Source concept; mechanical status stated
Wrapped hands and medical supplies
Current visual/narrative equipment; starting package unselected.
Current visual/narrative equipment; starting package unselected.Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.
← Character libraryHealer · mobile striker · enthusiastic sparring partner
“We aren’t done.”
Current character-development line
Recorded level-1 target; unresolved choices remain
Scene fragments and outlines—not a finished campaign story.
Read all established scene fragments, the party’s chronology and unwritten directions.
Accepted four-panel group art; portrait and figure views are crops of the same image.
Mercy is a mischievous, battle-loving healer whose defining contradiction is intentional: she likes fighting and she also does not leave a fight full of corpses. Her healing does not merely clean up after violence; it can extend a contest. When a challenger runs out of endurance before she runs out of enthusiasm, she can heal them and continue. Her mercy is therefore double-meaning: the Warrior of Mercy subclass and her literal rule that she spares lives without necessarily sparing people from another round.
The bandit-challenge image is a key expression of her. A bandit issues a public challenge intended to prove who is stronger. Mercy beats him, spends her own resources restoring him, and can beat him again. The point is not torture; it is a victory beyond an ordinary victory: “I beat you, restored you, and beat you again.” If an opponent genuinely surrenders, that can end the fight. Simply falling unconscious is a medical problem she can solve.
Source concept; mechanical status stated
Current visual/narrative equipment; starting package unselected.
Current visual/narrative equipment; starting package unselected.Source concept; mechanical status stated
Relevant to the chosen Healer feat; exact inventory and uses remaining need confirmation.
Relevant to the chosen Healer feat; exact inventory and uses remaining need confirmation.Mercy is a mischievous, battle-loving healer whose defining contradiction is intentional: she likes fighting and she also does not leave a fight full of corpses. Her healing does not merely clean up after violence; it can extend a contest. When a challenger runs out of endurance before she runs out of enthusiasm, she can heal them and continue. Her mercy is therefore double-meaning: the Warrior of Mercy subclass and her literal rule that she spares lives without necessarily sparing people from another round.
The bandit-challenge image is a key expression of her. A bandit issues a public challenge intended to prove who is stronger. Mercy beats him, spends her own resources restoring him, and can beat him again. The point is not torture; it is a victory beyond an ordinary victory: “I beat you, restored you, and beat you again.” If an opponent genuinely surrenders, that can end the fight. Simply falling unconscious is a medical problem she can solve.
Speech style: concise, lightly teasing, confident. She does not need long threats. Her humour is in understatement and in treating injury as a solvable technical issue.
Established/current quotations:
- “We aren’t done.” — explicitly selected by the user as the better signature line.
- “Not without me!” — established party-response line when Brakk charges.
Proposed/illustrative dialogue retained as flavour, not story-canon:
- “Now that was a hit.” — user-established training moment after Brakk finally hits her hard enough to throw her into a wall.
- “Another round.” — recurring illustrative idea when she restores an opponent.
Visual source: supplied image(s) and later accepted four-panel party image.
- Lean young human woman; exact age/height not established.
- Long black/dark hair.
- Black eyepatch over one eye; cause of missing/covered eye not established.
- Dark olive/deep green and black monastic/travelling clothes.
- Wrapped hands/forearms.
- Healer’s supplies and small pouches at the belt.
- Green-gold/yellow-green ki light around the hands.
- No armour as the intended visual/mechanical direction.
- Key expression: an amused/sly grin when a fight gets interesting.
Visual discrepancies: generated four-panel image is a current accepted visual interpretation, but exact facial details, scars, and eyepatch backstory were never fixed by text.
Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment
Recorded starting snapshot: level 1
Selected level 1 · Recorded level-1 target; unresolved choices remain
Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.
