Aldren

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

Open interactive folio

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Species
Human (2024)
Class
Wizard 4
Subclass
Diviner
Level
4
Background
Sage
Alignment
Not recorded
Campaign
Kip Party Continuity — world unnamed

Overview

At the table · level 4

2024 / 5.5e2024 species

Current quick-build; choices pending; HP conditional

Full build, training & progression →

Stories & continuity

Descriptive story label, not a canonical title. Current draft and planned material are separated.

Watchtower First Adventure →

Read the complete recruitment scene. The watchtower quest and post-quest leadership payoff remain plans, not written chapters.

Imported 2 October 2026 · current quick-build, with explicit open choices. HP uses a conditional fixed-increase calculation; armour is unchosen.

Character overview

“Competent book-worm.” Aldren is a very tall, redheaded 19-year-old wizard whose Intelligence is obvious, whose competence is real, and whose attention is frequently inside a book. He is not socially dominant and has CHA 8; he is not necessarily shy or inept, simply occupied and bluntly literal.

His relationship to Kip's leadership is especially important. Before seeing her adventure, his reasonable assessment is “She seems competent.” Only after she proves herself through the watchtower quest should he use the later line: “Of course. She's best at it.”

Personality

Traits
Analytical, curious and genuinely competent; dry and distracted, not automatically shy or inept.
Flaws
His precise facts can puncture Finn’s social improvisation; attention often lives in a book.
Motivations
Give Kip information she can turn into good decisions; recognize leadership after it is earned.
Voice
Precise, concise, often distracted. Current key lines: - Pre-quest: “She seems competent.” - Post-quest / later established-leadership moment: “Of course. She's best at it.” The second line is intentionally reserved for later.
Relationships
Kip: Respects competence. Initially only concludes she seems competent; after the first adventure, recognizes she is best at leadership and treats that as an obvious practical fact. Seraphine: She likely pulls him out of books to eat/sleep and cares for him physically/socially. Possible future romance years later around levels 12–15. Finn: Companion whose improvisation and social instincts contrast with Aldren's precision; Aldren may accidentally sabotage Finn's spin by supplying exact facts.

Visual dossier

Age
19
Height
Very tall; 6′6″–6′8″ proposed, not locked
Hair
Copper/ginger redhead
Build
Lanky, long-limbed proposed
Skin
Fair/freckled proposed
Clothing
Blue scholarly robes/coat
Glasses
Shown in group art; adjustable

Key visuals

Portrait
Additional artwork
Additional artwork

Equipment highlights

Recorded concept / status noted

Spellbook

Constant visual companion; exact contents remain unchosen.

12 class-progression spells by Wizard 4, plus two Divination Savant additions; choices required.

Recorded concept / status noted

Scholarly blue clothes

Young, tall, redheaded bookworm; glasses appear in group art.

No Mage Armor or armour automatically applied.

Character

Personality & inner life

Traits
Analytical, curious and genuinely competent; dry and distracted, not automatically shy or inept.
Flaws
His precise facts can puncture Finn’s social improvisation; attention often lives in a book.
Motivations
Give Kip information she can turn into good decisions; recognize leadership after it is earned.
Voice
Precise, concise, often distracted. Current key lines: - Pre-quest: “She seems competent.” - Post-quest / later established-leadership moment: “Of course. She's best at it.” The second line is intentionally reserved for later.
Relationships
Kip: Respects competence. Initially only concludes she seems competent; after the first adventure, recognizes she is best at leadership and treats that as an obvious practical fact. Seraphine: She likely pulls him out of books to eat/sleep and cares for him physically/socially. Possible future romance years later around levels 12–15. Finn: Companion whose improvisation and social instincts contrast with Aldren's precision; Aldren may accidentally sabotage Finn's spin by supplying exact facts.

Appearance & visual identity

Age
19
Height
Very tall; 6′6″–6′8″ proposed, not locked
Hair
Copper/ginger redhead
Build
Lanky, long-limbed proposed
Skin
Fair/freckled proposed
Clothing
Blue scholarly robes/coat
Glasses
Shown in group art; adjustable

Connections

Complete character details

IDENTITY

Name
Aldren
Species/lineage
Human, 2024 Player's Handbook
Age
19
Pronouns
he/him
Background
Sage
Class/Subclass
Diviner Wizard 4
Occupation
adventurer / scholar / arcane expert
Alignment
not established
World
not named
Current circumstances
Already traveling with Seraphine and Finn when they seek a defender at Kip's tavern.

