Recorded concept / status noted
Ordinary spear
About four feet long; ordinary Small-character weapon, not oversized.
+3 to hit; 1d6+1 piercing, 1d8+1 two-handed; thrown 20/60; Sap.Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.
← Character libraryThe guard at the door
“Not through my door.”
Song-derived origin line.
Current quick-build; choices pending; HP conditional
Descriptive story label, not a canonical title. Current draft and planned material are separated.
Read the complete recruitment scene. The watchtower quest and post-quest leadership payoff remain plans, not written chapters.
Imported 2 October 2026 · current quick-build, with explicit open choices. HP uses a conditional fixed-increase calculation; armour is unchosen.
Kip is an undersized, late-blooming kobold who was hired as a tavern door guard not because anyone believed she was physically capable of stopping serious trouble, but because her posture, preparation, stance, and determination visibly showed that she would genuinely try. The keeper saw mental commitment rather than hidden combat ability.
She becomes competent through work: memorizing regulars, recognizing footsteps, keeping records, watching the door, learning how trouble moves, and caring about the people who pass through her responsibility. The defining song/origin progression is “I guard this door” becoming “We guard this door”: when armed intruders arrive, Kip holds the line and the room stands behind her because she has earned their trust.
Campaign play begins at level 4, after that origin. Kip then learns that the same guarding instinct can apply to an adventuring party, a corridor, a bridge, a city breach, or eventually terrifying high-level monsters.
Recorded concept / status noted
About four feet long; ordinary Small-character weapon, not oversized.
+3 to hit; 1d6+1 piercing, 1d8+1 two-handed; thrown 20/60; Sap.Recorded concept / status noted
Worn over her heart; earned authority.
Narrative possession.Recorded concept / status noted
Regulars, routines and troublemakers.
Narrative possession.Recorded concept / status noted
Used for tavern duty; not automatically travelling gear.
Narrative possession.Speech style: direct, practical, sincere, not flowery.
Established/available lines from song-derived origin:
- “Halt! Who goes there? This door is mine to keep.”
- “Not through my door.”
Proposed later example line from discussion: “Good afternoon. I'm Kip Brassbadge. We're here about your monster problem.” This was illustrative dialogue, not written story canon.
Primary visual reference: images/kip_supplied_reference.png.
Established concept:
- Very small kobold; approximately 2 feet tall during the tavern/song period.
- Small size mechanically, not Tiny.
- Spear approximately twice her height during origin: about 4 feet; mechanically a normal spear.
- Brass/guard badge worn above/over the heart is a signature visual detail.
- Supplied art shows blue/teal scales, bright cyan/blue hair, pale horns, leather/cloth guard-adventurer clothing.
- Eye-color conflict: song-derived text says yellow eyes; accessible supplied art appears blue/cyan. User explicitly designated supplied art as the reference; reconciliation unresolved.
- She may grow somewhat after the song; exact adult height not locked.
- Movement/posture: boots apart, chin up, deliberate guard stance.
Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB
Level 4 · campaign start
Selected level 4 · Current quick-build; choices pending; HP conditional
Current: level 4. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.
