Source concept; mechanical status stated
Thieves’ Tools
Recorded toolkit; skill Expertise is not tool Expertise under 2024 rules.
Recorded toolkit; skill Expertise is not tool Expertise under 2024 rules.Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.
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“The big one is that way.”
Current character-development line
Recorded level-1 target; unresolved choices remain
Scene fragments and outlines—not a finished campaign story.
Read all established scene fragments, the party’s chronology and unwritten directions.
Accepted four-panel group art; portrait and figure views are crops of the same image.
Nessa is not the sensible person who stops the chaos. She is the one who cares enough about the actual mission to aim the chaos and exploit it. The party metaphor was refined by the user: Brakk, Mercy, and Zevra are like three catastrophic cats/displacer beasts; Nessa carries the laser pointer. She identifies the relevant threat and pulls the trigger with: “The big one is that way.” Then, while everyone watches the destructive trio, she completes the objective unnoticed.
Source concept; mechanical status stated
Recorded toolkit; skill Expertise is not tool Expertise under 2024 rules.
Recorded toolkit; skill Expertise is not tool Expertise under 2024 rules.Source concept; mechanical status stated
Observed in accepted art; exact weapon and armour choices not locked.
Observed in accepted art; exact weapon and armour choices not locked.Nessa is not the sensible person who stops the chaos. She is the one who cares enough about the actual mission to aim the chaos and exploit it. The party metaphor was refined by the user: Brakk, Mercy, and Zevra are like three catastrophic cats/displacer beasts; Nessa carries the laser pointer. She identifies the relevant threat and pulls the trigger with: “The big one is that way.” Then, while everyone watches the destructive trio, she completes the objective unnoticed.
- “The big one is that way.” — user-selected trigger/laser-pointer line.
- “Great. Nobody’s watching.” — established combat thought.
- “Herding Displacers.” — Nessa’s private/accurate name for managing the group.
Proposed/illustrative dialogue:
- “Four.” when someone thinks only Zevra, Brakk, and Mercy are present.
- Small Halfling woman.
- Curly/braided brown hair in the accepted panel.
- Freckles and an alert/amused expression.
- Dark fitted practical travel clothes and soft boots.
- Many useful belts/pouches/tools.
- Small blade in hand in the accepted panel.
- Designed not to draw attention.
Exact height, eye colour, age, scars, and clothing details beyond the accepted visual are not textually fixed.
Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment
Recorded starting snapshot: level 1
Selected level 1 · Recorded level-1 target; unresolved choices remain
Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.
| Level | Classes & status | Features / feats / ASI | Spells & stat changes | Build notes |
|---|---|---|---|---|
| Rogue 1Recorded | Expertise; Sneak Attack 1d6; Thieves’ Cant; Weapon Mastery · Rogue core features including Expertise and Sneak Attack; Halfling traits; Criminal background; Alert. Alert (background). 2024 rules baseline
| None. Final target STR 8, DEX 17, CON 14, INT 12, WIS 14, CHA 10. | Equipment: Thieves’ Tools and small blade visually/narratively; exact package unresolved. · Narrative: Opportunistic scout/thief; current core role is objective tracking. · Open choices: Rogue skills, second Expertise, weapons/armour, languages. | |
| Rogue 2Planned | Cunning Action · Automatic Rogue level-2 features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: More efficient repositioning/hiding. · Open choices: None recorded. | |
| Rogue 3Planned | Thief: Fast Hands; Second-Story Work; Steady Aim · Thief — Fast Hands and Second-Story Work; automatic Rogue 3 features. None. 2024 rules baseline
| None. None. | Equipment: Environmental/object toolkit becomes more important. · Narrative: “Turn chaos into opportunity” becomes mechanical. · Open choices: Any base-class option at this level. | |
| Rogue 4Planned | Ability Score Improvement · Automatic Rogue 4 features. Take a Dexterity-raising feat to reach DEX 18; exact feat not selected. 2024 rules baseline
| None. DEX 17 → 18 intended. | Equipment: None. · Narrative: Reliability improves. · Open choices: exact feat. | |
