Brakk Stonebelly

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

Open interactive folio

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Species
Goliath
Class
Barbarian 1
Subclass
Path of the Berserker · level 3 direction
Level
1
Background
Soldier
Alignment
Not recorded
Campaign
The Gentle Company

Overview

At the table · level 1

2024 / 5.5e2024 species

Recorded level-1 target; unresolved choices remain

Full build, training & progression →

Stories & continuity

Scene fragments and outlines—not a finished campaign story.

The Gentle Company →

Read all established scene fragments, the party’s chronology and unwritten directions.

Accepted four-panel group art; portrait and figure views are crops of the same image.

Character overview

A deliberately uncomplicated Goliath Barbarian, almost “Orc #12 NPC” energy elevated into a full player character. He is large, strong, low-Intelligence, usually unarmoured or lightly dressed, and prefers a greataxe in real combat and a huge wooden club in training. He likes fighting. His tactical plan is openly stated: “I rage, run in, hit the biggest thing in the room. Very hard. Recklessly!”

Personality

Traits
Direct, friendly and delighted by a durable training partner. Simple priorities are not incompetence; he likes fighting, not killing.
Goals
Find something big to hit, preferably alongside Mercy.
Voice
Speech pattern: short, concrete phrases. Often third-person self-reference was proposed in illustrative dialogue, but this was not explicitly locked as a universal rule. Established/current quotations: - “I rage, run in, hit the biggest thing in the room. Very hard. Recklessly!” Proposed/illustrative lines: - “AGAIN?” after discovering Mercy can take and heal from a full-force training hit. - “BIG ONE?” when Nessa points him at a target. - “Brakk come.” in proposed origin dialogue.
Relationships
Mercy: - Best friend and ideal training partner. - Core loop: he can take damage; she can fix damage. - When he first truly hits her with the big wooden club, she is thrown into a wall, staggers up, heals herself, smirks, and says “Now that was a hit.” He is startled for a fraction of a second, then ecstatic that he finally has a durable partner. - Their continued training outlasts everyone else’s patience. Nessa: - Nessa is effectively the laser-pointer holder. She identifies the relevant threat and says “The big one is that way.” Brakk needs little more tactical briefing. Zevra: - Zevra observes his direct chaos and looks for ways to escalate it. Exact one-on-one friendship details remain open. Original wizard/cleric/rogue: - Former companions in the pre-Gentle-Company party; they eventually give up/retire while Brakk and Mercy continue.

Visual dossier

Build
Very tall, broad Goliath
Equipment
Greataxe; BIG wooden training club
Expression
Friendly confidence, not secret tragic grandeur

Key visuals

Portrait
Additional artwork
Additional artwork

Equipment highlights

Source concept; mechanical status stated

Greataxe

Signature real weapon: +5 to hit, 1d12+3 slashing; +2 Rage damage when eligible. Cleave requires selecting its mastery.

Signature real weapon: +5 to hit, 1d12+3 slashing; +2 Rage damage when eligible. Cleave requires selecting its mastery.

Source concept; mechanical status stated

Huge wooden training club

Narrative training prop. No oversized-weapon damage rule is established.

Narrative training prop. No oversized-weapon damage rule is established.

Character

Personality & inner life

Traits
Direct, friendly and delighted by a durable training partner. Simple priorities are not incompetence; he likes fighting, not killing.
Goals
Find something big to hit, preferably alongside Mercy.
Voice
Speech pattern: short, concrete phrases. Often third-person self-reference was proposed in illustrative dialogue, but this was not explicitly locked as a universal rule. Established/current quotations: - “I rage, run in, hit the biggest thing in the room. Very hard. Recklessly!” Proposed/illustrative lines: - “AGAIN?” after discovering Mercy can take and heal from a full-force training hit. - “BIG ONE?” when Nessa points him at a target. - “Brakk come.” in proposed origin dialogue.
Relationships
Mercy: - Best friend and ideal training partner. - Core loop: he can take damage; she can fix damage. - When he first truly hits her with the big wooden club, she is thrown into a wall, staggers up, heals herself, smirks, and says “Now that was a hit.” He is startled for a fraction of a second, then ecstatic that he finally has a durable partner. - Their continued training outlasts everyone else’s patience. Nessa: - Nessa is effectively the laser-pointer holder. She identifies the relevant threat and says “The big one is that way.” Brakk needs little more tactical briefing. Zevra: - Zevra observes his direct chaos and looks for ways to escalate it. Exact one-on-one friendship details remain open. Original wizard/cleric/rogue: - Former companions in the pre-Gentle-Company party; they eventually give up/retire while Brakk and Mercy continue.

