Nix

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

Open interactive folio

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Species
Goblin (MotM)
Class
Rogue 1
Subclass
Thief · level 3 direction
Level
1
Background
Criminal (proposed)
Alignment
Not recorded
Campaign
The Cleric Joined the Wrong Party

Overview

At the table · level 1

2024 / 5.5eLegacy MotM species

Level-1 class framework only; narrative level and scores unknown

Full build, training & progression →

Stories & continuity

Song-derived continuity. Full external lyrics remain private source material, not a published chapter.

The Cleric Joined the Wrong Party →

Explore the adapted premise and event guide, with the original song credited and linked. No original prose chapter exists yet.

Supplied source group image; individual portraits are crops, not newly commissioned artwork.

Character overview

The goblin thief of the trio: acquisitive, practical, quick, and suited to scouting, locks, stealth, and loot. Her restraint is not primarily moral. If the job calls for one object, taking six extra objects creates weight, evidence, and complications. She is a criminal professional rather than a secret altruist.

Personality

Traits
A genuine thief motivated by workable profit, not a secret righteous cause. Practical restraint keeps jobs survivable.
Goals
Complete a profitable job without needless escalation.
Voice
No canonical spoken dialogue beyond the supplied transcript's generic "goblin" role. Proposed example tone: - Fast, practical objections. - Euphemisms and improvised cover stories when useful. These are development examples, not written story canon.
Relationships
Elira: - Companion. - Initially benefits from Elira's misunderstanding. - Eventually remains with Elira after the truth is known. Brunna: - Companion and likely front-line muscle. Veyra: - Companion and magical ranged support.

Visual dossier

Skin
Green
Eyes
Yellow in reference
Hair
Dark
Pronouns
she/her; inconsistent transcript pronouns do not override current design

Key visuals

Portrait
Additional artwork
Additional artwork

Equipment highlights

Source concept; mechanical status stated

Coin sack and rogue clothing

Visible reference; no mechanical weapon or armour selection established.

Visible reference; no mechanical weapon or armour selection established.

Character

Personality & inner life

Traits
A genuine thief motivated by workable profit, not a secret righteous cause. Practical restraint keeps jobs survivable.
Goals
Complete a profitable job without needless escalation.
Voice
No canonical spoken dialogue beyond the supplied transcript's generic "goblin" role. Proposed example tone: - Fast, practical objections. - Euphemisms and improvised cover stories when useful. These are development examples, not written story canon.
Relationships
Elira: - Companion. - Initially benefits from Elira's misunderstanding. - Eventually remains with Elira after the truth is known. Brunna: - Companion and likely front-line muscle. Veyra: - Companion and magical ranged support.

Appearance & visual identity

Skin
Green
Eyes
Yellow in reference
Hair
Dark
Pronouns
she/her; inconsistent transcript pronouns do not override current design

Connections

Complete character details

IDENTITY

Name
Nix
Species
Goblin.
Pronouns
she/her.
Class identity
Rogue, planned Thief.
Alignment
Not explicitly established. The party is described as criminal and self-interested, but not clearly evil.
World
The Cleric Joined the Wrong Party continuity.

CORE CONCEPT

The goblin thief of the trio
acquisitive, practical, quick, and suited to scouting, locks, stealth, and loot. Her restraint is not primarily moral. If the job calls for one object, taking six extra objects creates weight, evidence, and complications. She is a criminal professional rather than a secret altruist.

PERSONALITY

Established by discussion

  • Practical and theft-oriented.
  • Comfortable with criminal income.
  • Likely attentive to risk and logistics.
  • The group takes what it actually wants rather than escalating theft merely because the line has already been crossed.
  • Criminality is ordinary work, not necessarily ideology.

Proposed but not confirmed

  • She may be the party's most organized burglary planner.
  • She may obtain Elira's improved spectacles and pay for them.
  • She may object when Elira assumes the spectacles were stolen.

