Sister Elira Venn

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

Open interactive folio

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Species
Human
Class
Cleric 1
Subclass
Life Domain · level 3 direction
Level
1
Background
Acolyte (proposed)
Alignment
LG → NG → CG (planned arc)
Campaign
The Cleric Joined the Wrong Party

Overview

At the table · level 1

2024 / 5.5e2024 species

Proposed level-1 calculation; not an accepted sheet

Full build, training & progression →

Stories & continuity

Song-derived continuity. Full external lyrics remain private source material, not a published chapter.

The Cleric Joined the Wrong Party →

Explore the adapted premise and event guide, with the original song credited and linked. No original prose chapter exists yet.

Supplied source group image; individual portraits are crops, not newly commissioned artwork.

Character overview

A sincerely heroic, very nearsighted cleric joins a goblin, troll, and fiend who are plainly criminal to everyone who can see them clearly. Her poor vision delays the obvious visual realization, but the deeper joke is that she has actually judged their behavior more accurately than appearances suggest. They steal, loot, cheat, break into places, and plan to rob a king for profit, yet they are careful, proportional, risk-aware, and comparatively reluctant to create unnecessary collateral damage. Her former "heroes" were more righteous in stated purpose but permissive of reckless schemes with far greater likely human cost.

Elira's moral development is not corruption. She becomes increasingly willing to ignore or break law when concrete consequences make that the more humane choice.

Personality

Traits
Sincere, dutiful and extremely nearsighted—not foolish or low-Wisdom. She learns to judge consequences rather than heroic labels.
Goals
Keep people alive; choose her companions knowingly once she can see them clearly.
Voice
Established source voice comes principally from the supplied transcript. Important source attitudes: - Initially accepts the party's dubious conduct through charitable interpretation. - On learning the truth, weighs their crimes against the cost of reckless heroism and stays. Proposed conversational examples from development discussion (not written story canon): - She may explicitly distinguish "That was theft" from "therefore I abandon you." - Late Elira may ask for floor plans, guard rotations, or practical limits before participating in a robbery. - The intended tone is earnest rather than winkingly corrupt.
Relationships
Nix: - Companion. - Nix was proposed as the one who eventually obtains Elira's better spectacles; not explicitly confirmed. - Nix's practical theft and logistics repeatedly challenge Elira's original assumptions about law and goodness. Brunna: - Companion. - Physically imposing troll barbarian. - Elira's healing and support make Brunna harder to bring down. - Brunna's simple wants illustrate the party's bounded excess: if she wants one thing, there is no automatic reason to take five. Veyra: - Companion. - A genuine lesser fiend in the intended literalized version. - Elira initially failing to visually identify Veyra as fiendish is part of the central joke. - Their coexistence becomes a concrete test of Elira's willingness to judge conduct rather than category. Former heroic party: - Foil to the current party. - Their intentions may be good, but they are permissive of disproportionate risk and collateral damage.

Visual dossier

Hair
Blonde
Glasses
Large, round; severe nearsightedness
Clothing
White and gold holy armour
Alignment
LG → NG → CG; timing unresolved

Key visuals

Portrait
Additional artwork
Additional artwork

Equipment highlights

Source concept; mechanical status stated

Holy mace

Source visual; +4 to hit and 1d6+2 bludgeoning conditional on proposed STR 15 and ordinary mace.

Source visual; +4 to hit and 1d6+2 bludgeoning conditional on proposed STR 15 and ordinary mace.

Source concept; mechanical status stated

Large round spectacles

Original poor correction; stronger spectacles enable the later reveal.

Original poor correction; stronger spectacles enable the later reveal.

Source concept; mechanical status stated

White-and-gold holy armour

Visual identity only. Exact armour and shield not selected; no AC assumed.

Visual identity only. Exact armour and shield not selected; no AC assumed.