Appearance & visual identity

Build
Very tall, broad Goliath
Equipment
Greataxe; BIG wooden training club
Expression
Friendly confidence, not secret tragic grandeur

Connections

Complete character details

IDENTITY

Name
Brakk Stonebelly.
Aliases/titles
Brakk. No formal title established.
Species/lineage
Goliath.
Pronouns
he/him.
Age
Not established.
Background
Soldier.
Occupation
Adventurer; formerly/possibly guard, labourer, mercenary, bouncer as proposed backstory roles.
Alignment
Not established.
World
The Gentle Company continuity; setting name not established.
Current circumstances
Core member of The Gentle Company; Mercy’s best friend and training partner.

CORE CONCEPT

A deliberately uncomplicated Goliath Barbarian, almost “Orc #12 NPC” energy elevated into a full player character. He is large, strong, low-Intelligence, usually unarmoured or lightly dressed, and prefers a greataxe in real combat and a huge wooden club in training. He likes fighting. His tactical plan is openly stated: “I rage, run in, hit the biggest thing in the room. Very hard. Recklessly!”

PERSONALITY

  • Friendly and uncomplicated.
  • Loves fighting, food, drink, strong people, lifting things, and durable training partners.
  • Not especially interested in killing; the activity he loves is the fight itself.
  • Reckless Attack fits his psychology: making it easier for the enemy to hit him means the enemy is participating properly.
  • Low Intelligence is played as poor education, simple reasoning, and lack of interest in overcomplication, not inability to function.
  • Easily delighted by a worthy opponent or a friend who can take a real hit.
  • Protective of friends in the straightforward sense that anyone hurting them becomes the obvious thing to hit.

VOICE

Speech pattern: short, concrete phrases. Often third-person self-reference was proposed in illustrative dialogue, but this was not explicitly locked as a universal rule.
Established/current quotations:
- “I rage, run in, hit the biggest thing in the room. Very hard. Recklessly!”
Proposed/illustrative lines:
- “AGAIN?” after discovering Mercy can take and heal from a full-force training hit.
- “BIG ONE?” when Nessa points him at a target.
- “Brakk come.” in proposed origin dialogue.

APPEARANCE

  • Goliath; exact height not numerically fixed, but large/towering is central.
  • High Strength/Constitution physique: broad, massive, load-bearing build rather than decorative bodybuilder detail.
  • Minimal armour. Hide/furs/leather may be worn visually, but the mechanical direction is Unarmored Defense rather than relying on armour.
  • Massive greataxe in real combat.
  • Huge wooden club in training.
  • Generated party image accepted by user: very large, grey/stone-toned Goliath with giant markings, fur and leather, broad grin, enormous axe.

SIGNATURE DETAILS

  • “I reckless.” was GPT shorthand for his natural approach and is retained as a recurring flavour note.
  • Greataxe in real combat.
  • Big wooden club in training.
  • Very little armour.
  • Rage is joy/permission to go all-out rather than a tragic possession.
  • Becomes the obvious center of any battle.

Build

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Character build

Recorded starting snapshot: level 1

Barbarian → Path of the Berserker

2024 / 5.5e2024 species

Selected level 1 · Recorded level-1 target; unresolved choices remain

Starting foundation

  • Goliath
  • Soldier
  • Path of the Berserker at class level 3

Recorded features

  • Rage; Unarmored Defense; Weapon Mastery (choose two)
  • Rage: two uses at level 1; +2 eligible STR damage.
  • AC 15 = 10 + DEX 2 + CON 3 without armour or shield.
  • Savage Attacker (Soldier). Reckless Attack begins at level 2, not 1.
  • Goliath ancestry is unselected; Stone was proposed. Large Form becomes available at character level 5.