PERSONALITY

  • Exceptionally intelligent, analytical, curious.
  • Book-focused and often distracted by study.
  • Competent in practical application, not merely academic trivia.
  • Dry/direct rather than charismatic.
  • Does not care about social hierarchy when a practical answer is obvious.
  • Will disagree with Kip if his information says she is wrong; respect is not blind obedience.
  • Comfortable providing expertise while letting someone better at leadership make the final call.

VOICE

Precise, concise, often distracted.
Current key lines:
- Pre-quest: “She seems competent.”
- Post-quest / later established-leadership moment: “Of course. She's best at it.”
The second line is intentionally reserved for later.

APPEARANCE

Established

- Human.
- 19 years old; should look visibly young.
- Very tall.
- Redhead; user likes the tall-redhead stereotype for him.
Proposed/current visual direction:
- lanky, long-limbed, not fully grown into his frame;
- copper/ginger messy hair;
- fair skin/freckles;
- scholarly blue robes/coat;
- book or spellbook almost always in hand;
- possibly glasses, as shown in generated party image.
Exact height: not locked; ~6'6"–6'8" was proposed.

SIGNATURE DETAILS

  • Book almost always open.
  • Tall redheaded wizard stereotype, but young and competent rather than old/aloof.
  • CHA 8, INT 18.
  • Divination as pattern recognition, preparation, prediction, and useful knowledge.

Build

Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB

Character build

Level 4 · campaign start

Diviner Wizard 4

2024 / 5.5e2024 species

Selected level 4 · Current quick-build; choices pending; HP conditional

Starting foundation

  • Human (2024)
  • Sage
  • 2024 Wizard; Diviner

Recorded features

  • Spellcasting; Ritual Adept; Arcane Recovery
  • Scholar (skill choice required)
  • Diviner: Divination Savant and Portent
  • Feat: Keen Mind
  • Portent: record two d20s after a long rest; replace a visible creature’s or own D20 Test before rolling, once per turn; each stored result used once.
  • Divination Savant adds two Divination Wizard spells of level 2 or lower at Wizard 3; choices remain open.
  • Scholar skill, Human skill/Origin feat, Keen Mind Lore Knowledge and Magic Initiate spells remain unchosen.

Training & abilities

Saving throws — calculated
  • STR -1
  • DEX +2
  • CON +2
  • INT +6 · proficient
  • WIS +3 · proficient
  • CHA -1
Confirmed background skills
  • Arcana +6 (background; no unconfirmed Expertise applied)
  • History +6 (background; no unconfirmed Expertise applied)
Skill selection record
  • Established: Arcana, History.
  • Proposed important skills: Investigation, Nature.
  • Additional Human skill and Keen Mind skill/expertise interaction remain choices.
Species / background choices
  • Rules-verified traits:
  • Resourceful: Heroic Inspiration after Long Rest.
  • Skillful: one skill proficiency of choice.
  • Versatile: one Origin feat of choice.
  • Human Skillful choice: not established.
  • Human Versatile Origin feat: choice required.
  • Ability-score options: Constitution, Intelligence, Wisdom.
  • Feat: Magic Initiate (Wizard).
  • Skills: Arcana, History.
  • Tool: Calligrapher's Supplies.
  • Magic Initiate cantrips/1st-level spell/casting ability: choice required.

Level progression

Current: level 4. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Wizard 1Planned

Wizard 1 features per 2024 rules

Magic Initiate (Wizard) from Sage; additional Human Origin feat choice required

2024 rules baseline
  • Spellcasting; Ritual Adept; Arcane Recovery
Official SRD reference ↗

spellbook/prepared choices required

Sage background increases applied

Equipment: spellbook; other equipment not established · Narrative: scholarly/bookworm background; exact training institution unknown · Open choices: Human Origin feat, Human skill, Magic Initiate spells, spellbook.
Wizard 2Planned

Wizard progression per 2024 rules

none

2024 rules baseline
  • Scholar (skill choice required)
Official SRD reference ↗

choices required

none

Equipment: not established · Narrative: not established · Open choices: spells.
Wizard 3Planned

Diviner subclass at current 2024 subclass level structure

none

2024 rules baseline
  • Diviner: Divination Savant and Portent
Official SRD reference ↗

choices required

none

Equipment: not established · Narrative: already or soon traveling with Seraphine/Finn; exact timing unknown · Open choices: spells.
Wizard 4Current

level-4 feat opportunity

Keen Mind, +1 INT

2024 rules baseline
  • Feat: Keen Mind
Official SRD reference ↗

choices required

INT 17->18

Equipment: not established · Narrative: arrives at Kip's tavern with Seraphine and Finn. · Open choices: Keen Mind Lore Knowledge selection; spellbook/prepared spells; Human choices.
Wizard 5Planned

normal Wizard 5 progression; 3rd-level spell access under 2024 rules

none

2024 rules baseline
  • Memorize Spell; 3rd-level spell slots
Official SRD reference ↗

choice required

none

Equipment: possible quest loot unresolved · Narrative: reached after first shared watchtower adventure. · Open choices: 3rd-level spell selections and all spellbook decisions.
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Development plan