| Level | Classes & status | Features / feats / ASI | Spells & stat changes | Build notes |
|---|---|---|---|---|
| Fighter 1Planned | Fighting Style, Second Wind, Weapon Mastery Alert from Guard background 2024 rules baseline
| none Guard background increases applied during character creation; exact source allocation recorded in BUILD.txt | Equipment: ordinary spear, badge; armor not locked · Narrative: Gets hired as a tavern door guard. She is visually determined, not physically impressive. Stool, badge, rules, and first shifts belong here. · Open choices: Fighting Style, armor, full equipment, species legacy choice if not set at creation. | |
| Fighter 2Planned | Action Surge, Tactical Mind none 2024 rules baseline
| none none | Equipment: no established change · Narrative: Learns the job, regulars, footsteps, routines, and practical guard work. · Open choices: none beyond ordinary play development. | |
| Fighter 3Planned | Battle Master subclass; maneuver system per 2024 PHB none 2024 rules baseline
| none none | Equipment: no established change · Narrative: Experience and trained technique begin to catch up with her determination. · Open choices: exact Battle Master maneuvers. | |
| Fighter 4Current | level-4 feat opportunity Inspiring Leader; +1 CHA in current quick-build 2024 rules baseline
| none CHA 13 -> 14 | Equipment: no established change · Narrative: Song finale. Armed danger comes to the tavern; Kip says “Not through my door”; the room rises behind her. “I guard” becomes “We guard.” This is the end of the tavern-origin phase. · Open choices: none for feat if current build remains locked; equipment still unresolved. | |
| Fighter 5Planned | Extra Attack, Tactical Shift none 2024 rules baseline
| none none established | Equipment: possible quest loot not established · Narrative: Reached after the first substantial watchtower adventure with Seraphine, Finn, and Aldren. Marks transition into a genuinely functioning adventuring party. · Open choices: none yet beyond encounter-earned gear. | |
| Fighter 6Planned | Ability Score Improvement / feat opportunity not established; Sentinel was strongly discussed for the “you do not pass” identity | none unresolved | Equipment: unresolved · Narrative: possible point where Kip becomes more mechanically capable at line-holding and/or learns more formal diplomacy. · Open choices: feat/stat allocation. | |
| Fighter 7Planned | Battle Master subclass feature none established | none unresolved | Equipment: unresolved · Narrative: not established · Open choices: all advancement details. | |
| Fighter 8Planned | ASI/feat not established | none unresolved | Equipment: unresolved · Narrative: not established · Open choices: all advancement details. | |
| Fighter 9Planned | Indomitable, Tactical Master per Fighter progression none | none unresolved | Equipment: unresolved · Narrative: not established · Open choices: all advancement details. | |
| Fighter 10Planned | Battle Master subclass feature none established | none unresolved | Equipment: unresolved · Narrative: not established · Open choices: all advancement details. | |
| Fighter 11Planned | Fighter extra-attack progression none | none unresolved | Equipment: unresolved · Narrative: not established · Open choices: all advancement details. | |
| Fighter 12Planned | ASI/feat not established | none unresolved | Equipment: unresolved · Narrative: roughly the earliest portion of the proposed “mid-campaign, years later” romance-development window with Finn. · Open choices: all mechanical advancement. | |
| Fighter 13Planned | Fighter level-13 features per 2024 rules none established | none unresolved | Equipment: unresolved · Narrative: possible future-romance-development window; no event locked. · Open choices: all mechanical advancement. | |
| Fighter 14Planned | ASI/feat none established | none unresolved | Equipment: unresolved · Narrative: possible future-romance-development window; no event locked. · Open choices: all mechanical advancement. | |
| Fighter 15Planned | Battle Master subclass feature none established | none unresolved | Equipment: unresolved · Narrative: approximate upper end of the proposed Kip/Finn romance-development window, if that story branch is used. · Open choices: all mechanical advancement. | |
| Fighter 16Planned | ASI/feat not established | none unresolved | Equipment: unresolved · Narrative: not established · Open choices: all advancement details. | |
| Fighter 17Planned | Fighter level-17 improvements none | none unresolved | Equipment: unresolved · Narrative: high-level Kip may be standing against extremely dangerous foes such as dragons; this is thematic direction, not a fixed scene. · Open choices: all advancement details. | |
| Fighter 18Planned | Battle Master subclass feature none | none unresolved | Equipment: unresolved · Narrative: not established · Open choices: all advancement details. | |
| Fighter 19Planned | Epic Boon choice required | none unresolved | Equipment: unresolved · Narrative: not established · Open choices: Epic Boon and all build details. | |
| Fighter 20Planned | Fighter capstone extra-attack progression none | none unresolved | Equipment: unresolved · Narrative: campaign intended to allow development through 20; exact endpoint not established. · Open choices: final build state not designed. |
D&D 5.5e / 2024 class/background rules.