Training & abilities

Level 1 saving throws — conditional on recorded/proposed scores
  • STR +5 · proficient
  • DEX +2
  • CON +5 · proficient
  • INT -1
  • WIS +0
  • CHA -1
Skills and unresolved choices
  • Athletics +5; Intimidation +1 (Soldier).
  • Two class skills, gaming set, ancestry and two mastery weapons still need selection.
Recorded training and traits
  • Rules-verified:
  • Humanoid, Medium, about 7–8 feet as rules guidance.
  • Speed 35 ft.
  • Giant Ancestry grants one chosen supernatural boon usable PB times per Long Rest.
  • Large Form later allows temporary growth toward giant size under 2024 rules.
  • Choice required: exact Giant Ancestry. Stone was proposed for durability but never explicitly accepted.
  • Rules-verified:
  • Ability score options: Strength, Dexterity, Constitution.
  • Origin feat: Savage Attacker.
  • Skills: Athletics, Intimidation.
  • Tool: one Gaming Set of choice — choice required.
  • Starting package includes weapons/gear or 50 GP; actual selection not established.
  • Established important skills: Athletics, Intimidation, Perception, Survival.
  • Fixed rules sources: Soldier grants Athletics and Intimidation.
  • Choice required: exact Barbarian class skill choices needed to produce the intended Perception/Survival pair; do not assume until selected.
  • Common plus two Standard Languages under 2024 character creation; exact choices not established. Giant is thematically plausible but not selected in conversation.

Level progression

Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Barbarian 1Recorded

Rage; Unarmored Defense; Weapon Mastery (choose two) · Rage, Unarmored Defense, Weapon Mastery choices, Goliath traits, Soldier background, Savage Attacker.

Savage Attacker (background).

2024 rules baseline
  • Rage; Unarmored Defense; Weapon Mastery (choose two)
Official SRD reference ↗

None.

Final target STR 17, DEX 14, CON 16, INT 8, WIS 10, CHA 8.

Equipment: Greataxe and huge wooden training club established narratively; exact starting package unresolved. · Narrative: Already fully Brakk: big, strong, likes fight. · Open choices: Giant Ancestry, class skills, gaming set, mastery weapons, languages, package.
Barbarian 2Planned

Danger Sense; Reckless Attack · Reckless Attack is central to the concept; automatic level-2 features apply.

None.

2024 rules baseline
  • Danger Sense; Reckless Attack
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: “I reckless.” becomes the defining turn-by-turn instinct. · Open choices: None recorded.
Barbarian 3Planned

Berserker: Frenzy; Primal Knowledge · Path of the Berserker; Frenzy; automatic level-3 Barbarian features.

None.

2024 rules baseline
  • Berserker: Frenzy; Primal Knowledge
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Rage + Reckless Attack now directly rewards his exact behaviour. · Open choices: Any base-class choice introduced at this level.
Barbarian 4Planned

Ability Score Improvement · Automatic Barbarian 4 features.

Great Weapon Master was established as intended.

2024 rules baseline
  • Ability Score Improvement
Official SRD reference ↗

None.

Recorded intent was to bring Strength to 18 through the feat if using the 2024 feat’s ability increase.

Equipment: Greataxe remains signature. · Narrative: More greataxe damage, same philosophy. · Open choices: Confirm current 2024 feat text at table and selected mastery.
Barbarian 5Planned

Extra Attack; Fast Movement · Extra Attack and relevant automatic features.

None.

2024 rules baseline
  • Extra Attack; Fast Movement
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: “AXE” becomes “AXE AXE.” Goliath Large Form was discussed as a funny/important escalation; verify species level timing from current rules when played. · Open choices: None recorded.
Barbarian 6Planned

Mindless Rage · Berserker Mindless Rage.

None.

2024 rules baseline
  • Mindless Rage
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Even harder to stop being Brakk. · Open choices: None.
Barbarian 7Planned

Feral Instinct; Instinctive Pounce · Automatic Barbarian features.

None.

2024 rules baseline
  • Feral Instinct; Instinctive Pounce
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Not established. · Open choices: None recorded.
Barbarian 8Planned

Ability Score Improvement · Automatic Barbarian 8 features.

Bring Strength to 20 was established as the intended result.

2024 rules baseline
  • Ability Score Improvement
Official SRD reference ↗

None.

STR 18 → 20.

Equipment: None. · Narrative: “Maximum bonk” direction. · Open choices: Exact feat/ASI route if not plain ASI.
Barbarian 9Planned

Brutal Strike · Automatic Barbarian features including revised high-level offensive chassis.

None.

2024 rules baseline
  • Brutal Strike
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Same simple plan, higher output. · Open choices: None recorded.
Barbarian 10Planned

Retaliation · Berserker Retaliation.

None.

2024 rules baseline
  • Retaliation
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Hitting Brakk can immediately result in Brakk hitting back. · Open choices: None.
Barbarian 11Planned

Relentless Rage · Automatic Barbarian features.

None.

