Finn

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

Open interactive folio

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Species
Air Genasi (MotM)
Class
Rogue 4
Subclass
Thief
Level
4
Background
Charlatan
Alignment
Not recorded
Campaign
Kip Party Continuity — world unnamed

Overview

At the table · level 4

2024 / 5.5eLegacy species compatibility

Current quick-build; choices pending; HP conditional

Full build, training & progression →

Stories & continuity

Descriptive story label, not a canonical title. Current draft and planned material are separated.

Watchtower First Adventure →

Read the complete recruitment scene. The watchtower quest and post-quest leadership payoff remain plans, not written chapters.

Imported 2 October 2026 · current quick-build, with explicit open choices. HP uses a conditional fixed-increase calculation; armour is unchosen.

Character overview

“Charismatic and cowardly trouble finder.” Finn is the party's most naturally charismatic member (CHA 16) and likely best liar/persuader, but he is not a leader. He is young, beautiful, mischievous, socially gifted, mobile, opportunistic, and much less brave than he pretends to be.

His key contrast with Kip is that Finn can talk people into things, but Kip is the one he trusts to decide what the party should actually do. He teases Kip most while secretly feeling safer when she is there.

Personality

Traits
Charming, teasing and opportunistic. Jokes disguise real fear; social confidence is not leadership.
Flaws
Avoids responsibility for consequences and is less brave than he pretends.
Motivations
Grow from performed fearlessness into honest courage.
Voice
Playful, fast, irreverent. Proposed teasing titles for Kip included “Captain,” “Shortstack,” and “Your Tiny Majesty”; only “Captain” remains especially compatible with the later direction, and none is required canon dialogue yet.
Relationships
Kip: Teases her most; trusts her most when frightened. Early dynamic is friendship/banter and reliance, not romance. Proposed future romance only years later around levels 12–15. Seraphine: Older-sister energy directed at him as well; likely fixes his collar, scolds him, heals him. Aldren: Companion whose precise information can undercut Finn's attempts to make situations sound better than they are.

Visual dossier

Age
Roughly 18 human-equivalent; chronology unknown
Skin
Pale blue-gray/cloudlike — proposed visual direction
Hair
White/silver; motion in still air proposed
Build
Young, slender, beautiful rather than rugged
Eyes
Pale blue/storm-gray proposed
Clothing
Stylish rogue layers, not grim assassin gear

Key visuals

Portrait
Additional artwork
Additional artwork

Equipment highlights

Recorded concept / status noted

Rogue travel clothing

Stylish layers and moving fabric; not a selected armour entry.

AC and weapons remain choices.

Character

Personality & inner life

Traits
Charming, teasing and opportunistic. Jokes disguise real fear; social confidence is not leadership.
Flaws
Avoids responsibility for consequences and is less brave than he pretends.
Motivations
Grow from performed fearlessness into honest courage.
Voice
Playful, fast, irreverent. Proposed teasing titles for Kip included “Captain,” “Shortstack,” and “Your Tiny Majesty”; only “Captain” remains especially compatible with the later direction, and none is required canon dialogue yet.
Relationships
Kip: Teases her most; trusts her most when frightened. Early dynamic is friendship/banter and reliance, not romance. Proposed future romance only years later around levels 12–15. Seraphine: Older-sister energy directed at him as well; likely fixes his collar, scolds him, heals him. Aldren: Companion whose precise information can undercut Finn's attempts to make situations sound better than they are.

Appearance & visual identity

Age
Roughly 18 human-equivalent; chronology unknown
Skin
Pale blue-gray/cloudlike — proposed visual direction
Hair
White/silver; motion in still air proposed
Build
Young, slender, beautiful rather than rugged
Eyes
Pale blue/storm-gray proposed
Clothing
Stylish rogue layers, not grim assassin gear

Connections

Complete character details

IDENTITY

Name
Finn
Possible alternate spelling
“Fin” appeared once in shorthand but was not explicitly established as a rename
Species/lineage
Air Genasi, older official option used with 2024 rules
Age
approximately 18 human-equivalent; exact chronological age not established
Pronouns
he/him
Background
Charlatan
Class/Subclass
Thief Rogue 4
Occupation
adventurer, scout, infiltrator, social specialist
Alignment
not established
World
not named
Current circumstances
Already traveling with Seraphine and Aldren when they arrive at Kip's tavern seeking a defender.