Character

Personality & inner life

Traits
Sincere, dutiful and extremely nearsighted—not foolish or low-Wisdom. She learns to judge consequences rather than heroic labels.
Goals
Keep people alive; choose her companions knowingly once she can see them clearly.
Voice
Established source voice comes principally from the supplied transcript. Important source attitudes: - Initially accepts the party's dubious conduct through charitable interpretation. - On learning the truth, weighs their crimes against the cost of reckless heroism and stays. Proposed conversational examples from development discussion (not written story canon): - She may explicitly distinguish "That was theft" from "therefore I abandon you." - Late Elira may ask for floor plans, guard rotations, or practical limits before participating in a robbery. - The intended tone is earnest rather than winkingly corrupt.
Relationships
Nix: - Companion. - Nix was proposed as the one who eventually obtains Elira's better spectacles; not explicitly confirmed. - Nix's practical theft and logistics repeatedly challenge Elira's original assumptions about law and goodness. Brunna: - Companion. - Physically imposing troll barbarian. - Elira's healing and support make Brunna harder to bring down. - Brunna's simple wants illustrate the party's bounded excess: if she wants one thing, there is no automatic reason to take five. Veyra: - Companion. - A genuine lesser fiend in the intended literalized version. - Elira initially failing to visually identify Veyra as fiendish is part of the central joke. - Their coexistence becomes a concrete test of Elira's willingness to judge conduct rather than category. Former heroic party: - Foil to the current party. - Their intentions may be good, but they are permissive of disproportionate risk and collateral damage.

Appearance & visual identity

Hair
Blonde
Glasses
Large, round; severe nearsightedness
Clothing
White and gold holy armour
Alignment
LG → NG → CG; timing unresolved

Connections

Complete character details

IDENTITY

Name
Sister Elira Venn
Aliases/titles
"the cleric" is the source-role; "Sister Elira" is the current working form of address.
Species/lineage
Human.
Pronouns
she/her.
Age
Not established.
Background
Acolyte was proposed; not explicitly confirmed.
Occupation
Cleric/adventurer.
Alignment
Starts Lawful Good or is assumed to be; develops through Neutral Good toward Chaotic Good.
World
The Cleric Joined the Wrong Party continuity.
Current circumstances
Travels with Nix, Brunna, and Veyra after accidentally joining their adventuring group.

CORE CONCEPT

A sincerely heroic, very nearsighted cleric joins a goblin, troll, and fiend who are plainly criminal to everyone who can see them clearly. Her poor vision delays the obvious visual realization, but the deeper joke is that she has actually judged their behavior more accurately than appearances suggest. They steal, loot, cheat, break into places, and plan to rob a king for profit, yet they are careful, proportional, risk-aware, and comparatively reluctant to create unnecessary collateral damage. Her former "heroes" were more righteous in stated purpose but permissive of reckless schemes with far greater likely human cost.

Elira's moral development is not corruption. She becomes increasingly willing to ignore or break law when concrete consequences make that the more humane choice.

PERSONALITY

  • Sincere, cheerful, conventionally heroic at the beginning.
  • Charitable in interpretation without being intended as stupid.
  • Good at understanding people even though she is visually impaired.
  • Increasingly consequence-focused.
  • Capable of calling theft "theft" while still healing or accompanying the thief.
  • Does not need the criminal trio to be secretly virtuous before deciding they are safer company than reckless heroes.
  • Her late-campaign goodness becomes less deferential to law and authority, not less compassionate.
  • Likely to insist that a dubious plan be done properly rather than pretending it is lawful.

Values

  • Preserve life.
  • Avoid unnecessary harm.
  • Help people.
  • Judge actual outcomes, increasingly, rather than heroic labels.
  • Scale matters: "one pig" is not morally identical to devastating a village.

Contradiction

She can become the strongest moral voice in a party while also becoming the party member most willing to break a law when the alternative is worse.

VOICE

Established source voice comes principally from the supplied transcript.
Important source attitudes:
- Initially accepts the party's dubious conduct through charitable interpretation.
- On learning the truth, weighs their crimes against the cost of reckless heroism and stays.