Species: older official Monsters of the Multiverse Kobold used under compatibility rules.
Homebrew: none in current Kip build.
Cosmetic reflavouring: approximately 4-foot spear looks enormous relative to Kip but uses ordinary spear mechanics.
STR 13 (+1)
DEX 14 (+2)
CON 12 (+1)
WIS 16 (+3)
CHA 14 (+2)
Not established because rolled vs fixed HP was not chosen.
Conditional fixed-average value at level 4 with CON +1: 32 HP.
Hit Dice: 4d10.
Not established. Leather armor was proposed but never locked. Shield use not established.
DEX +2 plus Alert's Initiative Proficiency (+2 PB) = +4 under current level-4 build.
Species exact MotM speed should be confirmed from official source before final import. No current homebrew speed changes.
Fighter saving-throw proficiencies should be imported from official 2024 Fighter rules on final sheet. Exact totals can be calculated after all gear/effects are locked.
- Athletics
- Perception
Strongly desired/proposed:
- Insight
- Survival
Final class-skill selections: choice required unless user confirms the proposed pair.
- Darkvision
- Draconic Cry
- Kobold Legacy
Kobold Legacy: Defiance proposed, not locked.
- Fighting Style
- Second Wind
- Weapon Mastery
- Action Surge
- Tactical Mind
- Fighter subclass at 3
- Level-4 feat/ASI
Battle Master feature text/maneuver count: verify exact 2024 PHB entry before full import.
Spear is intended primary weapon and recorded as having Sap mastery.
Fighter has multiple Weapon Mastery choices; other weapon choices not established.
Origin: Alert — current.
Level 4: Inspiring Leader — current.
Inspiring Leader ability increase: Charisma +1, yielding CHA 14.
At character level 4, if using CHA as the increased ability, Bolstering Performance gives 6 temporary HP to each eligible chosen ally after the qualifying rest under 2024 wording.
- Goading Attack
- Pushing Attack
- Maneuvering Attack
Also strongly discussed:
- Trip Attack
- Precision Attack
Final level-3 maneuver choices: not explicitly locked.
Primary: spear.
Concept: ~4 feet long, roughly twice Kip's origin height.
Mechanics: ordinary spear, not oversized/Heavy, no Strength-threshold house rule.
Current attack ability: Strength +1.
With PB +2 and no magic bonus: +3 to hit.
Conversation-recorded spear profile: 1d6 piercing, Versatile 1d8, Thrown 20/60, Sap. Recheck exact official 2024 weapon entry before final website rules text.
Kip commonly favors two-handed grip conceptually for the versatile damage die; exact shield use remains unresolved.
- spear
- brass guard badge
- guard ledger
- stool during tavern duty
Armor: not established.
Magic items: none established at campaign start.
Currency: not established.
No multiclass route is current. Earlier Barbarian/multiclass ideas belonged to a different character or were rejected by the song-faithful mundane direction.
Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB
Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.
Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
Candidate maneuver only. Choose three; the export did not lock a final set.
Candidate maneuver only. Choose three; the export did not lock a final set.
Candidate maneuver only. Choose three; the export did not lock a final set.
Candidate maneuver only. Choose three; the export did not lock a final set.
Candidate maneuver only. Choose three; the export did not lock a final set.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
D&D 5.5e / 2024 class/background rules.
Species: older official Monsters of the Multiverse Kobold used under compatibility rules.
Homebrew: none in current Kip build.
Cosmetic reflavouring: approximately 4-foot spear looks enormous relative to Kip but uses ordinary spear mechanics.
STR 13 (+1)
DEX 14 (+2)
CON 12 (+1)
WIS 16 (+3)
CHA 14 (+2)
Not established because rolled vs fixed HP was not chosen.
Conditional fixed-average value at level 4 with CON +1: 32 HP.
Hit Dice: 4d10.
Not established. Leather armor was proposed but never locked. Shield use not established.
DEX +2 plus Alert's Initiative Proficiency (+2 PB) = +4 under current level-4 build.