2024 rules baseline
  • Relentless Rage
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Durability direction strengthens. · Open choices: None recorded.
Barbarian 12Planned

Ability Score Improvement · Automatic Barbarian 12 features.

Tough or Constitution improvement were discussed as later priorities; no exact choice locked.

2024 rules baseline
  • Ability Score Improvement
Official SRD reference ↗

None.

Choice-dependent.

Equipment: None. · Narrative: Become even more renewable for Mercy. · Open choices: feat/ASI.
Barbarian 13Planned

Improved Brutal Strike · Automatic Barbarian features.

None.

2024 rules baseline
  • Improved Brutal Strike
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Not established. · Open choices: None recorded.
Barbarian 14Planned

Intimidating Presence · Berserker Intimidating Presence.

None.

2024 rules baseline
  • Intimidating Presence
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Brakk finally weaponizes the fact that everyone can already see he is Brakk. · Open choices: None.
Barbarian 15Planned

Persistent Rage · Automatic Barbarian features.

None.

2024 rules baseline
  • Persistent Rage
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Not established. · Open choices: None.
Barbarian 16Planned

Ability Score Improvement · Automatic Barbarian 16 features.

Tough or Constitution improvement remains a broad plan, not fixed.

2024 rules baseline
  • Ability Score Improvement
Official SRD reference ↗

None.

Choice-dependent.

Equipment: None. · Narrative: More durability. · Open choices: feat/ASI.
Barbarian 17Planned

Improved Brutal Strike · Automatic Barbarian features.

None.

2024 rules baseline
  • Improved Brutal Strike
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Not established. · Open choices: None.
Barbarian 18Planned

Indomitable Might · Automatic Barbarian features.

None.

2024 rules baseline
  • Indomitable Might
Official SRD reference ↗

None.

None.

Equipment: None. · Narrative: Not established. · Open choices: None.
Barbarian 19Planned

Epic Boon choice · Epic Boon opportunity under 2024 progression.

Choice required.

2024 rules baseline
  • Epic Boon choice
Official SRD reference ↗

None.

Choice-dependent.

Equipment: None. · Narrative: Not established. · Open choices: Epic Boon.
Barbarian 20Planned

Primal Champion · Automatic Barbarian capstone applies.

None.

2024 rules baseline
  • Primal Champion
Official SRD reference ↗

None.

Final numbers depend on all unresolved ASI/feat choices and capstone rules.

Equipment: Still an axe. · Narrative: “Brakk has successfully specialized in being Brakk.” · Open choices: Resolve earlier feat/ASI choices.

Development plan

  • Established build direction: straight Barbarian to 20, Path of the Berserker, Strength first, Constitution/durability later. Established milestone: Great Weapon Master around level 4 was proposed and retained in the finalized build; verify exact 2024 feat timing/ability increase at play. Unresolved: exact Goliath Giant Ancestry; Stone was proposed but not explicitly selected by the user. Later feats beyond the broad Tough/Constitution direction remain open.

Complete recorded mechanics

BUILD STATUS

Rules edition
2024 D&D 5e / revised fifth edition.
Current narrative level
Not established.
Recorded playable starting snapshot
Level 1.
Planned class
Barbarian 1–20.
Planned subclass
Path of the Berserker at Barbarian 3.
Homebrew/third-party
None intended.
Cosmetic reflavouring
Hide/furs/leather can be clothing without being mechanically worn armour.

ABILITY SCORES — SOURCE-RECORDED LEVEL-1 TARGET

STR 17 (+3)
DEX 14 (+2)
CON 16 (+3)

INT 8 (-1)

WIS 10 (+0)

CHA 8 (-1)

Background source
Soldier; finalized build stated the intent to use Soldier’s ability-score options to reach these values.

LEVEL 1 CORE NUMBERS — CALCULATED

Proficiency Bonus
+2.
Hit Die
d12.
HP
15 if using standard first-level Barbarian maximum (12 + CON 3).
AC
15 via Unarmored Defense (10 + DEX 2 + CON 3) while not wearing armour/shield.
Initiative
+2 unless another feature applies.
Speed
35 ft from 2024 Goliath.
Passive Perception
10 if not proficient; proficiency allocation beyond Soldier skills not fully recorded.
Saving throws
Strength and Constitution proficiency from Barbarian. Calculated level-1 saves: STR +5, DEX +2, CON +5, INT -1, WIS +0, CHA -1.