Proposed conversational examples from development discussion (not written story canon)

  • She may explicitly distinguish "That was theft" from "therefore I abandon you."
  • Late Elira may ask for floor plans, guard rotations, or practical limits before participating in a robbery.
  • The intended tone is earnest rather than winkingly corrupt.

APPEARANCE

Source image observations

  • Young adult-looking human woman.
  • Long blonde hair, braided around the crown with loose lengths.
  • Very large round spectacles.
  • Bright white-and-gold plate-like holy armor with sunburst/star motifs.
  • Holds a radiant gold holy mace or ceremonial weapon aloft.
  • Warm, delighted expression.
  • Central and visually brightest member of the composition.

Visual interpretation supported by conversation

  • Her eyesight is poor enough that correct spectacles become a major reveal device.
  • Her visual impairment should not imply low Wisdom.

SIGNATURE DETAILS

  • Huge round spectacles.
  • White-and-gold sunburst holy aesthetic.
  • Holy mace.
  • Blessing a party whose activities are often plainly criminal.
  • The eventual spectacle reveal.
  • Moral arithmetic: small wrongs remain wrong, but scale and consequences matter.
  • "Wrong party" becomes a choice after it ceases to be a mistake.

Build

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Character build

Proposed level-1 framework

Cleric → Life Domain

2024 / 5.5e2024 species

Selected level 1 · Proposed level-1 calculation; not an accepted sheet

Starting foundation

  • Human
  • Acolyte (proposed)
  • Life Domain at class level 3

Recorded features

  • Spellcasting; Divine Order (Protector proposed)
  • Conditional level 1: three Cleric cantrips, four prepared spells, two 1st-level slots.
  • WIS spell attack +5 and DC 13 on the proposed array.
  • Protector, Acolyte and Healer are proposals—not finalized choices.
  • Life Domain begins at Cleric 3. The LG → NG → CG narrative has no locked level milestones.

Training & abilities

Level 1 saving throws — conditional on recorded/proposed scores
  • STR +2
  • DEX -1
  • CON +1
  • INT -1
  • WIS +5 · proficient
  • CHA +3 · proficient
Skills and unresolved choices
  • If Acolyte accepted: Insight +5 and Religion +1; Calligrapher’s Supplies.
  • Human skill, Cleric skills and Magic Initiate spells not selected.
Recorded training and traits
  • Insight
  • Religion
  • Medicine
  • Persuasion
  • Perception
  • Status: Partially derived from proposed Human/Acolyte/class choices; exact legal allocation not finalized.
  • Human bonus Origin Feat: Healer.
  • Acolyte Origin Feat: Magic Initiate (Cleric).
  • Status: Proposed, not explicitly confirmed.

Level progression

Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Cleric 1Planned snapshot

Spellcasting; Divine Order (Protector proposed) · Cleric base features under 2024 rules.

Proposed Acolyte Magic Initiate (Cleric). · Proposed Human Origin Feat: Healer.

2024 rules baseline
  • Spellcasting; Divine Order (Protector proposed)
Official SRD reference ↗

Exact choices not established.

Proposed array includes WIS 17.

Equipment: Holy mace, spectacles, white/gold holy armor aesthetic. · Narrative: Conventionally heroic, Lawful Good or assumed Lawful Good. · Open choices: Exact background confirmation, deity, skills, equipment.
Cleric 2Planned

Channel Divinity

2024 rules baseline
  • Channel Divinity
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 3Planned

Life Domain: Disciple of Life; Preserve Life; Life Domain Spells · Life Domain subclass.

None established.

2024 rules baseline
  • Life Domain: Disciple of Life; Preserve Life; Life Domain Spells
Official SRD reference ↗

Life Domain always-prepared grants at planned level 3: Aid, Bless, Cure Wounds, Lesser Restoration. Additional preparations still require choices.

None established.