| Rogue 5Planned | Cunning Strike; Uncanny Dodge · Automatic Rogue features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None recorded. | |
| Rogue 6Planned | Expertise (two further skills) · Automatic Rogue features; Expertise progression may grant additional Expertise depending on 2024 table. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Skill reliability continues. · Open choices: Any new Expertise selections. | |
| Rogue 7Planned | Evasion; Reliable Talent · Automatic Rogue features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None recorded. | |
| Rogue 8Planned | Ability Score Improvement · Automatic Rogue 8 features. Bring Dexterity to 20 was established as intended. 2024 rules baseline
| None. DEX 18 → 20. | Equipment: None. · Narrative: Primary stat reaches intended maximum. · Open choices: exact feat/ASI route. | |
| Rogue 9Planned | Supreme Sneak · Automatic Thief/Rogue features at current rules level. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Better exploitation of terrain/stealth as applicable. · Open choices: None recorded. | |
| Rogue 10Planned | Ability Score Improvement · Automatic Rogue features. Not established. 2024 rules baseline
| None. Choice-dependent. | Equipment: None. · Narrative: Not established. · Open choices: feat. | |
| Rogue 11Planned | Improved Cunning Strike · Automatic Rogue features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Reliability is the design priority. · Open choices: None recorded. | |
| Rogue 12Planned | Ability Score Improvement · Automatic Rogue features. Not established. 2024 rules baseline
| None. Choice-dependent. | Equipment: None. · Narrative: Not established. · Open choices: feat. | |
| Rogue 13Planned | Use Magic Device · Automatic Thief/Rogue features. None. 2024 rules baseline
| None. None. | Equipment: Magic-item interaction becomes especially relevant under current Thief design. · Narrative: More ways to turn loot/environment into immediate mission leverage. · Open choices: None recorded. | |
| Rogue 14Planned | Devious Strikes · Automatic Rogue features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None. | |
| Rogue 15Planned | Slippery Mind · Automatic Rogue features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None. | |
| Rogue 16Planned | Ability Score Improvement · Automatic Rogue features. Not established. 2024 rules baseline
| None. Choice-dependent. | Equipment: None. · Narrative: Not established. · Open choices: feat. | |
| Rogue 17Planned | Thief’s Reflexes · Automatic Thief/Rogue features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: High-level objective theft/initiative exploitation fits her role. · Open choices: None recorded. | |
| Rogue 18Planned | Elusive · Automatic Rogue features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None. | |
| Rogue 19Planned | Epic Boon choice · Epic Boon opportunity under 2024 progression. Choice required. 2024 rules baseline
| None. Choice-dependent. | Equipment: None. · Narrative: Not established. · Open choices: Epic Boon. | |
| Rogue 20Planned | Stroke of Luck · Automatic Rogue capstone applies. None. 2024 rules baseline
| None. Depends on prior choices. | Equipment: None. · Narrative: The other three are still having fun; Nessa is still the one who has the objective. · Open choices: Resolve earlier feat choices. |
DEX 17 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 10 (+0)
The exact pre-background point-buy array and Criminal ability-score assignment were not documented. Criminal’s allowed 2024 ability scores are DEX/CON/INT; the recorded final array should be reconciled on the final sheet rather than silently reconstructed here.
Common plus two Standard Languages under 2024 character creation; exact choices not established.
Sneak Attack: automatic Rogue feature; use current 2024 progression and conditions.
Weapons: exact preferred weapon loadout not established. Accepted group image shows a small dagger/knife. Earlier concept mentioned compact bow/crossbow as optional, but no final choice was made.
Attack bonus with a finesse weapon using DEX at level 1: +5 if proficient.
Damage depends on selected weapon.
THIEF — PLANNED LEVEL 3+
Rules-verified current 2024 features at level 3 include:
- Fast Hands: Bonus Action options for Sleight of Hand tasks and using an object / Magic action with a magic item that requires that action, under current rules.
