Vivienne Graves

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

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Species
Human / optionally Reborn
Class
Wizard · School of Necromancy
Level
1
Background
Not recorded
Alignment
Not recorded
Campaign
Primary Vivienne continuity

Overview

Character overview

A necromancer who sincerely believes she is a physician. She studies bodies and souls so thoroughly that death becomes an interruption in treatment.

Personality

Traits
Kind, patient, optimistic, curious, warm. Apologises for painful surgery, thanks skeletons, mourns deaths, celebrates returns, remembers birthdays. Blind spot: she cannot understand why an undead body matters more than the person inhabiting it.
Ideals
Not recorded
Bonds
Party — patients, friends, eventual Soul Archive partners. Found Friends — named assistants repaired and mourned. Reconstructed companions — identity remains continuous while bodies may adopt chosen improvements.
Flaws
Not recorded
Mannerisms
Not recorded
Fears
Not recorded
Motivations
Not recorded
Goals
Field medic → battlefield surgeon → soul physician → keeper of souls; the Soul Archive makes survival a party covenant.
Relationships
Party — patients, friends, eventual Soul Archive partners. Found Friends — named assistants repaired and mourned. Reconstructed companions — identity remains continuous while bodies may adopt chosen improvements.
Voice
Kind, optimistic, and completely sincere. ‘If the house falls down… we can build another.’

Visual dossier

Visual identity
Ivory physician’s coat, silver spectacles, doctor’s satchel, clean bandages, anatomy notes, and excellent tea.
Height
Not recorded
Build
Not recorded
Hair
Not recorded
Eyes
Not recorded
Skin
Not recorded
Age
Not recorded
Clothing & armour
Doctor’s satchel, anatomical notebook, surgical tools, preserved specimens, labelled bone fragments, clean bandages, gloves, excellent tea set.

Key visuals

Portrait
Additional artwork

Equipment highlights

Equipment

Possession record 1

Doctor’s satchel, anatomical notebook, surgical tools, preserved specimens, labelled bone fragments, clean bandages, gloves, excellent tea set.

Not recorded

Character

Personality & inner life

Traits
Kind, patient, optimistic, curious, warm. Apologises for painful surgery, thanks skeletons, mourns deaths, celebrates returns, remembers birthdays. Blind spot: she cannot understand why an undead body matters more than the person inhabiting it.
Ideals
Not recorded
Bonds
Party — patients, friends, eventual Soul Archive partners. Found Friends — named assistants repaired and mourned. Reconstructed companions — identity remains continuous while bodies may adopt chosen improvements.
Flaws
Not recorded
Mannerisms
Not recorded
Fears
Not recorded
Motivations
Not recorded
Goals
Field medic → battlefield surgeon → soul physician → keeper of souls; the Soul Archive makes survival a party covenant.
Relationships
Party — patients, friends, eventual Soul Archive partners. Found Friends — named assistants repaired and mourned. Reconstructed companions — identity remains continuous while bodies may adopt chosen improvements.
Voice
Kind, optimistic, and completely sincere. ‘If the house falls down… we can build another.’

Appearance & visual identity

Visual identity
Ivory physician’s coat, silver spectacles, doctor’s satchel, clean bandages, anatomy notes, and excellent tea.
Height
Not recorded
Build
Not recorded
Hair
Not recorded
Eyes
Not recorded
Skin
Not recorded
Age
Not recorded
Clothing & armour
Doctor’s satchel, anatomical notebook, surgical tools, preserved specimens, labelled bone fragments, clean bandages, gloves, excellent tea set.

Connections

Build

Character build

Level 1 → campaign build

Wizard · School of Necromancy

5.5e / 2024

Selected level 1 · Recorded profile

Starting foundation

  • Human or optional Reborn Wizard 1
  • Necromancy school planned
  • Intelligence is primary

Recorded features

  • Battlefield control and recovery
  • Medicine presented through necromancy
  • Soul Archive as the mature signature
  • Exact array and spell loadout need confirmation

Human, optionally Reborn after a self-experiment; Sage reflavoured as Physician/Anatomist; Wizard, School of Necromancy.

Intelligence highest, Constitution high, Wisdom good, Dexterity and Charisma moderate, Strength low.

Cantrips: Chill Touch, Mage Hand, Spare the Dying, Toll the Dead. Early spells: Find Familiar, Shield, False Life, Detect Magic, Feather Fall, Gentle Repose, Ray of Sickness.

Controller, utility wizard, battlefield support, emergency recovery. Undead provide logistics and assistance rather than an anonymous horde.

Training & abilities

Structured training details have not yet been recorded. Available mechanics are preserved above.

Level progression

Current: level 1. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Wizard · School of NecromancyCurrentNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes

Development plan

  • Levels 1–4: Field Medic.
  • Levels 5–10: Battlefield Surgeon and logistical undead.
  • Levels 11–16: Soul Physician, reconstruction, and soul anchors.
  • Levels 17–20: Keeper of Souls.
  • Campaign goal: a consensual Soul Archive anchoring Vivienne through companions and letting her follow their soul-threads in return.

Combat

Combat reference

Armour class—
Hit points—
Hit dice—
Initiative—
Speed—
Spell attack—
Spell save DC—

Attacks, features & defenses

  • Battlefield control and recovery
  • Medicine presented through necromancy
  • Soul Archive as the mature signature
  • Exact array and spell loadout need confirmation

Resources & reactions

Not recorded

Human, optionally Reborn after a self-experiment; Sage reflavoured as Physician/Anatomist; Wizard, School of Necromancy.

Intelligence highest, Constitution high, Wisdom good, Dexterity and Charisma moderate, Strength low.

Cantrips: Chill Touch, Mage Hand, Spare the Dying, Toll the Dead. Early spells: Find Familiar, Shield, False Life, Detect Magic, Feather Fall, Gentle Repose, Ray of Sickness.

Controller, utility wizard, battlefield support, emergency recovery. Undead provide logistics and assistance rather than an anonymous horde.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Story

Character story

A necromancer who sincerely believes she is a physician. She studies bodies and souls so thoroughly that death becomes an interruption in treatment.

Voice & motivation

Kind, optimistic, and completely sincere. ‘If the house falls down… we can build another.’

Kind, patient, optimistic, curious, warm. Apologises for painful surgery, thanks skeletons, mourns deaths, celebrates returns, remembers birthdays.

Blind spot: she cannot understand why an undead body matters more than the person inhabiting it.

Development

Field medic → battlefield surgeon → soul physician → keeper of souls; the Soul Archive makes survival a party covenant.

Levels 1–4: Field Medic.

Levels 5–10: Battlefield Surgeon and logistical undead.

Levels 11–16: Soul Physician, reconstruction, and soul anchors.

Levels 17–20: Keeper of Souls.

Campaign goal: a consensual Soul Archive anchoring Vivienne through companions and letting her follow their soul-threads in return.

Relationships

Party — patients, friends, eventual Soul Archive partners.

Found Friends — named assistants repaired and mourned.

Reconstructed companions — identity remains continuous while bodies may adopt chosen improvements.

Stories & separate continuities

Primary Vivienne continuity

Campaign-scale build arc; named campaign story not yet documented.

A separate full narrative has not been recorded for this continuity.

Equipment

Equipment & possessions

Equipment

Possession record 1

Doctor’s satchel, anatomical notebook, surgical tools, preserved specimens, labelled bone fragments, clean bandages, gloves, excellent tea set.

Not recorded

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Notes

Notes & inconsistencies

Not recorded

Campaign-scale stakes

Not recorded

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