| Level | Classes & status | Features / feats / ASI | Spells & stat changes | Build notes |
|---|---|---|---|---|
| Monk 1Recorded | Martial Arts; Unarmored Defense · Martial Arts; Unarmored Defense; Human traits; Wayfarer background; Lucky; Healer. Lucky (background), Healer (Human Versatile). 2024 rules baseline
| None established. Final target STR 8, DEX 16, CON 14, INT 10, WIS 16, CHA 10. | Equipment: Healer’s supplies established narratively; exact starting package unresolved. · Narrative: Travelling healer/martial artist; already enjoys fighting and repairing damage. · Open choices: Human Skillful skill, two Monk skills, Monk tool, languages, exact equipment. | |
| Monk 2Planned | Monk’s Focus; Unarmored Movement; Uncanny Metabolism · Automatic 2024 Monk level-2 features apply; exact rules text should be pulled from current PHB at play. None established. 2024 rules baseline
| None. None established. | Equipment: None established. · Narrative: More mobile and resource-driven fighting; no separate narrative event fixed. · Open choices: None recorded beyond any class-granted options. | |
| Monk 3Planned | Deflect Attacks; Warrior of Mercy (planned) · Warrior of Mercy — Hand of Harm, Hand of Healing, Implements of Mercy; automatic Monk 3 features. None. 2024 rules baseline
| None. None. | Equipment: Herbalism Kit proficiency becomes relevant; actual kit possession not established. · Narrative: The heal/harm duality becomes mechanically explicit. · Open choices: Resolve any duplicate proficiency choices if required by the character builder/table. | |
| Monk 4Planned | Ability Score Improvement; Slow Fall · Automatic Monk 4 features. Increase Dexterity to 18 was established as the intended choice. 2024 rules baseline
| None. DEX 16 → 18. | Equipment: None established. · Narrative: Combat-first priority remains ahead of maximizing healing stat. · Open choices: Exact mechanism (ASI feat vs another qualifying feat with equivalent result) was not separately discussed; recorded intent is DEX 18. | |
| Monk 5Planned | Extra Attack; Stunning Strike · Extra Attack and revised Stunning Strike were explicitly discussed as important milestones; other automatic features apply. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Duel pressure increases sharply. · Open choices: None recorded. | |
| Monk 6Planned | Empowered Strikes; Physician’s Touch · Warrior of Mercy Physician’s Touch; automatic Monk 6 features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Her anatomical/medical disruption and condition-clearing identity strengthens. · Open choices: None recorded. | |
| Monk 7Planned | Evasion · Automatic Monk features only; no conversation-specific choice recorded. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: Any rules-granted choices. | |
| Monk 8Planned | Ability Score Improvement · Automatic Monk 8 features. Increase Wisdom to 18 was established as the intended choice. 2024 rules baseline
| None. WIS 16 → 18. | Equipment: None. · Narrative: Mercy/healing/control stat catches up. · Open choices: Exact feat/ASI implementation not separately fixed. | |
| Monk 9Planned | Acrobatic Movement · Automatic Monk features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: High mobility becomes increasingly central. · Open choices: None recorded. | |
| Monk 10Planned | Heightened Focus; Self-Restoration · Automatic revised Monk level-10 features apply. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: No separate story beat fixed. · Open choices: None recorded. | |
| Monk 11Planned | Flurry of Healing and Harm · Warrior of Mercy Flurry of Healing and Harm; automatic Monk 11 features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Heal/harm inside Flurry becomes much more efficient; ideal expression of “fight continues.” · Open choices: None recorded. | |
| Monk 12Planned | Ability Score Improvement · Automatic Monk 12 features. Increase Dexterity to 20 was established as intended. 2024 rules baseline
| None. DEX 18 → 20. | Equipment: None. · Narrative: Martial accuracy/defence reaches intended peak. · Open choices: Exact feat/ASI implementation not separately fixed. | |
| Monk 13Planned | Deflect Energy · Automatic Monk features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None recorded. | |
| Monk 14Planned | Disciplined Survivor · Automatic Monk features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None recorded. | |
| Monk 15Planned | Perfect Focus · Automatic Monk features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None recorded. | |
| Monk 16Planned | Ability Score Improvement · Automatic Monk 16 features. Increase Wisdom to 20 was established as intended. 2024 rules baseline
| None. WIS 18 → 20. | Equipment: None. · Narrative: Both primary stats reach intended 20. · Open choices: Exact feat/ASI implementation not separately fixed. | |
| Monk 17Planned | Hand of Ultimate Mercy · Warrior of Mercy Hand of Ultimate Mercy; automatic Monk 17 features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: “We aren’t done” can cross recent death. This was explicitly embraced as the character’s high-level payoff. · Open choices: None recorded. | |
| Monk 18Planned | Superior Defense · Automatic Monk 18 features. None. 2024 rules baseline
| None. None. | Equipment: None. · Narrative: Not established. · Open choices: None recorded. | |
| Monk 19Planned | Epic Boon choice · Epic Boon opportunity under 2024 class progression. Choice required; no Epic Boon selected. 2024 rules baseline
| None. Depends on choice. | Equipment: None. · Narrative: Not established. · Open choices: Epic Boon. | |
| Monk 20Planned | Body and Mind · Automatic Monk 20 capstone applies. None. 2024 rules baseline
| None. Rules-dependent capstone changes apply; do not pre-calculate here without selected Epic Boon/complete sheet. | Equipment: None. · Narrative: Fully realized “final boss healer” who can fight, heal, and refuse recent death. · Open choices: Resolve all earlier open choices. |
DEX 16 (+3)
CON 14 (+2)
INT 10 (+0)
WIS 16 (+3)
CHA 10 (+0)
- Ability score options: Dexterity, Wisdom, Charisma.