Equipment: Not established. · Narrative: Still early in her shift from conventional heroic assumptions. · Open choices: Exact Life Domain-era prepared spells.
Cleric 4Planned

Ability Score Improvement · Class progression.

Proposed War Caster.

2024 rules baseline
  • Ability Score Improvement
Official SRD reference ↗

Not established.

Proposed WIS 17 -> 18.

Equipment: Not established. · Narrative: Not pinned to a specific event. · Open choices: Confirm feat.
Cleric 5Planned

Sear Undead

2024 rules baseline
  • Sear Undead
Official SRD reference ↗

Life Domain always-prepared grants at planned level 5: Mass Healing Word, Revivify. Additional preparations still require choices.

Individual choices and narrative timing are unselected.
Cleric 6Planned

Blessed Healer

2024 rules baseline
  • Blessed Healer
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 7Planned

Blessed Strikes (choice)

2024 rules baseline
  • Blessed Strikes (choice)
Official SRD reference ↗

Life Domain always-prepared grants at planned level 7: Aura of Life, Death Ward. Additional preparations still require choices.

Individual choices and narrative timing are unselected.
Cleric 8Planned

Ability Score Improvement · Class progression.

Proposed Ability Score Improvement.

2024 rules baseline
  • Ability Score Improvement
Official SRD reference ↗

Not established.

Proposed WIS 18 -> 20.

Equipment: Not established. · Narrative: By mid-campaign, likely operating from a Neutral Good perspective. · Open choices: Confirm feat/ASI and narrative timing.
Cleric 9Planned

Spellcasting progression

2024 rules baseline
  • Spellcasting progression
Official SRD reference ↗

Life Domain always-prepared grants at planned level 9: Greater Restoration, Mass Cure Wounds. Additional preparations still require choices.

Individual choices and narrative timing are unselected.
Cleric 10Planned

Divine Intervention

2024 rules baseline
  • Divine Intervention
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 11Planned

Spellcasting progression

2024 rules baseline
  • Spellcasting progression
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 12Planned

Ability Score Improvement · Class progression.

Proposed Resilient (Constitution).

2024 rules baseline
  • Ability Score Improvement
Official SRD reference ↗

Not established.

Proposed CON 13 -> 14.

Equipment: Not established. · Narrative: Not pinned to a specific event. · Open choices: Confirm feat.
Cleric 13Planned

Spellcasting progression

2024 rules baseline
  • Spellcasting progression
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 14Planned

Improved Blessed Strikes

2024 rules baseline
  • Improved Blessed Strikes
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 15Planned

Spellcasting progression

2024 rules baseline
  • Spellcasting progression
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 16Planned

Ability Score Improvement

2024 rules baseline
  • Ability Score Improvement
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 17Planned

Supreme Healing

2024 rules baseline
  • Supreme Healing
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 18Planned

Spellcasting progression

2024 rules baseline
  • Spellcasting progression
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 19Planned

Epic Boon choice

2024 rules baseline
  • Epic Boon choice
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.
Cleric 20Planned

Greater Divine Intervention

2024 rules baseline
  • Greater Divine Intervention
Official SRD reference ↗
No specific selection documented for this levelIndividual choices and narrative timing are unselected.

Development plan

  • Established direction: Lawful Good / assumed Lawful Good -> Neutral Good -> Chaotic Good.
  • Stage 1 — Lawful Good: Goodness and righteous order are expected to align.
  • Stage 2 — Neutral Good: Goodness matters more than procedure. Elira can condemn theft while refusing to pretend that lawful recklessness is morally superior.
  • Stage 3 — Chaotic Good: When law or authority demands the worse human outcome, she is willing to break the law herself. This is intended as the most fully realized version of her goodness, not a descent.
  • Unresolved: - Deity/religious order. - Exact moment of each alignment shift. - Exact responsibility for the spectacles. - Exact involvement in the king robbery.

Complete recorded mechanics

RULESET

Default edition
D&D 5.5e / 2024 rules.
Rules status
Core concept uses official Human + Cleric + Life Domain. Some proposed build details remain unconfirmed.