VOICE

No canonical spoken dialogue beyond the supplied transcript's generic "goblin" role.
Proposed example tone:
- Fast, practical objections.
- Euphemisms and improvised cover stories when useful.
These are development examples, not written story canon.

APPEARANCE

Source image observations

  • Small green-skinned woman.
  • Pointed goblin ears.
  • Short, messy dark hair.
  • Yellow/orange eyes.
  • Dark rogue-like clothing, belts, pouches, gloves, and cloak.
  • Holds a bulging coin sack marked with a coin symbol.
  • Slightly sharp-toothed grin.

SIGNATURE DETAILS

  • Loot and coin bags.
  • Locks, scouting, infiltration.
  • "Measured theft" as practical economy rather than morality.

Build

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Character build

Proposed level-1 framework

Rogue → Thief

2024 / 5.5eLegacy MotM species

Selected level 1 · Level-1 class framework only; narrative level and scores unknown

Starting foundation

  • Goblin (MotM)
  • Criminal (proposed)
  • Thief at class level 3

Recorded features

  • Expertise; Sneak Attack 1d6; Thieves’ Cant; Weapon Mastery
  • Level-1 framework: Sneak Attack 1d6, two Expertise skills, Thieves’ Cant, one additional language and two mastery choices.
  • MotM Goblin source records Darkvision, Fey Ancestry, Fury of the Small and Nimble Escape. Exact table implementation remains a compatibility check.

Training & abilities

Level 1 saving throws — conditional on recorded/proposed scores
  • DEX · proficient; score unselected
  • INT · proficient; score unselected
Skills and unresolved choices
  • Four Rogue skills and two Expertise skills require selection.
Recorded training and traits
  • Rules-review source confirms MotM Goblin has:
  • Goblinoid.
  • Darkvision.
  • Fey Ancestry.
  • Fury of the Small.
  • Nimble Escape.
  • Exact rules text intentionally not reproduced here.
  • The following were proposed as fitting:
  • Stealth.
  • Sleight of Hand.
  • Investigation.
  • Perception.
  • Thieves' Tools.
  • Exact allocation: Choice required.

Level progression

Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Rogue 1Planned snapshot

Expertise; Sneak Attack 1d6; Thieves’ Cant; Weapon Mastery · Automatic 2024 Rogue features.

Choice required through background.

2024 rules baseline
  • Expertise; Sneak Attack 1d6; Thieves’ Cant; Weapon Mastery
Official SRD reference ↗

None by base class.

Not established.

Equipment: Not established. · Narrative: Member of the criminal trio; theft and infiltration are ordinary work. · Open choices: Background, ability scores, skills, Expertise, equipment.
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Rogue 3Planned

Thief: Fast Hands; Second-Story Work; Steady Aim · Thief subclass.

Not established.

2024 rules baseline
  • Thief: Fast Hands; Second-Story Work; Steady Aim
Official SRD reference ↗

None by base class.

Not established.

Equipment: Not established. · Narrative: Continues as the party's obvious thief. · Open choices: All later advancement choices.
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
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Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes

Development plan

  • Not yet fully developed. The group is expected to continue undertaking legal and illegal jobs according to profit, danger, and preparation.

Complete recorded mechanics

RULESET

D&D 5.5e / 2024 base class with backward-compatible official Goblin species from Mordenkainen Presents: Monsters of the Multiverse.

CURRENT BUILD SKELETON

Species
Goblin (official MotM option).
Class
Rogue.
Subclass
Thief.
Planned class direction
Straight Rogue was implied but not explicitly locked to level 20.
Background
Criminal was proposed, not explicitly confirmed.
Primary ability
Dexterity expected, exact score not established.

OFFICIAL SPECIES TRAITS RELEVANT TO THE CONCEPT

Rules-review source confirms MotM Goblin has

- Goblinoid.
- Darkvision.
- Fey Ancestry.
- Fury of the Small.
- Nimble Escape.
Exact rules text intentionally not reproduced here.