SPECIES — GOLIATH

Rules-verified

- Humanoid, Medium, about 7–8 feet as rules guidance.
- Speed 35 ft.
- Giant Ancestry grants one chosen supernatural boon usable PB times per Long Rest.
- Large Form later allows temporary growth toward giant size under 2024 rules.
Choice required: exact Giant Ancestry. Stone was proposed for durability but never explicitly accepted.

BACKGROUND — SOLDIER

Rules-verified

  • Ability score options: Strength, Dexterity, Constitution.
  • Origin feat: Savage Attacker.
  • Skills: Athletics, Intimidation.
  • Tool: one Gaming Set of choice — choice required.
  • Starting package includes weapons/gear or 50 GP; actual selection not established.

SKILLS

Established important skills
Athletics, Intimidation, Perception, Survival.
Fixed rules sources
Soldier grants Athletics and Intimidation.
Choice required
exact Barbarian class skill choices needed to produce the intended Perception/Survival pair; do not assume until selected.

LANGUAGES

Common plus two Standard Languages under 2024 character creation; exact choices not established. Giant is thematically plausible but not selected in conversation.

ARMOUR / WEAPON TRAINING

Barbarian training per 2024 rules applies. Current visual/mechanical intent: unarmoured; perhaps hide/furs as clothing.
Signature real-combat weapon: Greataxe.
Signature training weapon: Huge wooden club / greatclub-like training implement.

ATTACKS — LEVEL 1 TARGET

Greataxe attack bonus
+5 using STR +3 + PB +2, assuming proficiency.
Damage
Use current 2024 greataxe weapon entry at table; exact mastery selection/effects were not recorded.
Unarmed/club backup
exact weapon-stat mapping for the oversized training club is not established; treat it as training flavour or use an ordinary legal club/greatclub at the table unless DM defines otherwise.

LEVEL 1 CLASS FEATURES

  • Rage.
  • Unarmored Defense.
  • Weapon Mastery choices exist in the 2024 Barbarian chassis; exact mastered weapons not recorded. Greataxe is an obvious candidate but remains a choice until selected.

BERSERKER — PLANNED LEVEL 3+
Rules-verified 2024 subclass features:
- Frenzy at 3: while Rage is active, using Reckless Attack adds extra damage to the first target hit on the turn with a Strength-based attack; number of d6s scales from Rage Damage bonus.
- Mindless Rage at 6: immunity to Charmed and Frightened while raging; entering Rage ends those conditions.
- Retaliation at 10: reaction melee attack against a creature within 5 ft that damages him.
- Intimidating Presence at 14: bonus-action fear effect in a 30-ft emanation, keyed to Strength + PB DC; reuse can be restored by expending Rage.

EQUIPMENT

Established narrative possessions

- Massive greataxe.
- Huge wooden training club.
- Minimal armour/clothing: boots, belts, leather straps, fur/hide elements.
Not established:
- Exact starting package, currency, gaming set, secondary weapons, magic items.

COMBAT TACTICS

Primary doctrine — established

“I rage, run in, hit the biggest thing in the room. Very hard. Recklessly!”

Typical behaviour

  • Rage early when a real fight starts.
  • Charge the biggest/most threatening visible target.
  • Use Reckless Attack enthusiastically rather than cautiously.
  • Hold the center and invite enemy attention.
  • Mercy follows and sustains him.
  • Nessa directs him toward the actually relevant “big one.”

TRAINING TACTICS

  • Use a huge wooden club rather than the lethal greataxe.
  • Once he realizes Mercy can take and heal a full-force hit, he stops treating her as fragile and becomes delighted by the durable sparring partnership.

OPEN MECHANICAL CHOICES

  • Giant Ancestry.
  • Barbarian class skill choices.
  • Gaming Set.
  • Weapon Mastery choices.
  • Exact starting equipment.
  • Later feats after Great Weapon Master direction; Tough/CON improvement are only broad plans.
  • Level-19 Epic Boon.

Advancement details & alternatives

PROGRESSION BASIS

Rules edition
2024.
Class direction
Barbarian 1–20, straight-classed.
Subclass
Path of the Berserker.
Current playable snapshot
Level 1 recorded; narrative campaign level unknown.

ALTERNATIVE ADVANCEMENT

No multiclass alternative is current. Pure Barbarian was explicitly favored so the concept stays simple.