PERSONALITY

  • Charming, quick-witted, teasing.
  • Cowardly when danger becomes truly terrifying, though capable of functioning through fear.
  • Uses jokes and swagger as emotional defense.
  • Trouble finds him, and he sometimes finds it first.
  • Excellent at deception, persuasion, flirting, distraction, and improvisation.
  • Avoids responsibility for major consequences; happier executing or negotiating a plan than owning the decision.
  • Likely to call Kip “Captain” or make height jokes, then immediately check where she is when scared.
  • Should remain likable without erasing the genuine flaw of fear/avoidance.

VOICE

Playful, fast, irreverent.
Proposed teasing titles for Kip included “Captain,” “Shortstack,” and “Your Tiny Majesty”; only “Captain” remains especially compatible with the later direction, and none is required canon dialogue yet.

APPEARANCE

Established direction

- Air Genasi.
- Clearly young, roughly 18.
- Beautiful rather than ruggedly handsome.
Proposed/current visual direction:
- pale blue-gray or cloud-colored skin;
- white/silver hair, possibly subtly moving even without wind;
- pale blue or storm-gray eyes;
- slender, athletic, elegant build;
- stylish rogue clothing rather than grim assassin gear;
- scarves/layers/fabric that move well.
Generated party image shows a pale gray-blue, white-haired youthful rogue and is compatible with the direction.
Exact height, markings, eye color, and clothing details: not locked.

SIGNATURE DETAILS

  • High Charisma without leadership instinct.
  • Stylish appearance.
  • Air-genasi visual motion/wind motif.
  • Social Expertise likely focused on Deception/Persuasion if that proposal is locked.
  • Cowardice as a real flaw and long-term courage arc.

Build

Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB

Character build

Level 4 · campaign start

Thief Rogue 4

2024 / 5.5eLegacy species compatibility

Selected level 4 · Current quick-build; choices pending; HP conditional

Starting foundation

  • Air Genasi (MotM)
  • Charlatan
  • 2024 Rogue; Thief

Recorded features

  • Expertise; Sneak Attack; Thieves’ Cant; Weapon Mastery
  • Cunning Action
  • Thief; Steady Aim; Sneak Attack 2d6
  • Feat: Speedy
  • Sneak Attack 2d6 at Rogue 4; finesse/ranged weapon and triggering conditions still apply.
  • Expertise assignments are not confirmed; do not double skill bonuses yet.
  • Air Genasi uses the MotM option; exact species features/speed still need official-source verification. Speedy adds the source-recorded +10 ft.

Training & abilities

Saving throws — calculated
  • STR -1
  • DEX +6 · proficient
  • CON +1
  • INT +2 · proficient
  • WIS +0
  • CHA +3
Confirmed background skills
  • Deception +5 (background; no unconfirmed Expertise applied)
  • Sleight of Hand +6 (background; no unconfirmed Expertise applied)
Skill selection record
  • Background: Deception, Sleight of Hand.
  • Proposed Rogue class skills: Persuasion, Stealth, Perception, Acrobatics.
  • Proposed Skilled additions: Insight, Investigation, and a tool such as Disguise Kit; exact Skilled choices are not locked.
  • Proposed Expertise: Deception + Persuasion.
  • Final Expertise/Skilled choices: confirm before final sheet.
Species / background choices
  • Charlatan.
  • Origin feat: Skilled.
  • Skills: Deception, Sleight of Hand.
  • Tool/equipment package: verify exact 2024 PHB entry.
  • Air Genasi, official older option.
  • Exact traits: verify from Mordenkainen Presents: Monsters of the Multiverse before final import.

Level progression

Current: level 4. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Rogue 1Planned

Expertise, Sneak Attack, Thieves' Cant, Weapon Mastery

Skilled from Charlatan background

2024 rules baseline
  • Expertise; Sneak Attack; Thieves’ Cant; Weapon Mastery
Official SRD reference ↗

none

background increases applied

Equipment: not established · Narrative: pre-campaign rogue experience not written · Open choices: Expertise, Skilled, weapons/equipment.
Rogue 2Planned

Cunning Action

none

2024 rules baseline
  • Cunning Action
Official SRD reference ↗

none

none

Equipment: not established · Narrative: not established · Open choices: none beyond normal play.
Rogue 3Planned

Thief subclass, Steady Aim, Sneak Attack 2d6

none

2024 rules baseline
  • Thief; Steady Aim; Sneak Attack 2d6
Official SRD reference ↗

none

none

Equipment: not established · Narrative: already or soon traveling with Seraphine/Aldren; exact timing unknown. · Open choices: exact Thief feature implementation from PHB.
Rogue 4Current

level-4 feat opportunity

Speedy; +1 DEX

2024 rules baseline
  • Feat: Speedy
Official SRD reference ↗

none

DEX 17->18

Equipment: not established · Narrative: arrives at Kip's tavern with Seraphine/Aldren, seeking a defender. · Open choices: equipment and any still-unlocked skill/Expertise choices.
Rogue 5Planned