SKILL / TOOL DIRECTION

The following were proposed as fitting

- Stealth.
- Sleight of Hand.
- Investigation.
- Perception.
- Thieves' Tools.
Exact allocation: Choice required.

COMBAT ROLE

Scout, infiltrator, precision attacker, lock/trap specialist.
Exact weapon choices and feat plan: Not established.

EQUIPMENT

Visually

- Coin/loot sack.
- Rogue belts, pouches, dark clothing.
Mechanically:
- Choice required.

MISSING / CHOICE REQUIRED

  • Ability scores.
  • Background.
  • Skills and Expertise.
  • Weapons/masteries.
  • Feats/ASIs.
  • Equipment.
  • Level-by-level progression.

Advancement details & alternatives

LATER LEVELS

Class levels
Rogue progression expected.
Status
Unresolved beyond subclass identity.
Features
Rules-automatic features apply if that progression is chosen.
Feats/ASI
Choice required.
Spells
Not applicable unless gained externally.
Stat changes
Choice required.
Equipment
Not established.
Narrative
A later king robbery is part of the shared story direction.
Open choices
Exact total level and all advancement details.

Combat

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Combat reference

Armour class—
Hit points—
Hit dice1d8
Initiative—
Speed—
Spell attack—
Spell save DC—

Attacks, features & defenses

  • Expertise; Sneak Attack 1d6; Thieves’ Cant; Weapon Mastery
  • Level-1 framework: Sneak Attack 1d6, two Expertise skills, Thieves’ Cant, one additional language and two mastery choices.
  • MotM Goblin source records Darkvision, Fey Ancestry, Fury of the Small and Nimble Escape. Exact table implementation remains a compatibility check.

Resources & reactions

  • Level-1 framework: Sneak Attack 1d6, two Expertise skills, Thieves’ Cant, one additional language and two mastery choices.
  • MotM Goblin source records Darkvision, Fey Ancestry, Fury of the Small and Nimble Escape. Exact table implementation remains a compatibility check.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Complete recorded mechanics

RULESET

D&D 5.5e / 2024 base class with backward-compatible official Goblin species from Mordenkainen Presents: Monsters of the Multiverse.

CURRENT BUILD SKELETON

Species
Goblin (official MotM option).
Class
Rogue.
Subclass
Thief.
Planned class direction
Straight Rogue was implied but not explicitly locked to level 20.
Background
Criminal was proposed, not explicitly confirmed.
Primary ability
Dexterity expected, exact score not established.

OFFICIAL SPECIES TRAITS RELEVANT TO THE CONCEPT

Rules-review source confirms MotM Goblin has

- Goblinoid.
- Darkvision.
- Fey Ancestry.
- Fury of the Small.
- Nimble Escape.
Exact rules text intentionally not reproduced here.

SKILL / TOOL DIRECTION

The following were proposed as fitting

- Stealth.
- Sleight of Hand.
- Investigation.
- Perception.
- Thieves' Tools.
Exact allocation: Choice required.

COMBAT ROLE

Scout, infiltrator, precision attacker, lock/trap specialist.
Exact weapon choices and feat plan: Not established.

EQUIPMENT

Visually

- Coin/loot sack.
- Rogue belts, pouches, dark clothing.
Mechanically:
- Choice required.

MISSING / CHOICE REQUIRED

  • Ability scores.
  • Background.
  • Skills and Expertise.
  • Weapons/masteries.
  • Feats/ASIs.
  • Equipment.
  • Level-by-level progression.

Story

Stories & continuity

Song-derived continuity. Full external lyrics remain private source material, not a published chapter.

The Cleric Joined the Wrong Party →

Explore the adapted premise and event guide, with the original song credited and linked. No original prose chapter exists yet.

History, relationships & development

HISTORY

Not established beyond participation in the criminal adventuring trio.

