Silas

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

Open interactive folio

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Portrait not yet recorded
Species
Not recorded
Class
Rogue · Assassin favored, not locked
Level
1 · unrecorded
Background
Not recorded
Alignment
Chaotic Neutral
Campaign
Kind Thief / Goblin Hunt

Overview

Stories & continuity

The Goblin Hunt →

The shared first adventure of Neris, Corren, Lysa, and Silas; separate from other library continuities.

Character overview

Silas is smart, dexterous, bored, curious, and inclined to make life interesting by crossing boundaries. He steals, lies, cheats, climbs, picks locks, sneaks, and treats rules as suggestions. In combat he is very good with knives and exploits openings rather than fighting fairly. The favored development is that an ordinary village thief discovers adventuring reveals a much darker competence: he is extremely efficient at hurting people, naturally leading toward an Assassin-style rogue.

His most important thematic contradiction is that Neris's entire religion begins because this Chaotic Neutral thief once did one genuinely selfless thing. He stole her silver ring, then gave it to someone worse off. The act matters even if Silas is not secretly noble, repentant, or holy.

Personality

Traits
Smart and easily bored. Village troublemaker. Curious, impulsive, irreverent. Enjoys making situations more interesting. Flexible relationship with ownership and rules. Uses humor as defense and social weapon. Fiercely attached to Corren and Lysa despite acting casual. Increasingly attached to Neris despite resisting her interpretation of him. Does not need to be "actually good" beneath the surface; CN is current alignment.
Ideals
Freedom. Novelty. His chosen people. Competence and cleverness.
Bonds
Corren, childhood best friend. Lysa, old friend. Neris, initially stranger, then increasingly "one of theirs." The hidden memory of the silver ring incident.
Flaws
Theft is real wrongdoing, not merely cute flavor. Boredom pushes him into risk and trouble. He avoids emotional honesty. He is deeply uncomfortable when confronted with evidence that his actions matter to other people. He can be extremely useful in almost any technical obstacle but helpless in situations that require care/medicine, as shown when Corren is dying.
Mannerisms
Deflects sincerity with jokes. Calls Neris "priest," "founder," or "prophet" specifically because she insists she is none of those. Owns/carries several knives; the running joke is that this is the opposite of medical competence.
Fears
Not recorded
Motivations
Not recorded
Goals
Not recorded
Relationships
Corren: childhood best friend. Lysa: old friend. Neris: new friend whose faith begins with his hidden act of kindness.
Voice
- Sardonic, quick, irreverent. - Often undercuts solemnity. - Can become suddenly quiet when something hits too close emotionally.

Visual dossier

Age
20
Recorded appearance
- Young man, age 20. - Leather/dark rogue clothing in the written story. - Multiple knives, short blade(s), thieves' tools implied. - Exact species, height, build, hair, eyes, skin, scars, clothing palette: Not established.

Key visuals

Equipment highlights

Recorded concept

Knives / daggers

Knives / daggers is part of the character’s current presentation.

Exact statistics not established.

Recorded concept

Dark leather clothing

Dark leather clothing is part of the character’s current presentation.

Exact statistics not established.

Recorded concept

Short blade

Short blade is part of the character’s current presentation.

Exact statistics not established.

Recorded concept

Thieves’ tools

Thieves’ tools is part of the character’s current presentation.

Exact statistics not established.