Cunning Strike, Uncanny Dodge; Sneak Attack 3d6

none

2024 rules baseline
  • Cunning Strike; Uncanny Dodge; Sneak Attack 3d6
Official SRD reference ↗

none

none

Equipment: possible quest loot unresolved · Narrative: reached after first shared watchtower adventure. · Open choices: none yet.
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Development plan

  • Campaign start: social specialist/scout, not party leader. First adventure: learns why the tavern trusted Kip and begins relying on her as the party's defensive anchor. Long term: could mature from performative fearlessness into honest courage. Possible adult romance with Kip around levels 12–15; not inevitable.

Complete recorded mechanics

RULES EDITION

D&D 5.5e / 2024 class/background rules.
Species: older official Air Genasi under compatibility rules.
Class: Rogue 4.
Subclass: Thief.
Background: Charlatan.
Role: scout / infiltrator / social specialist / opportunist.

STR 8 (-1)

DEX 18 (+4)
CON 13 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 16 (+3)

Construction

Base point buy
8 / 15 / 13 / 10 / 10 / 15.
Recorded Charlatan increases
DEX +2 => 17; CHA +1 => 16.
Level-4 Speedy
+1 DEX => 18.
Proficiency Bonus
+2.
HP
not established; conditional fixed-average level-4 HP 27.
AC
not established; armor choice required.
Initiative
+4 before other effects.
Speed
base species speed + Speedy's +10 ft.; exact Air Genasi base speed should be checked in official source.

BACKGROUND

Charlatan.
Origin feat: Skilled.
Skills: Deception, Sleight of Hand.
Tool/equipment package: verify exact 2024 PHB entry.

CLASS FEATURES THROUGH ROGUE 4

Rules-verified core

- Expertise
- Sneak Attack 2d6 at level 4
- Thieves' Cant
- Weapon Mastery
- Cunning Action
- Rogue subclass at 3
- Steady Aim
- level-4 ASI/feat
Subclass: Thief; exact full 2024 feature text should be imported from PHB.

SPECIES

Air Genasi, official older option.
Exact traits: verify from Mordenkainen Presents: Monsters of the Multiverse before final import.

FEATS

Origin: Skilled.
Level 4: Speedy, +1 DEX.
Speedy prerequisite satisfied by pre-feat DEX 17.

SKILLS

Background
Deception, Sleight of Hand.
Proposed Rogue class skills
Persuasion, Stealth, Perception, Acrobatics.
Proposed Skilled additions
Insight, Investigation, and a tool such as Disguise Kit; exact Skilled choices are not locked.
Proposed Expertise
Deception + Persuasion.
Final Expertise/Skilled choices
confirm before final sheet.

ATTACKS / WEAPONS

Not established. Rogue-compatible finesse/ranged weapons should be chosen explicitly rather than inferred.

EQUIPMENT

Stylish light rogue travel clothing/leather is visual direction, not a locked armor entry.
Weapons, thieves' tools, disguise supplies, currency: not fully established.

TACTICS

  • Scout ahead.
  • Pick locks, navigate traps/windows/alternate routes.
  • Use mobility/Speedy/Cunning Action to avoid staying in dangerous melee.
  • Exploit Kip's frontline control for Sneak Attack opportunities.
  • Handle persuasion/deception when charm is needed, while deferring strategic commitment to Kip.

MECHANICAL COMPROMISES

  • CON 13 is modest; he is mobile rather than durable.
  • WIS 10 means he is not the party's danger-sense specialist.
  • High CHA supports social function but does not make him a leader by concept.

Advancement details & alternatives

LEVELS 6–11

Status: unresolved.
No specific feat/stat or subclass-choice plan established; straight Rogue assumed only provisionally.

LEVELS 12–15

Status: planned only as approximate story-era marker.
Possible Kip/Finn romance development years later; no exact mechanical tie-in or scene fixed.

LEVELS 16–20

Status: unresolved.
Campaign may reach 20; no final feats/Epic Boon/end build designed.

ALTERNATIVE ADVANCEMENT

No multiclass route established.