CURRENT RECORDED BUILD

Starting level
1.
Planned class direction
Cleric 1 -> Cleric 20.
Subclass
Life Domain (current working choice; subclass begins at Cleric 3 under 2024 rules).
Species
Human.
Background
Acolyte proposed.
Divine Order
Protector proposed.
Alignment progression
LG -> NG -> CG (narrative, not a mechanical rule).

CHA 13

Status: Proposed by assistant, not explicitly confirmed by user.
Proposed rationale:
- STR for heavy armor and mace use.
- WIS as primary Cleric ability.
- Deliberately no Wisdom penalty for poor eyesight.

PROPOSED SKILLS

Insight
Religion
Medicine
Persuasion
Perception
Status: Partially derived from proposed Human/Acolyte/class choices; exact legal allocation not finalized.

PROPOSED ORIGIN / SPECIES FEATS

- Human bonus Origin Feat
Healer.
- Acolyte Origin Feat
Magic Initiate (Cleric).
Status
Proposed, not explicitly confirmed.

PROPOSED FEAT / ASI DIRECTION

Level 4
War Caster, raising Wisdom 17 -> 18 if using the proposed 2024 feat.
Level 8
Ability Score Improvement, Wisdom 18 -> 20.
Level 12
Resilient (Constitution), Constitution 13 -> 14.
Levels 16 and 19
Not established.
Status
Proposed, not accepted as current.

SPELL IDENTITY

Strong thematic/functional priorities discussed

- Bless as signature.
- Healing Word.
- Cure Wounds.
- Aid.
- Lesser Restoration.
- Sanctuary.
- Prayer of Healing.
- Revivify.
- Spirit Guardians.
- Dispel Magic.
- Death Ward.
- Higher restoration/resurrection magic as available.
Status: Spell priorities were suggested, not a locked prepared list.

EQUIPMENT

Established visually

- White-and-gold holy armor.
- Holy mace / radiant mace-like implement.
- Large round spectacles.
Not established mechanically:
- Exact armor type.
- Shield use.
- Exact weapon mastery or equipment package.
- Magic items.

COMBAT ROLE

Primary support/healer and defensive anchor.
Narrative role emphasizes preserving the party, buffing allies, and keeping questionable people alive rather than maximizing personal damage.

MISSING / CHOICE REQUIRED

  • Exact deity.
  • Exact starting equipment.
  • Exact skill allocation.
  • Exact starting feat choices.
  • Exact spell preparation.
  • HP calculation method.
  • AC and shield use.
  • Final feat progression.

Advancement details & alternatives

CURRENT PLAYABLE SNAPSHOT

The concept is defined from level 1, but no full finalized sheet has been accepted.

LATER LEVELS

Class levels: Straight Cleric through 20 is the current build direction.
Status: Planned direction, individual choices unresolved.
Features: Automatic Cleric/Life Domain features by level.
Feats/ASI: Choice required.
Spells: Choice required.
Stat changes: Choice required.
Equipment: Not established.
Narrative:
- Intended eventual alignment: Chaotic Good.
- She knowingly remains with the party after the spectacles/warrant reveal.
- At a later stage she can participate in lawbreaking when the moral consequences justify it.
Open choices:
- Exact level of spectacles reveal.
- Exact level of NG and CG transitions.
- Exact involvement in the level-nine-ish king robbery suggested by the source song.

Combat

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Combat reference

Armour class—
Hit points9
Hit dice1d8
Initiative-1
Speed30 ft.
Spell attack+5
Spell save DC13

Attacks, features & defenses

  • Spellcasting; Divine Order (Protector proposed)
  • Conditional level 1: three Cleric cantrips, four prepared spells, two 1st-level slots.
  • WIS spell attack +5 and DC 13 on the proposed array.
  • Protector, Acolyte and Healer are proposals—not finalized choices.
  • Life Domain begins at Cleric 3. The LG → NG → CG narrative has no locked level milestones.