Character

Personality & inner life

Traits
Smart and easily bored. Village troublemaker. Curious, impulsive, irreverent. Enjoys making situations more interesting. Flexible relationship with ownership and rules. Uses humor as defense and social weapon. Fiercely attached to Corren and Lysa despite acting casual. Increasingly attached to Neris despite resisting her interpretation of him. Does not need to be "actually good" beneath the surface; CN is current alignment.
Ideals
Freedom. Novelty. His chosen people. Competence and cleverness.
Bonds
Corren, childhood best friend. Lysa, old friend. Neris, initially stranger, then increasingly "one of theirs." The hidden memory of the silver ring incident.
Flaws
Theft is real wrongdoing, not merely cute flavor. Boredom pushes him into risk and trouble. He avoids emotional honesty. He is deeply uncomfortable when confronted with evidence that his actions matter to other people. He can be extremely useful in almost any technical obstacle but helpless in situations that require care/medicine, as shown when Corren is dying.
Mannerisms
Deflects sincerity with jokes. Calls Neris "priest," "founder," or "prophet" specifically because she insists she is none of those. Owns/carries several knives; the running joke is that this is the opposite of medical competence.
Fears
Not recorded
Motivations
Not recorded
Goals
Not recorded
Relationships
Corren: childhood best friend. Lysa: old friend. Neris: new friend whose faith begins with his hidden act of kindness.
Voice
- Sardonic, quick, irreverent. - Often undercuts solemnity. - Can become suddenly quiet when something hits too close emotionally.

Appearance & visual identity

Age
20
Recorded appearance
- Young man, age 20. - Leather/dark rogue clothing in the written story. - Multiple knives, short blade(s), thieves' tools implied. - Exact species, height, build, hair, eyes, skin, scars, clothing palette: Not established.

Connections

Complete character details

IDENTITY
Name
Silas
Aliases/titles
The "Kind Thief" is the name Neris/town gives the mythicized figure behind the faith. In the written Goblin Hunt continuity, Silas is strongly established as the mortal thief whose act inspired it, though Neris does not know this yet.
Species/lineage
Not established.
Age
20 (latest explicit user decision).
Pronouns
he/him.
Background
Village troublemaker and actual thief.
Occupation before adventuring
Thief / mischief-maker; exact formal background not established.
Alignment
Chaotic Neutral.
World/continuity
Neris / Kind Thief / Goblin Hunt continuity.
Current circumstances
Young rogue adventurer, childhood friend of Corren, old friend of Lysa, new friend of Neris, secretly connected to the event that founded her faith.
PERSONALITY
  • Smart and easily bored.
  • Village troublemaker.
  • Curious, impulsive, irreverent.
  • Enjoys making situations more interesting.
  • Flexible relationship with ownership and rules.
  • Uses humor as defense and social weapon.
  • Fiercely attached to Corren and Lysa despite acting casual.
  • Increasingly attached to Neris despite resisting her interpretation of him.
  • Does not need to be "actually good" beneath the surface; CN is current alignment.

Values

  • Freedom.
  • Novelty.
  • His chosen people.
  • Competence and cleverness.

Bonds

  • Corren, childhood best friend.
  • Lysa, old friend.
  • Neris, initially stranger, then increasingly "one of theirs."
  • The hidden memory of the silver ring incident.

Flaws/vulnerabilities

  • Theft is real wrongdoing, not merely cute flavor.
  • Boredom pushes him into risk and trouble.
  • He avoids emotional honesty.
  • He is deeply uncomfortable when confronted with evidence that his actions matter to other people.
  • He can be extremely useful in almost any technical obstacle but helpless in situations that require care/medicine, as shown when Corren is dying.

Humour / habits

  • Deflects sincerity with jokes.
  • Calls Neris "priest," "founder," or "prophet" specifically because she insists she is none of those.
  • Owns/carries several knives; the running joke is that this is the opposite of medical competence.
VOICE
  • Sardonic, quick, irreverent.
  • Often undercuts solemnity.
  • Can become suddenly quiet when something hits too close emotionally.

Established story quotations / lines

  • "That's generally how sneaking works."
  • "Excellent religion."
  • "I'm observing a religious experience."
  • "Your god is useful."
  • "Because that's just what you do." — about grabbing Corren at the river, unintentionally articulating Neris's theology.
  • "Don't make it weird." — when giving Corren his blanket / watch relief.