  • Campaign start: arcane expert and researcher, not leader. First adventure: provides information that Kip can turn into decisions. Post-quest: openly accepts Kip as leader because she proved best at the role. Possible future romance with Seraphine years later. Mechanical progression beyond level 4 not fully planned.

Complete recorded mechanics

RULES EDITION

D&D 5.5e / 2024.
Species: 2024 Human.
Class: Wizard 4.
Subclass: Diviner.
Background: Sage.
Role: arcane expert / researcher / problem-solver.

STR 8 (-1)

DEX 14 (+2)
CON 14 (+2)
INT 18 (+4)
WIS 13 (+1)

CHA 8 (-1)

Construction

Base point buy 8 / 14 / 14 / 15 / 12 / 8.
Sage increases: INT +2 => 17; WIS +1 => 13.
Level-4 Keen Mind: +1 INT => 18.

Proficiency Bonus
+2.
HP
not established; conditional fixed-average level-4 HP 26.
AC
not established; armor/mage-defense assumptions should not be invented.
Initiative
+2 before other effects.
Speed
Human 30 ft.

SPECIES — 2024 HUMAN

Rules-verified traits

- Resourceful
Heroic Inspiration after Long Rest.
- Skillful
one skill proficiency of choice.
- Versatile
one Origin feat of choice.
Human Skillful choice
not established.
Human Versatile Origin feat
choice required.

BACKGROUND — SAGE

Ability-score options
Constitution, Intelligence, Wisdom.
Feat
Magic Initiate (Wizard).
Skills
Arcana, History.
Tool
Calligrapher's Supplies.
Magic Initiate cantrips/1st-level spell/casting ability
choice required.

CLASS / SUBCLASS

Wizard 4, Diviner.
Exact 2024 Wizard/Diviner feature text should be imported from owned PHB.

SPELLCASTING

Spellcasting ability: Intelligence 18 (+4).
PB +2.
Spell attack: +6.
Spell save DC: 14.
Spellbook contents: not established.
Prepared spells: not established.

FEATS

Background: Magic Initiate (Wizard).
Human: additional Origin feat — choice required.
Level 4: Keen Mind, +1 INT.
Keen Mind prerequisite satisfied by pre-feat INT 17.
Keen Mind Lore Knowledge skill choice: not established.

SKILLS

Established: Arcana, History.
Proposed important skills: Investigation, Nature.
Additional Human skill and Keen Mind skill/expertise interaction remain choices.

EQUIPMENT

Spellbook is conceptually/visually core.
Exact arcane focus/component pouch, weapon, pack, currency, and Sage package choice: not established.

TACTICS

  • Identify magical/arcane threats.
  • Supply research and divination information.
  • Use Wizard control/damage/utility while remaining behind Kip's frontline.
  • Coordinate with Kip by giving precise information rather than trying to command the party.

MECHANICAL COMPROMISES

  • CHA 8 is intentional.
  • Full combat assessment cannot be made until spellbook/prepared spells and defenses are selected.

Advancement details & alternatives

LEVELS 6–11

Status: unresolved.
Straight Wizard progression assumed provisionally; no exact feats/spells planned.

LEVELS 12–15

Status: planned only as approximate story-era marker.
Possible Seraphine/Aldren romance develops years later; no exact mechanical or narrative event fixed.

LEVELS 16–20

Status: unresolved.
Campaign may reach 20; no endgame spell/feat/Epic Boon plan established.

ALTERNATIVE ADVANCEMENT

No multiclass route established.

Combat

Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB

Combat reference

Armour class—
Hit points26 if fixed
Hit dice4d6
Initiative+2
Speed30 ft.
Spell attack+6
Spell save DC14

Attacks, features & defenses

  • Spellcasting; Ritual Adept; Arcane Recovery
  • Scholar (skill choice required)
  • Diviner: Divination Savant and Portent
  • Feat: Keen Mind
  • Portent: record two d20s after a long rest; replace a visible creature’s or own D20 Test before rolling, once per turn; each stored result used once.
  • Divination Savant adds two Divination Wizard spells of level 2 or lower at Wizard 3; choices remain open.
  • Scholar skill, Human skill/Origin feat, Keen Mind Lore Knowledge and Magic Initiate spells remain unchosen.