Resources & reactions

  • Conditional level 1: three Cleric cantrips, four prepared spells, two 1st-level slots.
  • WIS spell attack +5 and DC 13 on the proposed array.
  • Protector, Acolyte and Healer are proposals—not finalized choices.
  • Life Domain begins at Cleric 3. The LG → NG → CG narrative has no locked level milestones.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

BlessSpell · Level 1 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Healing WordSpell · Level 1 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Cure WoundsSpell · Level 1 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
AidSpell · Level 2 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Lesser RestorationSpell · Level 2 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
SanctuarySpell · Level 1 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Prayer of HealingSpell · Level 2 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
RevivifySpell · Level 3 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Spirit GuardiansSpell · Level 3 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Dispel MagicSpell · Level 3 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Death WardSpell · Level 4 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded

Complete recorded mechanics

RULESET

Default edition
D&D 5.5e / 2024 rules.
Rules status
Core concept uses official Human + Cleric + Life Domain. Some proposed build details remain unconfirmed.

CURRENT RECORDED BUILD

Starting level
1.
Planned class direction
Cleric 1 -> Cleric 20.
Subclass
Life Domain (current working choice; subclass begins at Cleric 3 under 2024 rules).
Species
Human.
Background
Acolyte proposed.
Divine Order
Protector proposed.
Alignment progression
LG -> NG -> CG (narrative, not a mechanical rule).

CHA 13

Status: Proposed by assistant, not explicitly confirmed by user.
Proposed rationale:
- STR for heavy armor and mace use.
- WIS as primary Cleric ability.
- Deliberately no Wisdom penalty for poor eyesight.

PROPOSED SKILLS

Insight
Religion
Medicine
Persuasion
Perception
Status: Partially derived from proposed Human/Acolyte/class choices; exact legal allocation not finalized.

PROPOSED ORIGIN / SPECIES FEATS

- Human bonus Origin Feat
Healer.
- Acolyte Origin Feat
Magic Initiate (Cleric).
Status
Proposed, not explicitly confirmed.

PROPOSED FEAT / ASI DIRECTION

Level 4
War Caster, raising Wisdom 17 -> 18 if using the proposed 2024 feat.
Level 8
Ability Score Improvement, Wisdom 18 -> 20.
Level 12
Resilient (Constitution), Constitution 13 -> 14.
Levels 16 and 19
Not established.
Status
Proposed, not accepted as current.

SPELL IDENTITY

Strong thematic/functional priorities discussed

- Bless as signature.
- Healing Word.
- Cure Wounds.
- Aid.
- Lesser Restoration.
- Sanctuary.
- Prayer of Healing.
- Revivify.
- Spirit Guardians.
- Dispel Magic.
- Death Ward.
- Higher restoration/resurrection magic as available.
Status: Spell priorities were suggested, not a locked prepared list.

EQUIPMENT

Established visually

- White-and-gold holy armor.
- Holy mace / radiant mace-like implement.
- Large round spectacles.
Not established mechanically:
- Exact armor type.
- Shield use.
- Exact weapon mastery or equipment package.
- Magic items.

COMBAT ROLE

Primary support/healer and defensive anchor.
Narrative role emphasizes preserving the party, buffing allies, and keeping questionable people alive rather than maximizing personal damage.

MISSING / CHOICE REQUIRED

  • Exact deity.
  • Exact starting equipment.
  • Exact skill allocation.
  • Exact starting feat choices.
  • Exact spell preparation.
  • HP calculation method.
  • AC and shield use.
  • Final feat progression.

Story

Stories & continuity

Song-derived continuity. Full external lyrics remain private source material, not a published chapter.

The Cleric Joined the Wrong Party →

Explore the adapted premise and event guide, with the original song credited and linked. No original prose chapter exists yet.