Combat

Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB

Combat reference

Armour class—
Hit points27 if fixed
Hit dice4d8
Initiative+4
Speed—
Spell attack—
Spell save DC—

Attacks, features & defenses

  • Expertise; Sneak Attack; Thieves’ Cant; Weapon Mastery
  • Cunning Action
  • Thief; Steady Aim; Sneak Attack 2d6
  • Feat: Speedy
  • Sneak Attack 2d6 at Rogue 4; finesse/ranged weapon and triggering conditions still apply.
  • Expertise assignments are not confirmed; do not double skill bonuses yet.
  • Air Genasi uses the MotM option; exact species features/speed still need official-source verification. Speedy adds the source-recorded +10 ft.

Resources & reactions

  • Cunning Action; Steady Aim; Thief subclass.
  • Skilled selections, Expertise, weapons and tools remain open.
  • No Rogue class spellcasting; do not interpret the source’s “Spells: none” as proof that Air Genasi grants no magic.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Complete recorded mechanics

RULES EDITION

D&D 5.5e / 2024 class/background rules.
Species: older official Air Genasi under compatibility rules.
Class: Rogue 4.
Subclass: Thief.
Background: Charlatan.
Role: scout / infiltrator / social specialist / opportunist.

STR 8 (-1)

DEX 18 (+4)
CON 13 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 16 (+3)

Construction

Base point buy
8 / 15 / 13 / 10 / 10 / 15.
Recorded Charlatan increases
DEX +2 => 17; CHA +1 => 16.
Level-4 Speedy
+1 DEX => 18.
Proficiency Bonus
+2.
HP
not established; conditional fixed-average level-4 HP 27.
AC
not established; armor choice required.
Initiative
+4 before other effects.
Speed
base species speed + Speedy's +10 ft.; exact Air Genasi base speed should be checked in official source.

BACKGROUND

Charlatan.
Origin feat: Skilled.
Skills: Deception, Sleight of Hand.
Tool/equipment package: verify exact 2024 PHB entry.

CLASS FEATURES THROUGH ROGUE 4

Rules-verified core

- Expertise
- Sneak Attack 2d6 at level 4
- Thieves' Cant
- Weapon Mastery
- Cunning Action
- Rogue subclass at 3
- Steady Aim
- level-4 ASI/feat
Subclass: Thief; exact full 2024 feature text should be imported from PHB.

SPECIES

Air Genasi, official older option.
Exact traits: verify from Mordenkainen Presents: Monsters of the Multiverse before final import.

FEATS

Origin: Skilled.
Level 4: Speedy, +1 DEX.
Speedy prerequisite satisfied by pre-feat DEX 17.

SKILLS

Background
Deception, Sleight of Hand.
Proposed Rogue class skills
Persuasion, Stealth, Perception, Acrobatics.
Proposed Skilled additions
Insight, Investigation, and a tool such as Disguise Kit; exact Skilled choices are not locked.
Proposed Expertise
Deception + Persuasion.
Final Expertise/Skilled choices
confirm before final sheet.

ATTACKS / WEAPONS

Not established. Rogue-compatible finesse/ranged weapons should be chosen explicitly rather than inferred.

EQUIPMENT

Stylish light rogue travel clothing/leather is visual direction, not a locked armor entry.
Weapons, thieves' tools, disguise supplies, currency: not fully established.

TACTICS

  • Scout ahead.
  • Pick locks, navigate traps/windows/alternate routes.
  • Use mobility/Speedy/Cunning Action to avoid staying in dangerous melee.
  • Exploit Kip's frontline control for Sneak Attack opportunities.
  • Handle persuasion/deception when charm is needed, while deferring strategic commitment to Kip.

MECHANICAL COMPROMISES

  • CON 13 is modest; he is mobile rather than durable.
  • WIS 10 means he is not the party's danger-sense specialist.
  • High CHA supports social function but does not make him a leader by concept.

Story

Stories & continuity

Descriptive story label, not a canonical title. Current draft and planned material are separated.

Watchtower First Adventure →

Read the complete recruitment scene. The watchtower quest and post-quest leadership payoff remain plans, not written chapters.

History, relationships & development

HISTORY

  • Charlatan background selected.
  • Before campaign start, already traveling with Seraphine and Aldren.
  • The trio has been asking for a frontline defender and has not been taken seriously / has been turned down, in part because they are obviously young.
  • They accept or pursue a local watchtower commission and realize they need someone to take point.
  • At Kip's tavern, Finn initially doubts that the tiny kobold is the defender they need.