Species exact MotM speed should be confirmed from official source before final import. No current homebrew speed changes.
Fighter saving-throw proficiencies should be imported from official 2024 Fighter rules on final sheet. Exact totals can be calculated after all gear/effects are locked.
- Athletics
- Perception
Strongly desired/proposed:
- Insight
- Survival
Final class-skill selections: choice required unless user confirms the proposed pair.
- Darkvision
- Draconic Cry
- Kobold Legacy
Kobold Legacy: Defiance proposed, not locked.
- Fighting Style
- Second Wind
- Weapon Mastery
- Action Surge
- Tactical Mind
- Fighter subclass at 3
- Level-4 feat/ASI
Battle Master feature text/maneuver count: verify exact 2024 PHB entry before full import.
Spear is intended primary weapon and recorded as having Sap mastery.
Fighter has multiple Weapon Mastery choices; other weapon choices not established.
Origin: Alert — current.
Level 4: Inspiring Leader — current.
Inspiring Leader ability increase: Charisma +1, yielding CHA 14.
At character level 4, if using CHA as the increased ability, Bolstering Performance gives 6 temporary HP to each eligible chosen ally after the qualifying rest under 2024 wording.
- Goading Attack
- Pushing Attack
- Maneuvering Attack
Also strongly discussed:
- Trip Attack
- Precision Attack
Final level-3 maneuver choices: not explicitly locked.
Primary: spear.
Concept: ~4 feet long, roughly twice Kip's origin height.
Mechanics: ordinary spear, not oversized/Heavy, no Strength-threshold house rule.
Current attack ability: Strength +1.
With PB +2 and no magic bonus: +3 to hit.
Conversation-recorded spear profile: 1d6 piercing, Versatile 1d8, Thrown 20/60, Sap. Recheck exact official 2024 weapon entry before final website rules text.
Kip commonly favors two-handed grip conceptually for the versatile damage die; exact shield use remains unresolved.
- spear
- brass guard badge
- guard ledger
- stool during tavern duty
Armor: not established.
Magic items: none established at campaign start.
Currency: not established.
Descriptive story label, not a canonical title. Current draft and planned material are separated.
Read the complete recruitment scene. The watchtower quest and post-quest leadership payoff remain plans, not written chapters.
Kip's earliest established backstory is deliberately focused on the tavern job rather than a large heroic past.
- She is a small, late-blooming adolescent kobold.
- She applies to become a tavern door guard while carrying a spear twice her height.
- People laugh.
- The keeper kneels and gives her a chance because she visually demonstrates determination and seriousness, not because he believes she can physically overpower intruders.
- She drags over a stool, pins her badge over her heart, and begins working.
- She learns the regulars, memorizes the tavern, recognizes footsteps in darkness, notices trouble, keeps a ledger, and shows kindness to a widow patron.
- When armed intruders arrive, she says “Not through my door” and stands despite genuine danger.
- The tavern rises behind her because her loyalty and care have earned reciprocal loyalty.
- By the song finale, her identity has shifted from solitary “I guard” to communal “We guard,” and the keeper says he sleeps well now.
- Reaching Fighter 4 / Inspiring Leader is mapped to this finale.
- Some time afterward, three young adventurers — Seraphine, Finn, and Aldren — arrive seeking a defender for their next venture.
- A large lumberman points them to Kip instead of himself: “I carry lumber. That's who you want.”
- Kip's first shared adventuring job with them is planned as a substantial level-4 watchtower commission that can end at level 5.
Status: broad planned direction
- Kip's concept expands from guarding one physical door to guarding people/lines wherever needed.
- High-level imagery includes the tiny kobold taking point against enormous threats, potentially dragons, with larger party members behind her.
- Possible romance with Finn only years later around levels 12–15; not current.
Open an image to view the complete composition.
Supplied Kip image is the primary reference; the party panel is a generated reinterpretation. The portrait is a non-destructive crop of the supplied original with player UI outside the viewport. Blue/cyan eyes in art conflict with yellow eyes in prose.