History, relationships & development

HISTORY

  • Was part of, or associated with, a more conventionally heroic adventuring group.
  • That former group entertained grand, reckless plans such as leading wars, making doomed assaults, accepting prophecy-driven escalation, and risking civilian "collateral" for heroic objectives.
  • She joins the criminal trio by mistake.
  • Because of severe nearsightedness, she does not initially recognize that her companions are visibly a goblin, troll, and fiend.
  • She interprets looting and criminal activity in charitable or procedural terms while noticing that this party is strikingly good at retreat, preparation, supplies, and risk assessment.
  • Eventually she receives stronger spectacles and can finally see them and read the warrants clearly.
  • She learns that the crimes were real.
  • She nevertheless judges their measured criminality against the greater likely cost of reckless heroism and chooses to stay.
  • The party's future includes a planned king robbery at a point where they consider that job a sensible risk/reward proposition.

RELATIONSHIPS

Nix

  • Companion.
  • Nix was proposed as the one who eventually obtains Elira's better spectacles; not explicitly confirmed.
  • Nix's practical theft and logistics repeatedly challenge Elira's original assumptions about law and goodness.

Brunna

  • Companion.
  • Physically imposing troll barbarian.
  • Elira's healing and support make Brunna harder to bring down.
  • Brunna's simple wants illustrate the party's bounded excess: if she wants one thing, there is no automatic reason to take five.

Veyra

  • Companion.
  • A genuine lesser fiend in the intended literalized version.
  • Elira initially failing to visually identify Veyra as fiendish is part of the central joke.
  • Their coexistence becomes a concrete test of Elira's willingness to judge conduct rather than category.

Former heroic party

  • Foil to the current party.
  • Their intentions may be good, but they are permissive of disproportionate risk and collateral damage.

DEVELOPMENT

Established direction

Lawful Good / assumed Lawful Good -> Neutral Good -> Chaotic Good.

Stage 1 — Lawful Good

Goodness and righteous order are expected to align.

Stage 2 — Neutral Good

Goodness matters more than procedure. Elira can condemn theft while refusing to pretend that lawful recklessness is morally superior.

Stage 3 — Chaotic Good

When law or authority demands the worse human outcome, she is willing to break the law herself. This is intended as the most fully realized version of her goodness, not a descent.

Unresolved

  • Deity/religious order.
  • Exact moment of each alignment shift.
  • Exact responsibility for the spectacles.
  • Exact involvement in the king robbery.

Continuities & appearances

Context

CONTINUITY
The Cleric Joined the Wrong Party
Role
Central protagonist / moral viewpoint.
Companions
Nix, Brunna, Veyra.
Story state
Concept and source song established; no additional full prose story written.

SUMMARY

Elira joins what she thinks is an ordinary adventuring party. Poor eyesight prevents her from recognizing the obvious goblin/troll/fiend visual coding. The trio steals, loots, cheats, and commits burglary, but also plans retreats, shares resources, and avoids reckless escalation. Elira gradually realizes that "heroic" labels can coexist with disastrous risk tolerance. When stronger spectacles finally let her see the trio and read their warrants, she confirms that their crimes are genuine and chooses them anyway.

BUILD/APPEARANCE IN STORY

  • Human Cleric, planned Life Domain.
  • White/gold armor and holy mace.
  • Large round glasses.
  • Alignment trajectory LG -> NG -> CG.

KEY DIFFERENCE FROM A GENERIC PROFILE

This continuity is the sole established continuity for this character in the accessible conversation.

Equipment

Equipment & possessions

Source concept; mechanical status stated

Holy mace

Source visual; +4 to hit and 1d6+2 bludgeoning conditional on proposed STR 15 and ordinary mace.

Source visual; +4 to hit and 1d6+2 bludgeoning conditional on proposed STR 15 and ordinary mace.

Source concept; mechanical status stated

Large round spectacles

Original poor correction; stronger spectacles enable the later reveal.

Original poor correction; stronger spectacles enable the later reveal.

Source concept; mechanical status stated

White-and-gold holy armour

Visual identity only. Exact armour and shield not selected; no AC assumed.