RELATIONSHIPS

Kip
Teases her most; trusts her most when frightened. Early dynamic is friendship/banter and reliance, not romance. Proposed future romance only years later around levels 12–15.
Seraphine
Older-sister energy directed at him as well; likely fixes his collar, scolds him, heals him.
Aldren
Companion whose precise information can undercut Finn's attempts to make situations sound better than they are.

DEVELOPMENT

Campaign start: social specialist/scout, not party leader.
First adventure: learns why the tavern trusted Kip and begins relying on her as the party's defensive anchor.
Long term: could mature from performative fearlessness into honest courage.
Possible adult romance with Kip around levels 12–15; not inevitable.

Continuities & appearances

FINN — STORY CONNECTIONS

CONTINUITY
Kip Party Continuity
Role
charismatic rogue, scout, social specialist, comic/trouble energy, emotionally fearful foil to Kip.
Build at campaign start
Air Genasi Thief Rogue 4, Charlatan, Skilled, Speedy, CHA 16.

PRE-KIP TRAVEL

Already traveling with Seraphine and Aldren. The trio has difficulty recruiting a frontline defender because they are young and/or not taken seriously. Exact prior adventures are not established.

FIRST PARTY MEETING

Finn is the one most likely to question whether a ~2-foot kobold is the “proper” defender they imagined. In the current draft he tries to evaluate Kip socially and is corrected by the tavern community's confidence in her.

WATCHTOWER FIRST ADVENTURE

Intended development
Finn sees Kip stand against genuinely frightening danger and begins understanding why the tavern trusted her. He is likely the first to use “Captain?” half-jokingly when the group needs a plan.

FUTURE

Possible Kip/Finn romance around levels 12–15, years later and after both are clearly adults. Core basis: teasing + trust, responsibility + spontaneity, and Finn being able to drop his social performance around Kip.

Equipment

Equipment & possessions

Recorded concept / status noted

Rogue travel clothing

Stylish layers and moving fabric; not a selected armour entry.

AC and weapons remain choices.

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Notes

Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB

Notes & inconsistencies

Campaign-scale stakes

Not recorded

Open the library continuity ledger · Open remaining library questions

Latest decisions & source hierarchy

11. FINN NAME SPELLING

Status: current spelling “Finn.”
- “Finn” was used consistently and appears on generated art.
- User once wrote “Fin” in a shorthand descriptor, without explicitly renaming him.
Question: Only needed if user intended the one-n spelling as a change.

12. FINN SPECIES

Status: current.
- Water Genasi was proposed and then explicitly changed to Air Genasi.

13. FINN APPEARANCE

Status: partly proposed.
- Young, beautiful rather than rugged, pale blue-gray/cloud-like skin, silver-white hair that may move in still air, stylish rogue clothing were proposed.
- Generated art depicts a pale, silver-haired youthful rogue and is a useful current group visual, but exact details remain adjustable.

16. WATCHTOWER BOSS / DUNGEON CONTENT

Status: proposed, not established.
Assistant proposed:
- local ruler name “Lady Merrow”;
- abandoned old border watchtower;
- grave robbers disturbed a sealed military burial site;
- a Wight as an old watch captain, with lesser undead;
- one missing road warden still alive;
- extraction/rescue priority;
- boss confrontation in an old gate chamber;
- Bag of Holding as possible group loot.
User established only the broader structure: level-4 quest, boss + loot, commissioned by local ruler, reward meeting afterward, leadership established through action, substantial enough to reach level 5.
Question: Accept, revise, or replace the Wight/undead version.

17. INTRODUCTION SCENE NPC NAMES

Status: draft details, not explicitly named by user.
- “Harl” for the large lumberman appears only in assistant-written draft prose.
- Keeper, tavern, local region remain unnamed.
Question: Keep Harl or leave the lumberman unnamed until later?

18. FUTURE ROMANCES

Status: proposed/planned possibility, not current canon.
- Kip + Finn.
- Seraphine + Aldren.
- Development suggested around levels 12–15, years into the campaign, with Kip clearly adult.
Question: These can remain possible-story branches until deliberately chosen.

Quick-build confirmation

Campaign start is level 4. The exported quick-build numbers are retained; the package asks whether all feat/ASI choices are fully locked. Armour, HP method and other unchosen options remain open. Base arrays each cost 27 point-buy points; recorded backgrounds/feat allocations are preserved pending final source-perfect check.

Rules review scope

Core class timing, level-4 resources, saves, spell counts and ordinary spear profile were checked on 2 October 2026. Published 2024 subclass summaries add automatic grants, not unchosen options. MotM species details and full background/general-feat entries still require final checks; this is not a certification of complete playable builds.

All story decisions & inconsistencies →