Combat

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Combat reference

Armour class15
Hit points15
Hit dice1d12
Initiative+2
Speed35 ft.
Spell attack—
Spell save DC—

Attacks, features & defenses

  • Rage; Unarmored Defense; Weapon Mastery (choose two)
  • Rage: two uses at level 1; +2 eligible STR damage.
  • AC 15 = 10 + DEX 2 + CON 3 without armour or shield.
  • Savage Attacker (Soldier). Reckless Attack begins at level 2, not 1.
  • Goliath ancestry is unselected; Stone was proposed. Large Form becomes available at character level 5.

Resources & reactions

  • Rage: two uses at level 1; +2 eligible STR damage.
  • AC 15 = 10 + DEX 2 + CON 3 without armour or shield.
  • Savage Attacker (Soldier). Reckless Attack begins at level 2, not 1.
  • Goliath ancestry is unselected; Stone was proposed. Large Form becomes available at character level 5.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Complete recorded mechanics

BUILD STATUS

Rules edition
2024 D&D 5e / revised fifth edition.
Current narrative level
Not established.
Recorded playable starting snapshot
Level 1.
Planned class
Barbarian 1–20.
Planned subclass
Path of the Berserker at Barbarian 3.
Homebrew/third-party
None intended.
Cosmetic reflavouring
Hide/furs/leather can be clothing without being mechanically worn armour.

ABILITY SCORES — SOURCE-RECORDED LEVEL-1 TARGET

STR 17 (+3)
DEX 14 (+2)
CON 16 (+3)

INT 8 (-1)

WIS 10 (+0)

CHA 8 (-1)

Background source
Soldier; finalized build stated the intent to use Soldier’s ability-score options to reach these values.

LEVEL 1 CORE NUMBERS — CALCULATED

Proficiency Bonus
+2.
Hit Die
d12.
HP
15 if using standard first-level Barbarian maximum (12 + CON 3).
AC
15 via Unarmored Defense (10 + DEX 2 + CON 3) while not wearing armour/shield.
Initiative
+2 unless another feature applies.
Speed
35 ft from 2024 Goliath.
Passive Perception
10 if not proficient; proficiency allocation beyond Soldier skills not fully recorded.
Saving throws
Strength and Constitution proficiency from Barbarian. Calculated level-1 saves: STR +5, DEX +2, CON +5, INT -1, WIS +0, CHA -1.

SPECIES — GOLIATH

Rules-verified

- Humanoid, Medium, about 7–8 feet as rules guidance.
- Speed 35 ft.
- Giant Ancestry grants one chosen supernatural boon usable PB times per Long Rest.
- Large Form later allows temporary growth toward giant size under 2024 rules.
Choice required: exact Giant Ancestry. Stone was proposed for durability but never explicitly accepted.

BACKGROUND — SOLDIER

Rules-verified

  • Ability score options: Strength, Dexterity, Constitution.
  • Origin feat: Savage Attacker.
  • Skills: Athletics, Intimidation.
  • Tool: one Gaming Set of choice — choice required.
  • Starting package includes weapons/gear or 50 GP; actual selection not established.

SKILLS

Established important skills
Athletics, Intimidation, Perception, Survival.
Fixed rules sources
Soldier grants Athletics and Intimidation.
Choice required
exact Barbarian class skill choices needed to produce the intended Perception/Survival pair; do not assume until selected.

LANGUAGES

Common plus two Standard Languages under 2024 character creation; exact choices not established. Giant is thematically plausible but not selected in conversation.

ARMOUR / WEAPON TRAINING

Barbarian training per 2024 rules applies. Current visual/mechanical intent: unarmoured; perhaps hide/furs as clothing.
Signature real-combat weapon: Greataxe.
Signature training weapon: Huge wooden club / greatclub-like training implement.

ATTACKS — LEVEL 1 TARGET

Greataxe attack bonus
+5 using STR +3 + PB +2, assuming proficiency.
Damage
Use current 2024 greataxe weapon entry at table; exact mastery selection/effects were not recorded.
Unarmed/club backup
exact weapon-stat mapping for the oversized training club is not established; treat it as training flavour or use an ordinary legal club/greatclub at the table unless DM defines otherwise.

LEVEL 1 CLASS FEATURES

  • Rage.
  • Unarmored Defense.
  • Weapon Mastery choices exist in the 2024 Barbarian chassis; exact mastered weapons not recorded. Greataxe is an obvious candidate but remains a choice until selected.