- Second-Story Work: climb speed equal to speed and use Dexterity to determine jump distance.
Later Thief features apply at their class levels; exact full text should be consulted from current PHB.
- Thieves’ tools.
- Many useful pockets/pouches.
- Small blade.
- Practical unobtrusive travel clothing and soft boots.
Not established:
- Exact armour.
- Main ranged weapon.
- Final starting package/currency after purchases.
- Magic items.
No multiclass alternative is established. Straight Rogue/Thief is current.
Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment
Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.
Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
DEX 17 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 10 (+0)
The exact pre-background point-buy array and Criminal ability-score assignment were not documented. Criminal’s allowed 2024 ability scores are DEX/CON/INT; the recorded final array should be reconciled on the final sheet rather than silently reconstructed here.
Common plus two Standard Languages under 2024 character creation; exact choices not established.
Sneak Attack: automatic Rogue feature; use current 2024 progression and conditions.
Weapons: exact preferred weapon loadout not established. Accepted group image shows a small dagger/knife. Earlier concept mentioned compact bow/crossbow as optional, but no final choice was made.
Attack bonus with a finesse weapon using DEX at level 1: +5 if proficient.
Damage depends on selected weapon.
THIEF — PLANNED LEVEL 3+
Rules-verified current 2024 features at level 3 include:
- Fast Hands: Bonus Action options for Sleight of Hand tasks and using an object / Magic action with a magic item that requires that action, under current rules.
- Second-Story Work: climb speed equal to speed and use Dexterity to determine jump distance.
Later Thief features apply at their class levels; exact full text should be consulted from current PHB.
- Thieves’ tools.
- Many useful pockets/pouches.
- Small blade.
- Practical unobtrusive travel clothing and soft boots.
Not established:
- Exact armour.
- Main ranged weapon.
- Final starting package/currency after purchases.
- Magic items.
Scene fragments and outlines—not a finished campaign story.
Read all established scene fragments, the party’s chronology and unwritten directions.
Nessa learned to exploit opportunities, becoming a burglar/smuggler/pickpocket/scout in GPT-proposed background flavour. The user’s strongest established role is later: she encounters the destructive trio and realizes they create distractions on a scale she could never manufacture as efficiently herself.
Open an image to view the complete composition.
The accepted party panel provides the current portrait. Mercy’s rejected Vaelyn sheet is archived only and supplies no current name, stats or biography. Supplied reference images have unresolved artist/rights credits.
Source concept; mechanical status stated
Recorded toolkit; skill Expertise is not tool Expertise under 2024 rules.
Recorded toolkit; skill Expertise is not tool Expertise under 2024 rules.Source concept; mechanical status stated
Observed in accepted art; exact weapon and armour choices not locked.
Observed in accepted art; exact weapon and armour choices not locked.Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment
Open the library continuity ledger · Open remaining library questions
Possible assistant suggestions included The Unsupervised, Controlled Disaster, Herding Displacers, etc.
Current explicit user decision: The Gentle Company, with Zevra using “gentle” as deliberately misleading public branding.
Nessa’s phrase: “Herding Displacers” remains her private/operational description, not the formal company name.
Generated after explicit user request and explicitly praised as capturing all four fantastically.
Status: Current accepted visual group reference, subject to normal caveat that text-not-established micro-details in the art are visual observations rather than locked biography.
Core 2024 class tables and origins were checked on 3 October 2026. Automatic grants are separated from choices. Future levels do not inherit starting statistics. Warrior of Mercy detailed text and the legacy College of Creation/MotM Goblin full entries still require accessible publisher verification; exported descriptions are retained as source-recorded, not a fresh certification. Narrative campaign levels are unknown.
The recorded 8/17/14/12/14/10 target can be reproduced by a 27-point array 8/15/13/12/14/10 with Criminal +2 DEX and +1 CON. This verifies compatibility, not that the conversation selected that exact allocation or generation method.