Recorded possession
Field notebooks & source trail
Indexed, dated, cross-referenced records, samples and provenance; older volumes are stored with trusted contacts.
See complete recorded mechanics for limitations.Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.
← Character libraryThe independent researcher
“You just gotta see what I found!”
Proposed academy-return dialogue; no prose scene written
Established biography and a flexible story plan, including an introductory Chapter 1 brief. No finished prose chapters. Levels follow earned experience; 42 chapters is not a fixed structure.
Artwork depicts the marked, level-10 field-researcher era independently of the selected build level.
A cheerful Harengon scholar follows a suppressed question beyond her academy and emerges permanently half black, half white. Her thoughts wander; her records do not. Eldritch magic becomes a research method—not a corruption story.
Recorded possession
Indexed, dated, cross-referenced records, samples and provenance; older volumes are stored with trusted contacts.
See complete recorded mechanics for limitations.Recorded possession
Small, durable, pocketable instrument; not the stringed instrument in the alternate sheet.
See complete recorded mechanics for limitations.Recorded possession
Organized expedition kit, selected notebooks and samples.
See complete recorded mechanics for limitations.Recorded possession
Background tool training; exact inventory quantities unknown.
See complete recorded mechanics for limitations.Recorded possession
A practical tool, not her principal combat identity.
See complete recorded mechanics for limitations.Elia is a cheerful, highly organized, socially gifted Harengon scholar whose curiosity leads her from a Bardic academy into forbidden research. A ritual/source marks her body exactly half black/half white and sets her on a lifelong research question. Her Bard levels represent broad scholarship, communication, institutions, collaboration, and learning about everything else; her Warlock levels represent deepening study of the specific alien phenomenon that marked her. The intended endpoint is literally half Bard / half Warlock: Bard 10 / Warlock 10.
The defining contrast is that Elia looks ominously marked and studies disturbing mind/eldritch magic, but is herself bright, exuberant, delighted by learning, and not brooding. She is not divided into a good half and evil half. The split is not a corruption meter. She is one person.
Speech pattern: Social, conversational, academically articulate without being stiff; capable of enthusiastic tangents; more interested than dramatic.
Characteristic expressions / established or proposed quotations:
- "Oh." — established proposed reaction to discovering her transformed reflection the morning after the ritual.
- "This is really interesting." — recurring attitude/example, not yet written as canonical scene dialogue.
- "Anyway, it’s really interesting." — representative lecture-tangent line; proposed example.
- "You just gotta see what I found!" — proposed line when unexpectedly returning to the old academy via Teleportation Circle.
- "Huh." — established intended reaction to the final revelation that the ritual/puzzle worked as intended.
- "Alright, Mr. Devil. Shall we get this interview started?" — established epilogue concept line, not yet written in prose.
- "I still have Misty Step." — representative safety-plan joke/example, not written scene dialogue.
General: Human-looking bunny-girl Harengon; humanoid woman with rabbit ears, fluffy button tail, and bunny physiology/movement.
Pre-mark appearance: All-black hair/ears is established in concept; exact pre-mark skin/eye details beyond the later split are not fully specified.
Post-mark split:
- One side: black hair, black rabbit ear, paler/normal skin, warm amber/gold eye.
- Other side: white hair, white rabbit ear, darker skin, red eye.
- Tail: ordinary fluffy Harengon button tail, split half black/half white.
- Split is permanent and represents the mark; it is not a corruption tracker or changing class-percentage indicator.
Height: Not established.
Body type: Not established in text beyond youthful/physically buoyant; images depict a slim young woman, but this is visual-source observation, not locked text.
Scars: None established.
Clothing: By level 10, practical field-research clothing, used expedition gear, practical boots, research satchel, notebooks, harmonica, and utilitarian dagger. No conventional armour; Armor of Shadows provides magical protection. Definitive visual intent: youthful/approachable, delightful normally, serious when needed.
Colour palette: Strong black/white split; practical earth/dark fieldwear with warm burgundy/maroon accents appears in accessible images, but exact wardrobe colours are not explicitly locked in text.
Movement: Constant rabbit physiology; slight bounce, bounding run, expressive ears, abrupt stillness when alerted. Even older/high-level Elia remains buoyant rather than solemn/imposing.
Alternate outfits/forms: None established.
Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.
Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.
Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.