BERSERKER — PLANNED LEVEL 3+
Rules-verified 2024 subclass features:
- Frenzy at 3: while Rage is active, using Reckless Attack adds extra damage to the first target hit on the turn with a Strength-based attack; number of d6s scales from Rage Damage bonus.
- Mindless Rage at 6: immunity to Charmed and Frightened while raging; entering Rage ends those conditions.
- Retaliation at 10: reaction melee attack against a creature within 5 ft that damages him.
- Intimidating Presence at 14: bonus-action fear effect in a 30-ft emanation, keyed to Strength + PB DC; reuse can be restored by expending Rage.

EQUIPMENT

Established narrative possessions

- Massive greataxe.
- Huge wooden training club.
- Minimal armour/clothing: boots, belts, leather straps, fur/hide elements.
Not established:
- Exact starting package, currency, gaming set, secondary weapons, magic items.

COMBAT TACTICS

Primary doctrine — established

“I rage, run in, hit the biggest thing in the room. Very hard. Recklessly!”

Typical behaviour

  • Rage early when a real fight starts.
  • Charge the biggest/most threatening visible target.
  • Use Reckless Attack enthusiastically rather than cautiously.
  • Hold the center and invite enemy attention.
  • Mercy follows and sustains him.
  • Nessa directs him toward the actually relevant “big one.”

TRAINING TACTICS

  • Use a huge wooden club rather than the lethal greataxe.
  • Once he realizes Mercy can take and heal a full-force hit, he stops treating her as fragile and becomes delighted by the durable sparring partnership.

OPEN MECHANICAL CHOICES

  • Giant Ancestry.
  • Barbarian class skill choices.
  • Gaming Set.
  • Weapon Mastery choices.
  • Exact starting equipment.
  • Later feats after Great Weapon Master direction; Tough/CON improvement are only broad plans.
  • Level-19 Epic Boon.

Story

Stories & continuity

Scene fragments and outlines—not a finished campaign story.

The Gentle Company →

Read all established scene fragments, the party’s chronology and unwritten directions.

History, relationships & development

HISTORY

Keep the origin ordinary on purpose. No lost throne, murdered clan, prophecy, or secret magical destiny was established. He grew up among Goliaths, was strong, liked wrestling, later liked axes, and discovered the wider world had dangerous things and strong people in it. He became an adventurer because that sounded good.

The exact sequence of early jobs (guard, labourer, mercenary, bouncer) was GPT-proposed and included in the finalized build, but not separately confirmed. Treat as accepted build flavour unless the user later narrows it.

RELATIONSHIPS

Mercy

  • Best friend and ideal training partner.
  • Core loop: he can take damage; she can fix damage.
  • When he first truly hits her with the big wooden club, she is thrown into a wall, staggers up, heals herself, smirks, and says “Now that was a hit.” He is startled for a fraction of a second, then ecstatic that he finally has a durable partner.
  • Their continued training outlasts everyone else’s patience.

Nessa

  • Nessa is effectively the laser-pointer holder. She identifies the relevant threat and says “The big one is that way.” Brakk needs little more tactical briefing.

Zevra

  • Zevra observes his direct chaos and looks for ways to escalate it. Exact one-on-one friendship details remain open.

Original wizard/cleric/rogue

  • Former companions in the pre-Gentle-Company party; they eventually give up/retire while Brakk and Mercy continue.

DEVELOPMENT

Established build direction
straight Barbarian to 20, Path of the Berserker, Strength first, Constitution/durability later.
Established milestone
Great Weapon Master around level 4 was proposed and retained in the finalized build; verify exact 2024 feat timing/ability increase at play.
Unresolved
exact Goliath Giant Ancestry; Stone was proposed but not explicitly selected by the user. Later feats beyond the broad Tough/Constitution direction remain open.

Continuities & appearances

Context

CONTINUITY
CONT-001 — The Gentle Company continuity
Role
Core party member; front-line wrecking ball; Mercy’s best friend/training partner.
Build stage
Narrative level not established; level-1 Barbarian snapshot with Berserker planned at 3.
Relationships
Mercy (best friend/training partner), Zevra (party member/escalator), Nessa (party member/tactical pointer), unnamed original wizard/cleric/rogue (former companions).
Summary
Brakk was in the earlier four-person party before Mercy joined. Mercy’s durability and healing created the first partner who could enthusiastically sustain his training style. When the original three companions eventually stop adventuring with them, Brakk and Mercy continue and later form the core of The Gentle Company.
Differences from general profile
None established.
Written scenes
no formal chapter; key wall-hit training fragment preserved in FULL_STORY.txt.