Proposed/example dialogue

  • "I have never cared about anything." / "Investment protection." / similar denial-of-affection jokes.
  • "I don't think he teaches anything." / Neris: "That's exactly what he said!" — proposed future theology argument.
APPEARANCE
  • Young man, age 20.
  • Leather/dark rogue clothing in the written story.
  • Multiple knives, short blade(s), thieves' tools implied.
  • Exact species, height, build, hair, eyes, skin, scars, clothing palette: Not established.
SIGNATURE DETAILS
  • Knives.
  • Thieves' tools / lock and infiltration competence.
  • Short/dark leather rogue silhouette.
  • Combat philosophy: do not fight fairly; exploit the opening.
  • Hidden connection to the silver ring.
  • Symbolic emoji shorthand from conversation: 🗡️🩶 — he pretends the knife is the important part while the party discovers the heart.

Build

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Not recorded

Selected level 1: calculated additions

No additional values derived for this snapshot.

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Character build

Current level not established

Rogue · Assassin favored, not locked

5.5e / 2024 intendedBuild incomplete

Level 1 has no recorded build snapshot. The plan below is not a verified playable sheet.

Starting foundation

  • Rogue · Assassin favored, not locked
  • Chaotic Neutral

Recorded features

  • Damage / utility · Combat / Skill
  • Exact numbers and character options remain unestablished.

Training & abilities

Structured training details have not yet been recorded. Available mechanics are preserved above.

Level progression

Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Rogue.Planned

Exact stats/features/expertise: Not established.

No specific selection documented for this levelIdentity: Thief by occupation; knife-focused damage/utility.
Not recordedPlannedNo specific selection documented for this levelNo specific selection documented for this levelNarrative: Continues learning that adventuring rewards his mobility, stealth and opportunism.
Not recordedPlanned

Subclass: Assassin.

No specific selection documented for this levelNarrative meaning: Not "joins an assassins' guild"; rather, he discovers he is terrifyingly good at converting precision, stealth and timing into lethal combat.
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
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Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes

Development plan

  • Current identity: - Damage / utility. - Combat / skill. - Thief by occupation.
  • Favored plan: - Rogue progressing toward Assassin at level 3 rather than making him an assassin from the beginning. - The subclass is meant to emerge as a mechanical expression of how he already fights, not as membership in an assassin guild. - Adventuring may force him to confront that he is extremely good at hurting people.
  • Alternate: - A more straightforward Thief subclass / efficient killer-thief route was considered.
  • Unresolved: - Exact subclass lock. - Exact motive for giving away Neris's ring. - Exact species, background, ability scores, expertise, feats, weapon mastery, and progression. - Exact timing of Neris learning his identity.

Complete recorded mechanics

RULESET

D&D 5.5e / 2024 intended.
Homebrew/third-party: None intended.

CURRENT LEVEL

Not explicitly locked; story assumes an early adventurer.
Class: Rogue intended.
Subclass: Not yet established at level 1; Assassin is the favored level-3 direction.
Alternate subclass direction: Thief was considered as a more literal occupational match.

ABILITY SCORES

Not established.
General priority: Dexterity strongly implied; mental/social secondary priorities not established.

HP / HIT DICE / AC / INITIATIVE / SPEED / PROFICIENCY / PASSIVES

Not established.

SAVES / SKILLS / EXPERTISE / LANGUAGES / TOOLS

Intended utility

- Stealth.
- Sleight of Hand.
- Locks/thieves' tools.
- Infiltration.
- Traps/technical obstacle solving.
Exact proficiency/expertise allocation: Not established.

ARMOR / WEAPONS

- Leather/dark rogue clothing/armor in story.
- Knives/daggers are signature weapons.
- Short sword/short blade appears in the prose.
Exact mechanical weapon setup: Not established.

SPELLCASTING

None established.

COMBAT ROLE / TACTICS

Primary: Damage.
Secondary: Utility.
Pillar identity: Combat / Skill.
- Finds an opening and makes one attack count.
- Exploits Corren's front-line pressure and enemy distraction.
- Avoids fair fights.
- Stealth/infiltration and precise knife use are central.

ASSASSIN DIRECTION

Status: Favored plan, not fully locked.
Rationale:
- Silas begins as an actual thief, not an assassin-guild professional.
- Adventuring reveals that the same precision used for theft and infiltration transfers frighteningly well to lethal combat.
- Assassin therefore represents development rather than backstory.

BUILD STATUS

Concept-level only, not a complete verified 2024 sheet.