Current campaign level not established
Selected level 1 · Recorded starting baseline · not the current campaign level; modifiers calculated from supplied scores
Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.
| Level | Classes & status | Features / feats / ASI | Spells & stat changes | Build notes |
|---|---|---|---|---|
| B1Recorded | Bard starting class. 2024 rules baseline
| Cantrips: Dancing Lights, Friends. · Bard preparations: Comprehend Languages, Identify, Cure Wounds, Charm Person. · Background Magic Initiate (Cleric): Guidance, Thaumaturgy, Inflict Wounds. | Story era: Academy Elia, before the forbidden question disrupts her life. · Narrative: Promising junior researcher/TA, happy in academic life, history/religion focus, highly organized and social. | |
| B2Planned snapshot | Expertise: Arcana, Investigation. 2024 rules baseline
| Healing Word. | Narrative: Deeper academic competence; legitimate research and early discrepancies can begin to accumulate, but story chapter 1 should remain purely introductory. | |
| B2/W1Planned snapshot | 2024 rules baseline
| Eldritch Blast, Mage Hand. · Bane, Armor of Agathys. | Narrative: Follows dismissal and the ritual/mark event. Warlock ability is not a bargain scene; it is Elia studying/reproducing what happened. | |
| B2/W2Planned snapshot | Invocations: Armor of Shadows, Repelling Blast, Eldritch Mind. 2024 rules baseline
| Hex. | Narrative: First sustained attempts to understand the alien mechanics of the mark/source. | |
| B3/W2Planned snapshot | College of Lore. · Source conflict: Persuasion/Religion expertise is not granted by Lore 3. 2024 rules baseline
| Aid. | Narrative: Early field research/adventuring teaches her to keep others functional and apply her academic skills outside the academy. | |
| B4/W2Planned snapshot | Spell Sniper; CHA 17 -> 18. 2024 rules baseline
| Vicious Mockery. · Lesser Restoration. Spell Sniper; CHA 17 -> 18. | Narrative: Range, positioning, and practical expedition hazards become real concerns. | |
| B4/W3Planned snapshot | Great Old One patron mechanics. 2024 rules baseline
| Misty Step. · GOO spells begin: Dissonant Whispers, Tasha's Hideous Laughter, Detect Thoughts, Phantasmal Force. | Narrative: Elia recognizes a coherent mind/alien pattern rather than isolated magical side effects. Misty Step follows practical need to stop standing next to dangerous discoveries. | |
| B5/W3Planned snapshot | Bardic Inspiration d8 and Font of Inspiration — core grants verified. 2024 rules baseline
| Leomund's Tiny Hut. · Speak with Plants. This fills the previously missed extra Bard 5 preparation; no replacement is used. · Major Image: considered for this missing slot but explicitly dropped as less central. | Narrative: Early independent-field-research era. Tiny Hut = safe shelter. Speak with Plants = anti-getting-lost / environmental-source technique for old roads, overgrown ruins, changed landscapes. This is the first clear step toward later Commune with Nature. | |
| B5/W4Planned snapshot | ASI: CHA 18 -> 20. 2024 rules baseline
| Mind Sliver. · Suggestion. ASI: CHA 18 -> 20. | Narrative: Research into the mark increasingly reveals direct mental influence. | |
| B5/W5Planned snapshot | Agonizing Blast. · Pact of the Tome. 2024 rules baseline
| Remove Curse. · Tome cantrips: Message, Mending, Spare the Dying. · Tome rituals: Detect Magic, Ceremony. | Narrative: First literal 5/5 half-and-half class milestone; definitive experienced-but-delightful field-researcher visual belongs here. Elia now has a coherent personal research tradition around the phenomenon. | |
| B6/W5Planned snapshot | 2024 rules baseline
| Mass Healing Word. · Lore Magical Discoveries: Revivify, Phantom Steed. | Narrative: Broader perspective and team/expedition maturity. Phantom Steed solves travel logistics; Revivify represents learning the cost of fieldwork with others. | |
| B6/W6Planned snapshot | Clairvoyant Combatant. 2024 rules baseline
| Fear. | Narrative: Direct/instinctive psychic influence; Fear is framed as exposing a target to just enough of "it" to trigger RUN, not Elia personally becoming frightening. | |
| B6/W7Planned snapshot | Pact slots reach 4th level. · Invocation: Gaze of Two Minds. 2024 rules baseline
| GOO: Confusion, Summon Aberration. · Charm Monster. | Narrative: Major research-method breakthrough. Elia can observe/cast through another creature's position under the discussed rules and use aberrant spirits as forward scouts/bodyguards. | |
