Equipment
Possession record 1
Practical clan clothing of leather, woven fibre, feathers, carved bone, and polished stone.
Not recordedGenerated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.
← Character libraryFront line and cultural myth
“Joyful, mythic, and grounded in reciprocal responsibility.”
A newly adult hunter of the Rainbow Clans, raised to understand life as a Hunt: not conquest, but the living cycle joining predator, prey, forest, river, and sky.
Her First Hunt carries her beyond the jungle and into an adventuring party she interprets as another hunting pack.
Equipment
Practical clan clothing of leather, woven fibre, feathers, carved bone, and polished stone.
Not recordedEquipment
Paired oversized obsidian raptor-talons mounted to leather handguards.
Not recordedLevel 1
Selected level 1 · Recorded profile
Level 1 Barbarian with Outlander background; Path of the Wild Heart planned. Her dragonborn ancestry is reflavoured as a feathered raptor-humanoid lineage.
The Hunt is her Rage presentation. Speech stops, her tail rises for balance, attention narrows, and every movement becomes efficient.
She attacks with paired obsidian claw weapons and Strength-driven full-body slashes. Exact numeric ability scores, AC, HP, breath weapon, and rules edition are not supplied.
At level 3, Wild Heart aspects become clan hunting disciplines: Wolf becomes Raptor, Bear becomes Tyrant, Eagle becomes Sky Hunter, and Elk becomes Long Runner.
Structured training details have not yet been recorded. Available mechanics are preserved above.
Current: level 1. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.
| Level | Classes & status | Features / feats / ASI | Spells & stat changes | Build notes |
|---|---|---|---|---|
| Barbarian 1 · Path of the Wild Heart plannedCurrent | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes | |
| Not recordedUnspecified | No specific selection documented for this level | No specific selection documented for this level | No additional notes |
Level 1 Barbarian with Outlander background; Path of the Wild Heart planned. Her dragonborn ancestry is reflavoured as a feathered raptor-humanoid lineage.
The Hunt is her Rage presentation. Speech stops, her tail rises for balance, attention narrows, and every movement becomes efficient.
She attacks with paired obsidian claw weapons and Strength-driven full-body slashes. Exact numeric ability scores, AC, HP, breath weapon, and rules edition are not supplied.
At level 3, Wild Heart aspects become clan hunting disciplines: Wolf becomes Raptor, Bear becomes Tyrant, Eagle becomes Sky Hunter, and Elk becomes Long Runner.
Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.
Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
A newly adult hunter of the Rainbow Clans, raised to understand life as a Hunt: not conquest, but the living cycle joining predator, prey, forest, river, and sky.
Her First Hunt carries her beyond the jungle and into an adventuring party she interprets as another hunting pack.
Joyful, mythic, and grounded in reciprocal responsibility.
Joyful, curious, physically expressive, and almost impossible to discourage. Rain, cities, books, armour, snow, birds, cats, and unfamiliar food all fascinate her.
She has little civilised sense of personal space, sleeps curled like an animal, sniffs unfamiliar food, maintains intense eye contact, and chirps, clicks, or growls without noticing.
Once someone is accepted into her pack, loyalty is immediate and fierce.
The seven laws—change, measure, reciprocity, plurality, struggle, renewal, learning—give the Wild Heart path its moral grammar.
Levels 1–2: the young hunter assumes observation, movement, and instinct can solve every problem.
Level 3: Path of the Wild Heart reframed through clan Hunting Aspects.
Mid levels: travel through desert, mountain, sea, and storm awakens the full rainbow hidden in her scales.
Late campaign: the trail of her First Hunt reaches the colossal feathered First Hunter, who teaches that strength exists to preserve balance rather than dominate.
The Prism Law gives the mature arc seven principles: change, measure, reciprocity, plurality, struggle, renewal, and learning.
Rainbow Clans — cultural home, teachers of responsible hunting, and the people to whom she must eventually return.
Adventuring party — immediately interpreted as a hunting pack.
First Hunter — ancient feathered dragon and teacher of balance.
Prismatic dragon of the storm songs — revelation of the Prism Law; whether this is the First Hunter in another presentation remains unresolved.
Build, songs, and cultural lore; named campaign story not yet documented.
A separate full narrative has not been recorded for this continuity.
Open an image to view the complete composition.
Equipment
Practical clan clothing of leather, woven fibre, feathers, carved bone, and polished stone.
Not recordedEquipment
Paired oversized obsidian raptor-talons mounted to leather handguards.
Not recordedDescriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
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