Equipment

Equipment & possessions

Source concept; mechanical status stated

Greataxe

Signature real weapon: +5 to hit, 1d12+3 slashing; +2 Rage damage when eligible. Cleave requires selecting its mastery.

Signature real weapon: +5 to hit, 1d12+3 slashing; +2 Rage damage when eligible. Cleave requires selecting its mastery.

Source concept; mechanical status stated

Huge wooden training club

Narrative training prop. No oversized-weapon damage rule is established.

Narrative training prop. No oversized-weapon damage rule is established.

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Notes

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Notes & inconsistencies

Campaign-scale stakes

Not recorded

Open the library continuity ledger · Open remaining library questions

Latest decisions & source hierarchy

6. BRAKK GIANT ANCESTRY

Proposed
Stone Giant ancestry for durability.
Acceptance
GPT proposed; user did not explicitly confirm.
Precise question
Stone, or another 2024 Goliath ancestry?

7. BRAKK LATER DURABILITY FEATS

Proposed
Tough and/or Constitution increases after Strength reaches 20.
Acceptance
Broad direction only, not exact level selections.
Precise question
Lock Tough at 12, raise CON, or another route?

12. PARTY NAME

Possible assistant suggestions included The Unsupervised, Controlled Disaster, Herding Displacers, etc.
Current explicit user decision: The Gentle Company, with Zevra using “gentle” as deliberately misleading public branding.
Nessa’s phrase: “Herding Displacers” remains her private/operational description, not the formal company name.

14. FOUR-PANEL PARTY IMAGE

Generated after explicit user request and explicitly praised as capturing all four fantastically.
Status: Current accepted visual group reference, subject to normal caveat that text-not-established micro-details in the art are visual observations rather than locked biography.

Rules review boundary

Core 2024 class tables and origins were checked on 3 October 2026. Automatic grants are separated from choices. Future levels do not inherit starting statistics. Warrior of Mercy detailed text and the legacy College of Creation/MotM Goblin full entries still require accessible publisher verification; exported descriptions are retained as source-recorded, not a fresh certification. Narrative campaign levels are unknown.

CREATION_PROVENANCE

Concept/identity

  • User requested the barbarian partner after Mercy emerged: large, low-Intelligence, Goliath, big axe/club, no/light armour, high Constitution and Strength, “I like fight!” energy.
  • GPT proposed the name Brakk Stonebelly and Berserker/Soldier details; the user continued using Brakk and included him in the finalized party premise.

Backstory/story

  • GPT proposed the deliberately ordinary Goliath origin and simple entry into adventuring. It was not contradicted.
  • User established the key Mercy training incident and their best-bud dynamic.

Personality/relationships

  • User established “almost Orc #12 NPC,” love of fighting, and the delighted reaction to Mercy’s durability.
  • GPT expanded likes/dislikes and simple speech patterns.

Visual concept

  • User specified large Goliath, big axe/club, minimal armour.
  • GPT-generated four-panel party image was explicitly praised by the user as fantastic and is current visual material.

Distinctive build decisions

  • Pure 2024 Berserker Barbarian, high STR/CON, no/light armour, greataxe, Reckless Attack are directly tied to user concept and GPT mechanical implementation.

LATEST IDENTIFIABLE DECISIONS

  • Formal party/company name: The Gentle Company.
  • Zevra uses deliberately respectable/misleading presentation; “gentle” is intentional branding.
  • Nessa privately/accurately describes managing them as “Herding Displacers.”
  • Nessa carries the metaphorical laser pointer and is the one who cares enough about the actual objective to aim the others: “The big one is that way.”
  • Brakk, Mercy, and Zevra are the destructive three; Nessa sees the plan while they are mostly having fun.
  • Mercy is mischievous, battle-loving, not sadistic and not defined by kindness.
  • Mercy does not leave a normal fight full of corpses when she can prevent it.
  • Mercy’s repeated heal/fight loop is intentionally part of her combat style and public superiority in a challenge.
  • Mercy signature line: “We aren’t done.”
  • Brakk/Mercy best-friend training partnership is established, including the wall-hit scene with the huge wooden club.
  • Four-panel party image is current/accepted.

EXPLICITLY SUPERSEDED

  • Cold/evil/torture-focused Mercy interpretation.
  • “You weren’t finished” as Mercy’s signature line.
  • “Vaelyn, The Merciful Hand” generated sheet/image identity from the assistant’s accidental image-generation turn.
  • Alternative formal party names such as The Unsupervised; The Gentle Company is current.

All story decisions & inconsistencies →