- Origin feat: Lucky.
- Skills: Insight, Stealth.
- Tool: Thieves’ Tools.
- Equipment package exists, but whether Mercy takes package or 50 GP was not established.
Narrative reflavour: travelling healer rather than necessarily a street urchin/castoff.
Lucky — rules-verified as Wayfarer’s Origin feat. Exact uses/mechanics should be read from the 2024 PHB at table time; no custom changes recorded.
Healer — rules-verified as an Origin feat selected through Human Versatile. The feat supports Healer’s Kit use and improves healing rolls under its text.
Recorded important/target skills: Medicine, Acrobatics, Insight, Perception, Stealth.
Rules-verified fixed sources:
- Wayfarer: Insight, Stealth.
- Human Skillful: one skill of choice — exact choice not established.
- Monk: choose 2 from Acrobatics, Athletics, History, Insight, Religion, Stealth — exact two not established.
- Warrior of Mercy at level 3: Implements of Mercy grants Insight and Medicine plus Herbalism Kit proficiency.
Choice required: exact level-1 Human/Monk skill allocation. Because Insight and Stealth already come from Wayfarer and later Mercy grants Insight/Medicine, the final target set is achievable only after resolving duplicate-proficiency handling and the exact selected alternatives. Do not silently assign Perception or Medicine at level 1.
2024 characters normally know Common plus two chosen/rolled Standard Languages; exact Mercy languages not established.
WARRIOR OF MERCY — PLANNED LEVEL 3+
Rules-verified feature names and broad effects:
- Hand of Harm: enhance an Unarmed Strike with extra necrotic damage by spending Focus, once per turn.
- Hand of Healing: Magic action + Focus to heal by touch; can replace an Unarmed Strike in Flurry of Blows under its rules.
- Implements of Mercy: Insight, Medicine, Herbalism Kit proficiencies.
- Physician’s Touch at 6: improves healing/harm with condition interaction.
- Flurry of Healing and Harm at 11: expands free uses inside Flurry; 2024 version has limited uses per Long Rest based on Wisdom modifier.
- Hand of Ultimate Mercy at 17: once per Long Rest, expend 5 Focus Points to restore a creature that died within the last 24 hours, restoring HP and clearing listed conditions.
Rules edition: 2024.
Class direction: Monk 1–20, straight-classed.
Subclass: Warrior of Mercy.
Current playable snapshot: Level 1 recorded; narrative campaign level unknown.
Only choices actually established/planned in conversation are locked below. Automatic class/subclass features are rules-verified where noted; unspecified player choices remain open.
No alternate multiclass route is current. Earlier discussion explicitly favored pure Monk and did not establish an alternate progression.
Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment
Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.
Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
DEX 16 (+3)
CON 14 (+2)
INT 10 (+0)
WIS 16 (+3)
CHA 10 (+0)
- Ability score options: Dexterity, Wisdom, Charisma.
- Origin feat: Lucky.
- Skills: Insight, Stealth.
- Tool: Thieves’ Tools.
- Equipment package exists, but whether Mercy takes package or 50 GP was not established.
Narrative reflavour: travelling healer rather than necessarily a street urchin/castoff.
Lucky — rules-verified as Wayfarer’s Origin feat. Exact uses/mechanics should be read from the 2024 PHB at table time; no custom changes recorded.
Healer — rules-verified as an Origin feat selected through Human Versatile. The feat supports Healer’s Kit use and improves healing rolls under its text.
Recorded important/target skills: Medicine, Acrobatics, Insight, Perception, Stealth.
Rules-verified fixed sources:
- Wayfarer: Insight, Stealth.
- Human Skillful: one skill of choice — exact choice not established.