Resources & reactions

  • Spell slots at Wizard 4: four 1st-level and three 2nd-level.
  • Seven chosen prepared Wizard spells and four class cantrips; selections unchosen.
  • Arcane Recovery: recover up to two slot levels after a short rest, once per long rest.
  • Human Resourceful: Heroic Inspiration after a long rest.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

PortentClass feature · Feature · Granted at Wizard 3

Portent: record two d20s after a long rest; replace a visible creature’s or own D20 Test before rolling, once per turn; each stored result used once.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Divination SavantClass feature · Feature · Granted; spell choices pending

Divination Savant adds two Divination Wizard spells of level 2 or lower at Wizard 3; choices remain open.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded

Complete recorded mechanics

RULES EDITION

D&D 5.5e / 2024.
Species: 2024 Human.
Class: Wizard 4.
Subclass: Diviner.
Background: Sage.
Role: arcane expert / researcher / problem-solver.

STR 8 (-1)

DEX 14 (+2)
CON 14 (+2)
INT 18 (+4)
WIS 13 (+1)

CHA 8 (-1)

Construction

Base point buy 8 / 14 / 14 / 15 / 12 / 8.
Sage increases: INT +2 => 17; WIS +1 => 13.
Level-4 Keen Mind: +1 INT => 18.

Proficiency Bonus
+2.
HP
not established; conditional fixed-average level-4 HP 26.
AC
not established; armor/mage-defense assumptions should not be invented.
Initiative
+2 before other effects.
Speed
Human 30 ft.

SPECIES — 2024 HUMAN

Rules-verified traits

- Resourceful
Heroic Inspiration after Long Rest.
- Skillful
one skill proficiency of choice.
- Versatile
one Origin feat of choice.
Human Skillful choice
not established.
Human Versatile Origin feat
choice required.

BACKGROUND — SAGE

Ability-score options
Constitution, Intelligence, Wisdom.
Feat
Magic Initiate (Wizard).
Skills
Arcana, History.
Tool
Calligrapher's Supplies.
Magic Initiate cantrips/1st-level spell/casting ability
choice required.

CLASS / SUBCLASS

Wizard 4, Diviner.
Exact 2024 Wizard/Diviner feature text should be imported from owned PHB.

SPELLCASTING

Spellcasting ability: Intelligence 18 (+4).
PB +2.
Spell attack: +6.
Spell save DC: 14.
Spellbook contents: not established.
Prepared spells: not established.

FEATS

Background: Magic Initiate (Wizard).
Human: additional Origin feat — choice required.
Level 4: Keen Mind, +1 INT.
Keen Mind prerequisite satisfied by pre-feat INT 17.
Keen Mind Lore Knowledge skill choice: not established.

SKILLS

Established: Arcana, History.
Proposed important skills: Investigation, Nature.
Additional Human skill and Keen Mind skill/expertise interaction remain choices.

EQUIPMENT

Spellbook is conceptually/visually core.
Exact arcane focus/component pouch, weapon, pack, currency, and Sage package choice: not established.

TACTICS

  • Identify magical/arcane threats.
  • Supply research and divination information.
  • Use Wizard control/damage/utility while remaining behind Kip's frontline.
  • Coordinate with Kip by giving precise information rather than trying to command the party.

MECHANICAL COMPROMISES

  • CHA 8 is intentional.
  • Full combat assessment cannot be made until spellbook/prepared spells and defenses are selected.

Story

Stories & continuity

Descriptive story label, not a canonical title. Current draft and planned material are separated.

Watchtower First Adventure →

Read the complete recruitment scene. The watchtower quest and post-quest leadership payoff remain plans, not written chapters.

History, relationships & development

HISTORY

  • Sage background selected.
  • Formative book/lore study is implied by background and concept.
  • Already traveling with Seraphine and Finn before meeting Kip.
  • Exact academy, mentor, family, and reason for traveling are not established.
  • Participates in accepting/pursuing the watchtower commission.

RELATIONSHIPS

Kip
Respects competence. Initially only concludes she seems competent; after the first adventure, recognizes she is best at leadership and treats that as an obvious practical fact.
Seraphine
She likely pulls him out of books to eat/sleep and cares for him physically/socially. Possible future romance years later around levels 12–15.
Finn
Companion whose improvisation and social instincts contrast with Aldren's precision; Aldren may accidentally sabotage Finn's spin by supplying exact facts.