Advancement details & alternatives

Recorded advancement plan & alternatives

Level 1
Status: Intended current direction.
Class: Rogue.
Identity: Thief by occupation; knife-focused damage/utility.
Exact stats/features/expertise: Not established.

Level 2
Status: Unresolved mechanically.
Narrative: Continues learning that adventuring rewards his mobility, stealth and opportunism.

Level 3
Status: Favored plan.
Subclass: Assassin.
Narrative meaning: Not "joins an assassins' guild"; rather, he discovers he is terrifyingly good at converting precision, stealth and timing into lethal combat.

Alternate Level 3
Status: Alternate.
Subclass: Thief.
Rationale: More literal extension of his occupation and utility identity.

Levels 4-20
Status: Unresolved.
General direction:
- Keep strong single-target damage.
- Keep broad skill/utility competence.
- Preserve knife/stealth/infiltration identity.
No exact feats, ASIs, subclass feature choices, gear or level plan established.

Combat

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Not recorded

Selected level 1: calculated additions

No additional values derived for this snapshot.

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Combat reference

Armour class—
Hit points—
Hit dice—
Initiative—
Speed—
Spell attack—
Spell save DC—

No combat snapshot exists for this selected level.

Attacks, features & defenses

  • Damage / utility · Combat / Skill
  • Exact numbers and character options remain unestablished.

Resources & reactions

Not recorded

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Complete recorded mechanics

RULESET

D&D 5.5e / 2024 intended.
Homebrew/third-party: None intended.

CURRENT LEVEL

Not explicitly locked; story assumes an early adventurer.
Class: Rogue intended.
Subclass: Not yet established at level 1; Assassin is the favored level-3 direction.
Alternate subclass direction: Thief was considered as a more literal occupational match.

ABILITY SCORES

Not established.
General priority: Dexterity strongly implied; mental/social secondary priorities not established.

HP / HIT DICE / AC / INITIATIVE / SPEED / PROFICIENCY / PASSIVES

Not established.

SAVES / SKILLS / EXPERTISE / LANGUAGES / TOOLS

Intended utility

- Stealth.
- Sleight of Hand.
- Locks/thieves' tools.
- Infiltration.
- Traps/technical obstacle solving.
Exact proficiency/expertise allocation: Not established.

ARMOR / WEAPONS

- Leather/dark rogue clothing/armor in story.
- Knives/daggers are signature weapons.
- Short sword/short blade appears in the prose.
Exact mechanical weapon setup: Not established.

SPELLCASTING

None established.

COMBAT ROLE / TACTICS

Primary: Damage.
Secondary: Utility.
Pillar identity: Combat / Skill.
- Finds an opening and makes one attack count.
- Exploits Corren's front-line pressure and enemy distraction.
- Avoids fair fights.
- Stealth/infiltration and precise knife use are central.

ASSASSIN DIRECTION

Status: Favored plan, not fully locked.
Rationale:
- Silas begins as an actual thief, not an assassin-guild professional.
- Adventuring reveals that the same precision used for theft and infiltration transfers frighteningly well to lethal combat.
- Assassin therefore represents development rather than backstory.

BUILD STATUS

Concept-level only, not a complete verified 2024 sheet.

Story

Stories & continuity

The Goblin Hunt →

The shared first adventure of Neris, Corren, Lysa, and Silas; separate from other library continuities.

History, relationships & development

HISTORY

Established

  • Corren and Silas are childhood friends.
  • Lysa joins their circle a few years later and becomes Silas's friend independently of Corren.
  • The three leave their village together as young adults.

Strongly favored/proposed origin detail

Silas is the village kid every adult knows by name because he is bored and clever. Locked doors become interesting questions; rooftops, pockets, windows, and forbidden places become ways to make a small village less predictable. Over time, mischief becomes real theft.

Knife competence

The intended explanation is mundane rather than exotic. Village knives begin as tools; Silas carries several, gets into scraps, practices throwing/palming/drawing, and becomes frighteningly coordinated. He is not initially a trained professional assassin.