Recorded concept / status noted
About four feet long; ordinary Small-character weapon, not oversized.
+3 to hit; 1d6+1 piercing, 1d8+1 two-handed; thrown 20/60; Sap.Recorded concept / status noted
Worn over her heart; earned authority.
Narrative possession.Recorded concept / status noted
Regulars, routines and troublemakers.
Narrative possession.Recorded concept / status noted
Used for tavern duty; not automatically travelling gear.
Narrative possession.Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
Candidate maneuver only. Choose three; the export did not lock a final set.
Candidate maneuver only. Choose three; the export did not lock a final set.
Candidate maneuver only. Choose three; the export did not lock a final set.
Candidate maneuver only. Choose three; the export did not lock a final set.
Candidate maneuver only. Choose three; the export did not lock a final set.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB
Open the library continuity ledger · Open remaining library questions
Status: unresolved visual discrepancy.
- Song-derived text explicitly describes Kip's eyes as yellow.
- The accessible user-designated supplied visual reference appears to show blue/cyan eyes.
- User explicitly said to use the supplied art for Kip.
Question to resolve: Should the textual eye color be changed to match the supplied art, or should future art preserve yellow eyes while otherwise following the supplied reference?
Status: approximate, not fully fixed.
- Established concept: about 2 feet tall at the tavern/song period, late-blooming adolescent kobold, roughly 5 years old and approaching legacy kobold adulthood around 6.
- Campaign-start human-equivalent age is roughly 17, but no exact conversion is canonical.
- Later adult height estimates around 2'5" were proposed, not explicitly locked.
Question: Lock exact campaign-start chronological age and height only if needed.
Status: unresolved.
- Leather armor was proposed and visually plausible, but user never locked armor.
- “No armor” belonged to the earlier separate kobold concept and must not be imported.
Question: Leather, studded leather, medium/heavier armor, or another legal choice?
Status: partly established, partly proposed.
- Perception is core and Guard grants it.
- Athletics is core and Guard grants it.
- Insight is strongly concept-supported.
- Survival was proposed as a Fighter skill.
Question: Lock Fighter skill choices and any Kobold Legacy skill if Defiance is not selected.
Status: proposed.
- Defiance was favored because it matches her determination.
Question: Confirm Defiance or choose another Kobold Legacy option.
Status: current.
- Kip Brassbadge is the accepted working/current name through repeated subsequent use.
- Earlier “Tikka” belonged to the separate prior character and was not accepted.
Status: proposed, not established.
Assistant proposed:
- local ruler name “Lady Merrow”;
- abandoned old border watchtower;
- grave robbers disturbed a sealed military burial site;
- a Wight as an old watch captain, with lesser undead;
- one missing road warden still alive;
- extraction/rescue priority;
- boss confrontation in an old gate chamber;
- Bag of Holding as possible group loot.
User established only the broader structure: level-4 quest, boss + loot, commissioned by local ruler, reward meeting afterward, leadership established through action, substantial enough to reach level 5.
Question: Accept, revise, or replace the Wight/undead version.
Status: draft details, not explicitly named by user.
- “Harl” for the large lumberman appears only in assistant-written draft prose.
- Keeper, tavern, local region remain unnamed.
Question: Keep Harl or leave the lumberman unnamed until later?
Status: proposed/planned possibility, not current canon.
- Kip + Finn.
- Seraphine + Aldren.
- Development suggested around levels 12–15, years into the campaign, with Kip clearly adult.
Question: These can remain possible-story branches until deliberately chosen.
Campaign start is level 4. The exported quick-build numbers are retained; the package asks whether all feat/ASI choices are fully locked. Armour, HP method and other unchosen options remain open. Base arrays each cost 27 point-buy points; recorded backgrounds/feat allocations are preserved pending final source-perfect check.
Core class timing, level-4 resources, saves, spell counts and ordinary spear profile were checked on 2 October 2026. Published 2024 subclass summaries add automatic grants, not unchosen options. MotM species details and full background/general-feat entries still require final checks; this is not a certification of complete playable builds.