RELATIONSHIPS

Elira

  • Companion.
  • Initially benefits from Elira's misunderstanding.
  • Eventually remains with Elira after the truth is known.

Brunna

  • Companion and likely front-line muscle.

Veyra

  • Companion and magical ranged support.

DEVELOPMENT

Not yet fully developed.
The group is expected to continue undertaking legal and illegal jobs according to profit, danger, and preparation.

Continuities & appearances

Context

CONTINUITY
The Cleric Joined the Wrong Party
Role
Goblin thief and member of the original criminal trio.
Companions
Brunna, Veyra, Sister Elira Venn.

SOURCE ACTIONS ASSOCIATED WITH THE GOBLIN ROLE

  • A goblin is part of the "best worst" trio.
  • In the crypt sequence, the goblin says she took the rings.
  • The group participates in theft, looting, card cheating, burglary, and future king robbery.

CURRENT INTERPRETATION

Nix is not assigned a secret moral mission. Crime is an available income source. Her restraint is largely practical: excess creates risk and provides no benefit.

DIFFERENCE FROM GENERIC PROFILE

No unrelated continuity is established.

Equipment

Equipment & possessions

Source concept; mechanical status stated

Coin sack and rogue clothing

Visible reference; no mechanical weapon or armour selection established.

Visible reference; no mechanical weapon or armour selection established.

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Notes

Import rules review · 2026-10-03: 2024 class tables and features · 2024 species and backgrounds · 2024 equipment

Notes & inconsistencies

Campaign-scale stakes

Not recorded

Open the library continuity ledger · Open remaining library questions

Latest decisions & source hierarchy

8. GOBLIN PRONOUN IN SOURCE TRANSCRIPT

The supplied transcript contains both feminine group framing and a line transcribed as "the goblin said he took the rings" / "He gave her spectacles."
Current character design: Nix is a woman, consistent with the visible image and the user's statement that all four look like women.
Status: Source transcript wording retained as evidence; current character pronouns are she/her.
Question: None required unless the source transcript itself should be normalized in a future story adaptation.

9. KING ROBBERY MOTIVE

Rejected/overreaching interpretation
the king must be a tyrant or the robbery must have a righteous justification.
Current direction
the king's wealth is an available, measured income source at that stage; no explicit moral justification is required.
Status
Current.

Rules review boundary

Core 2024 class tables and origins were checked on 3 October 2026. Automatic grants are separated from choices. Future levels do not inherit starting statistics. Warrior of Mercy detailed text and the legacy College of Creation/MotM Goblin full entries still require accessible publisher verification; exported descriptions are retained as source-recorded, not a fresh certification. Narrative campaign levels are unknown.

LATEST IDENTIFIABLE DECISIONS

  • Names: Sister Elira Venn, Nix, Brunna, Veyra.
  • Nix: Goblin Thief Rogue.
  • Brunna: Troll Berserker Barbarian.
  • Veyra: Lesser Fiend / Fiend Patron Warlock; Great Old One direction rejected.
  • Elira: Human Life Cleric, with LG -> NG -> CG narrative alignment development.
  • Trio's criminality: self-interested and real, not morally disguised.
  • Their distinguishing virtue is practical restraint/risk assessment rather than explicit moral motivation.
  • King robbery: measured income opportunity, not necessarily righteous redistribution.
  • Literal Troll and Lesser Fiend species may use light homebrew; exact traits still unresolved.

SUPERSEDED MATERIAL

  • Veyra as Fighter: superseded.
  • Veyra as Bard: considered but superseded by Warlock.
  • Veyra as Great Old One Warlock: explicitly rejected as wrong-feeling/mind-focused.
  • Framing the trio as strongly principled criminals with explicit moral limits: corrected. Their restraint is primarily practical.
  • Framing the king robbery as requiring a moral justification: corrected.

All story decisions & inconsistencies →