- Monk: choose 2 from Acrobatics, Athletics, History, Insight, Religion, Stealth — exact two not established.
- Warrior of Mercy at level 3: Implements of Mercy grants Insight and Medicine plus Herbalism Kit proficiency.
Choice required: exact level-1 Human/Monk skill allocation. Because Insight and Stealth already come from Wayfarer and later Mercy grants Insight/Medicine, the final target set is achievable only after resolving duplicate-proficiency handling and the exact selected alternatives. Do not silently assign Perception or Medicine at level 1.
2024 characters normally know Common plus two chosen/rolled Standard Languages; exact Mercy languages not established.
WARRIOR OF MERCY — PLANNED LEVEL 3+
Rules-verified feature names and broad effects:
- Hand of Harm: enhance an Unarmed Strike with extra necrotic damage by spending Focus, once per turn.
- Hand of Healing: Magic action + Focus to heal by touch; can replace an Unarmed Strike in Flurry of Blows under its rules.
- Implements of Mercy: Insight, Medicine, Herbalism Kit proficiencies.
- Physician’s Touch at 6: improves healing/harm with condition interaction.
- Flurry of Healing and Harm at 11: expands free uses inside Flurry; 2024 version has limited uses per Long Rest based on Wisdom modifier.
- Hand of Ultimate Mercy at 17: once per Long Rest, expend 5 Focus Points to restore a creature that died within the last 24 hours, restoring HP and clearing listed conditions.
Scene fragments and outlines—not a finished campaign story.
Read all established scene fragments, the party’s chronology and unwritten directions.
Mercy trained in a tradition that paired medical knowledge with martial discipline. The core premise established in discussion is that understanding how to restore a body and understanding how to damage it are adjacent skills. She developed a reputation for enjoying sparring too much and for repairing training partners so the session could continue.
A previous assistant version made her colder and more torture-oriented; the user explicitly refined away from that. Current Mercy is not a sadistic physician. She likes fighting, not suffering as an end in itself.
Mercy eventually became a travelling adventurer/healer. At some point she joined or was acquired by an earlier adventuring group containing a wizard, cleric, rogue, and Brakk. The arrival of Mercy created the Brakk + Mercy feedback loop. The original wizard, cleric, and rogue eventually “gave up”/retired from that level of chaos; this is an established party-origin premise but no formal scene or timing was written.
- Straight-classed Monk progression.
- Warrior of Mercy at Monk 3.
- DEX and WIS are the primary progression stats.
- At high level, Hand of Ultimate Mercy makes the “we aren’t done” premise literal even across recent death.
Unresolved:
- Alignment.
- Exact legal/birth-name status of “Mira Vey” versus Mercy as the only current name.
- Exact monk tool proficiency and some level-1 skill allocation.
- Exact level-19 Epic Boon.
- Exact equipment package versus purchased gear.
Open an image to view the complete composition.
The accepted party panel provides the current portrait. Mercy’s rejected Vaelyn sheet is archived only and supplies no current name, stats or biography. Supplied reference images have unresolved artist/rights credits.
Source concept; mechanical status stated
Current visual/narrative equipment; starting package unselected.
Current visual/narrative equipment; starting package unselected.Source concept; mechanical status stated
Relevant to the chosen Healer feat; exact inventory and uses remaining need confirmation.
Relevant to the chosen Healer feat; exact inventory and uses remaining need confirmation.Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment
Open the library continuity ledger · Open remaining library questions
A. “You weren’t finished.” — GPT proposed.
B. “We aren’t done.” — user explicitly selected.
Acceptance: B current; A superseded.
Possible assistant suggestions included The Unsupervised, Controlled Disaster, Herding Displacers, etc.
Current explicit user decision: The Gentle Company, with Zevra using “gentle” as deliberately misleading public branding.
Nessa’s phrase: “Herding Displacers” remains her private/operational description, not the formal company name.
Generated after explicit user request and explicitly praised as capturing all four fantastically.
Status: Current accepted visual group reference, subject to normal caveat that text-not-established micro-details in the art are visual observations rather than locked biography.
Core 2024 class tables and origins were checked on 3 October 2026. Automatic grants are separated from choices. Future levels do not inherit starting statistics. Warrior of Mercy detailed text and the legacy College of Creation/MotM Goblin full entries still require accessible publisher verification; exported descriptions are retained as source-recorded, not a fresh certification. Narrative campaign levels are unknown.