Visual identity only. Exact armour and shield not selected; no AC assumed.

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

BlessSpell · Level 1 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Healing WordSpell · Level 1 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Cure WoundsSpell · Level 1 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
AidSpell · Level 2 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Lesser RestorationSpell · Level 2 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
SanctuarySpell · Level 1 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Prayer of HealingSpell · Level 2 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
RevivifySpell · Level 3 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Spirit GuardiansSpell · Level 3 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Dispel MagicSpell · Level 3 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Death WardSpell · Level 4 · Suggested priority; not a level-1 selected list

Source-recorded priority. Some become automatic Life Domain preparations at later class levels; see the progression table. Detailed spell metadata remains to be reviewed.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded

Notes

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Notes & inconsistencies

Campaign-scale stakes

Not recorded

Open the library continuity ledger · Open remaining library questions

Latest decisions & source hierarchy

5. ELIRA'S LEVEL-1 NUMERICAL BUILD

Proposed array
STR 15, DEX 8, CON 13, INT 8, WIS 17, CHA 13.
Proposed background
Acolyte.
Proposed Divine Order
Protector.
Proposed Human feat
Healer.
Status
Suggestions, not explicitly accepted.
Question
Lock these choices or revise them?

6. ELIRA'S FEAT PROGRESSION

Proposed

- Cleric 4
War Caster.
- Cleric 8
+2 Wisdom.
- Cleric 12
Resilient (Constitution).
Status
Proposed only.
Question
Confirm or redesign?

7. ELIRA'S EXACT ALIGNMENT MILESTONES

Current narrative direction
LG/assumed LG -> NG -> CG.
Status
Direction established, timing unresolved.
Question
Which story events mark the formal changes?

8. GOBLIN PRONOUN IN SOURCE TRANSCRIPT

The supplied transcript contains both feminine group framing and a line transcribed as "the goblin said he took the rings" / "He gave her spectacles."
Current character design: Nix is a woman, consistent with the visible image and the user's statement that all four look like women.
Status: Source transcript wording retained as evidence; current character pronouns are she/her.
Question: None required unless the source transcript itself should be normalized in a future story adaptation.

9. KING ROBBERY MOTIVE

Rejected/overreaching interpretation
the king must be a tyrant or the robbery must have a righteous justification.
Current direction
the king's wealth is an available, measured income source at that stage; no explicit moral justification is required.
Status
Current.

Rules review boundary

Core 2024 class tables and origins were checked on 3 October 2026. Automatic grants are separated from choices. Future levels do not inherit starting statistics. Warrior of Mercy detailed text and the legacy College of Creation/MotM Goblin full entries still require accessible publisher verification; exported descriptions are retained as source-recorded, not a fresh certification. Narrative campaign levels are unknown.

LATEST IDENTIFIABLE DECISIONS

  • Names: Sister Elira Venn, Nix, Brunna, Veyra.
  • Nix: Goblin Thief Rogue.
  • Brunna: Troll Berserker Barbarian.
  • Veyra: Lesser Fiend / Fiend Patron Warlock; Great Old One direction rejected.
  • Elira: Human Life Cleric, with LG -> NG -> CG narrative alignment development.
  • Trio's criminality: self-interested and real, not morally disguised.
  • Their distinguishing virtue is practical restraint/risk assessment rather than explicit moral motivation.
  • King robbery: measured income opportunity, not necessarily righteous redistribution.
  • Literal Troll and Lesser Fiend species may use light homebrew; exact traits still unresolved.

SUPERSEDED MATERIAL

  • Veyra as Fighter: superseded.
  • Veyra as Bard: considered but superseded by Warlock.
  • Veyra as Great Old One Warlock: explicitly rejected as wrong-feeling/mind-focused.
  • Framing the trio as strongly principled criminals with explicit moral limits: corrected. Their restraint is primarily practical.
  • Framing the king robbery as requiring a moral justification: corrected.

All story decisions & inconsistencies →