The ring incident

Before meeting Neris as an adventuring companion, Silas passes through a market and steals a modest silver ring from a young Sea Elf woman without paying much attention to her face. Later he gives the ring to a beggar. His motive is intentionally open in the original concept: guilt, impulse, memory, practical indifference, or simple recognition that the beggar needed it more could all fit. In the written Goblin Hunt prose, he remembers the act but not a grand reason; it was "just something he'd done."

Adventure start

Silas strongly encourages leaving the village once Lysa raises the idea. Home feels too small and too fully explored. The trio's first serious mistake comes when goblins overwhelm them and Corren is badly wounded. Silas, normally able to solve problems with skills, has no useful answer to a dying friend. Neris's miracle saves Corren and changes the group.

RELATIONSHIPS

Corren

  • Childhood best friend, nearly sibling-like.
  • Silas can joke with him, steal around him, and frustrate him, but Corren's near-death is devastating.
  • In the Goblin Hunt, Silas stays on watch longer so Corren can sleep.

Lysa

  • Old friend in her own right.
  • Silas is not a third wheel to the couple.
  • Their banter and mutual competence form an independent friendship.

Neris

  • Initially does not recognize her as the person he stole from.
  • Increasingly unsettled by her Kind Thief theology.
  • She likes him and sees kindness in acts he considers ordinary or meaningless.
  • In the Goblin Hunt, he privately connects Neris, the ring, and the market.
  • Planned emotional core of eventual reveal: Neris realizes "It was you" about a trusted friend; Silas realizes that one impulsive act mattered enormously to someone.
DEVELOPMENT

Current identity

  • Damage / utility.
  • Combat / skill.
  • Thief by occupation.

Favored plan

  • Rogue progressing toward Assassin at level 3 rather than making him an assassin from the beginning.
  • The subclass is meant to emerge as a mechanical expression of how he already fights, not as membership in an assassin guild.
  • Adventuring may force him to confront that he is extremely good at hurting people.

Alternate

  • A more straightforward Thief subclass / efficient killer-thief route was considered.

Unresolved

  • Exact subclass lock.
  • Exact motive for giving away Neris's ring.
  • Exact species, background, ability scores, expertise, feats, weapon mastery, and progression.
  • Exact timing of Neris learning his identity.

Continuities & appearances

NERIS / KIND THIEF / GOBLIN HUNT CONTINUITY
Role
Rogue/thief, damage/utility member of original trio, Corren's childhood friend, Lysa's old friend, secret mortal source of the "Kind Thief" story in the written version.

Key story events

  • Helps get Corren to Neris's village after the goblin ambush.
  • Is helpless to medically save his friend, highlighting the limits of his normal competence.
  • Joins the goblin hunt and infiltrates the camp to free prisoners.
  • Gradually realizes Neris is the woman whose ring he stole and gave away.
  • Argues with Neris about whether ordinary acts of help can be "holy," accidentally articulating the exact principle she believes in.
  • Leaves a silver piece at the shrine at the end of the Goblin Hunt story; a candle remains lit in the breeze, unseen by him and Neris.
CONTINUITY NOTE

In the reusable version of the opening, Silas need not be the Kind Thief. The secret-identity connection began as an optional player prompt. The current written Goblin Hunt story, however, strongly establishes him as that thief through his private memories.

Equipment

Equipment & possessions

Recorded concept

Knives / daggers

Knives / daggers is part of the character’s current presentation.

Exact statistics not established.

Recorded concept

Dark leather clothing

Dark leather clothing is part of the character’s current presentation.

Exact statistics not established.

Recorded concept

Short blade

Short blade is part of the character’s current presentation.

Exact statistics not established.

Recorded concept

Thieves’ tools

Thieves’ tools is part of the character’s current presentation.

Exact statistics not established.

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Notes

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Not recorded

Selected level 1: calculated additions

No additional values derived for this snapshot.

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Notes & inconsistencies

Campaign-scale stakes

Not recorded

Open the library continuity ledger · Open remaining library questions

Latest decisions & source hierarchy

All story decisions & inconsistencies →