| B6/W8Planned snapshot | Resilient (Con); CON 12 -> 13; Constitution save proficiency. 2024 rules baseline
| Banishment. Resilient (Con); CON 12 -> 13; Constitution save proficiency. | Narrative: Independent survival and concentration discipline after dangerous field methods prove fragile. | |
| B7/W8Planned snapshot | Countercharm. 2024 rules baseline
| Freedom of Movement. | Narrative: Years of field hazards broaden practical Bardic expertise. | |
| B8/W8Planned snapshot | Perception proficiency + Expertise as established in conversation. Observant; WIS 10 -> 11. 2024 rules baseline
| Dimension Door. Observant; WIS 10 -> 11. | Narrative: Veteran solo/independent researcher. She is now much better at noticing trouble before entering it; Dimension Door remains the emergency extraction solution. This level intentionally stays in the solo-travel era. | |
| B9/W8Planned snapshot | Expertise: Insight, Survival. · Known circle sequences: old academy (copied illicitly years earlier in notebook margin) and newer institution; exact names unresolved. 2024 rules baseline
| Teleportation Circle. · Legend Lore. · Bard replacement: Charm Person -> Rary's Telepathic Bond. | Narrative: Mature connected researcher. Insight = more accurate evaluation of people/institutions without becoming cynical. Survival = years of field navigation, fewer wrong turns. Teleportation Circle = institutional network. Legend Lore = broad research leads. Telepathic Bond = willing collaboration replacing early magical manipulation. | |
| B10/W8Planned snapshot | Magical Secrets expansion. · Bardic Inspiration d10 — verified at Bard 10. 2024 rules baseline
| Prestidigitation as final Bard cantrip; deliberately mundane because she was preoccupied. · New preparation: Commune with Nature. · Replacement: Aid -> Commune. | Narrative: Elia expands the very definition of a source. Speak with Plants has matured into consulting the landscape; divine knowledge is another interview channel. This is not a religious conversion or nature identity. | |
| B10/W9Planned snapshot | Pact slots become 5th level. · Contact Patron. · Invocation: Visions of Distant Realms (Arcane Eye at will). 2024 rules baseline
| GOO: Modify Memory, Telekinesis. · New Warlock spell: Dream. · Rules-verified: Contact Other Plane always prepared through Contact Patron. | Narrative: After becoming a fully mature broad researcher, Elia deliberately returns to the original GOO problem for a final sustained investigation. Dream and Arcane Eye improve existing research/communication methods. Contact Patron finally allows direct questions to the source. Five questions are nowhere near enough for Elia. · "Why?" -> "To tempt the right mind." · "Why me?" -> "You have the right kind of mind." · "What do you want?" -> "Knowledge." · These are concept examples, not written canonical scene dialogue. | |
| B10/W10Planned snapshot | Thought Shield. 2024 rules baseline
| Minor Illusion. · Eldritch Hex; Hex becomes always prepared and modifies saves as discussed. · Source conflict: Contact Other Plane is already always prepared from Warlock 9; ordinary preparation choice requires reconciliation. | Narrative: Culmination/revelation. Elia understands that the ritual did not malfunction; the puzzle/mark was intentionally structured to cultivate the researcher she became. It did not need to puppet her; it understood what question would hold her attention. Ultimate GOO motive remains incomprehensible. Her own life/relationships remain genuinely hers. Intended reaction: "Huh." The central project is complete; the notebook is not. |
STR 8
DEX 14
CON 12
INT 14
WIS 10
CHA 17
STR 8
DEX 14
CON 13
INT 14
WIS 11
CHA 20
Starting Bard gives Dexterity and Charisma save proficiency.
Multiclass Warlock adds no saving throw proficiency.
Resilient (Con) at Warlock 8 gives Constitution save proficiency.
Recorded high-level concentration note: at character level 17 with PB +6 and CON 13, Constitution save was discussed as +7; Eldritch Mind gives advantage on Constitution saves to maintain concentration. Preserve as recorded; verify exact official wording.
Background skills: History, Religion.
Bard skills: Arcana, Investigation, Persuasion.
Expertise:
- Bard 2: Arcana, Investigation.
- Lore Bard 3: Persuasion, Religion.
- Bard 8 via Observant discussion: Perception proficiency + Expertise.
- Bard 9: Insight, Survival Expertise.
History remains proficient, not Expert.
Custom 2024 Academy Researcher
Ability bonuses: +2 INT, +1 CHA
Skills: History, Religion
Tool: Calligrapher’s Supplies
Origin Feat: Magic Initiate (Cleric), casting ability Charisma
Magic Initiate spells:
- Guidance
- Thaumaturgy
- Inflict Wounds
Inflict Wounds is intentionally retained for sentimental/character reasons even when mechanically outdated.
Harengon, with 2024 compatibility treatment for older species.
Mechanically relevant species features were not fully transcribed in this conversation. Rabbit Hop and Harengon movement/initiative identity are part of the concept. Exact official features should be checked from the source rules.
FEATS / ASIs
- Magic Initiate (Cleric) — origin feat from background.
- Spell Sniper at Bard 4; CHA +1 to 18. Exact 2024 benefits beyond the recorded choice not fully transcribed.
- ASI at Warlock 4; CHA +2 to 20.
- Resilient (Con) at Warlock 8; CON +1 to 13 and Constitution save proficiency.
- Observant at Bard 8; WIS +1 to 11, Perception proficiency/Expertise as discussed. Exact 2024 wording should be verified.
1. Armor of Shadows
2. Repelling Blast (Eldritch Blast)
3. Eldritch Mind
4. Agonizing Blast (Eldritch Blast)
5. Pact of the Tome
6. Gaze of Two Minds
7. Visions of Distant Realms (Arcane Eye at will)
No new invocation at Warlock 10 in the recorded plan.
Primary spellcasting ability for Bard, Warlock, and Magic Initiate (Cleric): Charisma.
Final CHA: 20.
Spell attack bonus: Not explicitly recorded as a final number; do not infer here.
Spell save DC: Not explicitly recorded as a final number; do not infer here.
- 4 x 1st
- 3 x 2nd
- 3 x 3rd
- 3 x 4th
- 2 x 5th
Warlock Pact Magic at Warlock 10:
- 2 x 5th-level Pact slots, recovering on Short or Long Rest.
This was the recorded structure used in conversation; verify against current official class table if needed.
- Detect Magic
- Ceremony
Pact of the Tome choices may be changeable when conjuring a new book after rest; exact 2024 wording should be verified.
- Comprehend Languages
- Identify
- Charm Person was an early Bard spell but is replaced at Bard 9 by Rary's Telepathic Bond.
- Cure Wounds was originally prepared; later discussions considered replacing it but final explicit replacement chosen for Bard 10 was Aid -> Commune, so Cure Wounds remains unless a later correction is made. NOTE: Earlier assistant mistakenly stated Cure Wounds had been removed for Speak with Plants; user corrected that Speak with Plants fills a missing slot, so that replacement is superseded.
Warlock:
- Bane
- Armor of Agathys
GOO always prepared:
- Dissonant Whispers
- Tasha's Hideous Laughter
Magic Initiate:
- Inflict Wounds
- Healing Word
- Aid was prepared earlier but is explicitly replaced at Bard 10 by Commune.
- Lesser Restoration
Warlock:
- Misty Step
- Suggestion
GOO always prepared:
- Detect Thoughts
- Phantasmal Force
- Leomund's Tiny Hut
- Speak with Plants (fills the missing Bard 5 preparation slot at character level 8; no replacement required)
- Mass Healing Word
Lore Magical Discoveries:
- Revivify
- Phantom Steed
Warlock:
- Remove Curse
- Fear
GOO always prepared:
- Clairvoyance
- Hunger of Hadar
Major Image: considered and briefly proposed for the missing Bard 5 slot, then explicitly deprioritized/dropped because illusion is not central and Speak with Plants better establishes the wilderness/nature research direction.
- Freedom of Movement
- Dimension Door
Warlock:
- Charm Monster
- Banishment
GOO always prepared:
- Confusion
- Summon Aberration
- Teleportation Circle
- Legend Lore
- Rary's Telepathic Bond (replaces Charm Person at Bard 9)
- Commune with Nature (Bard 10 Magical Secrets new preparation; non-Bard/non-Warlock source)
- Commune (Bard 10 Magical Secrets replacement for Aid; non-Bard/non-Warlock source)
Warlock:
- Dream
- