From mistaken company to a deliberate choice
Elira’s poor eyesight obscures the trio’s identities. Their careful approach to danger gradually matters more to her than their heroic appearance—or lack of it.
The reveal does not turn the criminals into hidden saints. It changes the cleric’s judgement: wrongdoing and reckless, large-scale harm are not the same thing. She stays after the misunderstanding ends.
Source-derived event sequence · spoilers
- Elira is associated with a more conventionally heroic group whose plans are grand and reckless.
- She meets the goblin/troll/fiend party and joins them while unable to see them clearly.
- The party steals a village pig.
- They undertake adventures involving crypt looting, including rings and boots.
- They cheat at cards and get ahead of guards / read the quest before guards.
- They steal a mare in a context joked about as a "diplomatic escort."
- They break into a vault, euphemized as "creative entry."
- Elira increasingly values their retreat planning, resource sharing, and risk awareness.
- A stronger pair of spectacles lets her finally see tusks, horns, tail, pig, and warrants clearly.
- She reads the warrants and acknowledges that the group really is criminal.
- She compares their measured wrongdoing against the likely cost of her former heroes' reckless schemes and chooses to remain.
- The group plans to rob a king at a later stage, framed as a sensible time for that level of job rather than as moral revolution.