DEVELOPMENT

Campaign start: arcane expert and researcher, not leader.
First adventure: provides information that Kip can turn into decisions.
Post-quest: openly accepts Kip as leader because she proved best at the role.
Possible future romance with Seraphine years later.
Mechanical progression beyond level 4 not fully planned.

Continuities & appearances

ALDREN — STORY CONNECTIONS

CONTINUITY
Kip Party Continuity
Role
arcane expert, Diviner, researcher, “competent book-worm.”
Build at campaign start
Human Diviner Wizard 4, Sage, INT 18, CHA 8.

PRE-KIP TRAVEL

Already traveling with Seraphine and Finn. Exact origin, school, and first meeting with them are not established.

FIRST PARTY MEETING

Aldren is very tall, young, redheaded, and book-focused. His correct pre-quest judgment of Kip is deliberately modest: “She seems competent.” He has not yet seen enough to call her the best leader.

WATCHTOWER FIRST ADVENTURE

Intended role
identify magical/arcane facts, provide accurate information, and let Kip convert that information into practical decisions. Exact encounters remain planned.

POST-QUEST RULER MEETING

After Kip has actually demonstrated leadership through the mission, Aldren can respond to surprise about her role with: “Of course. She's best at it.” This line is a planned payoff and should not be used earlier.

FUTURE

Possible Seraphine/Aldren romance around levels 12–15, years later; not current canon.

Equipment

Equipment & possessions

Recorded concept / status noted

Spellbook

Constant visual companion; exact contents remain unchosen.

12 class-progression spells by Wizard 4, plus two Divination Savant additions; choices required.

Recorded concept / status noted

Scholarly blue clothes

Young, tall, redheaded bookworm; glasses appear in group art.

No Mage Armor or armour automatically applied.

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

PortentClass feature · Feature · Granted at Wizard 3

Portent: record two d20s after a long rest; replace a visible creature’s or own D20 Test before rolling, once per turn; each stored result used once.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Divination SavantClass feature · Feature · Granted; spell choices pending

Divination Savant adds two Divination Wizard spells of level 2 or lower at Wizard 3; choices remain open.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded

Notes

Import rules review · 2026-10-02: 2024 classes · 2024 origins · 2024 feats · 2024 equipment · 2024 Battle Master — licensed PHB · 2024 Circle of the Stars — licensed PHB · 2024 Diviner — licensed PHB

Notes & inconsistencies

Campaign-scale stakes

Not recorded

Open the library continuity ledger · Open remaining library questions

Latest decisions & source hierarchy

14. ALDREN HEIGHT

Status: “very tall” established; exact height unresolved.
- 6'6"–6'8" and specifically ~6'7" were proposed, not explicitly locked.
Question: Set exact height only if needed.

15. HUMAN EXTRA ORIGIN FEAT FOR ALDREN

Status: choice required.
- 2024 Human grants an additional Origin feat.
- No final selection was made.

16. WATCHTOWER BOSS / DUNGEON CONTENT

Status: proposed, not established.
Assistant proposed:
- local ruler name “Lady Merrow”;
- abandoned old border watchtower;
- grave robbers disturbed a sealed military burial site;
- a Wight as an old watch captain, with lesser undead;
- one missing road warden still alive;
- extraction/rescue priority;
- boss confrontation in an old gate chamber;
- Bag of Holding as possible group loot.
User established only the broader structure: level-4 quest, boss + loot, commissioned by local ruler, reward meeting afterward, leadership established through action, substantial enough to reach level 5.
Question: Accept, revise, or replace the Wight/undead version.

17. INTRODUCTION SCENE NPC NAMES

Status: draft details, not explicitly named by user.
- “Harl” for the large lumberman appears only in assistant-written draft prose.
- Keeper, tavern, local region remain unnamed.
Question: Keep Harl or leave the lumberman unnamed until later?

18. FUTURE ROMANCES

Status: proposed/planned possibility, not current canon.
- Kip + Finn.
- Seraphine + Aldren.
- Development suggested around levels 12–15, years into the campaign, with Kip clearly adult.
Question: These can remain possible-story branches until deliberately chosen.

Quick-build confirmation

Campaign start is level 4. The exported quick-build numbers are retained; the package asks whether all feat/ASI choices are fully locked. Armour, HP method and other unchosen options remain open. Base arrays each cost 27 point-buy points; recorded backgrounds/feat allocations are preserved pending final source-perfect check.

Rules review scope

Core class timing, level-4 resources, saves, spell counts and ordinary spear profile were checked on 2 October 2026. Published 2024 subclass summaries add automatic grants, not unchosen options. MotM species details and full background/general-feat entries still require final checks; this is not a certification of complete playable builds.

All story decisions & inconsistencies →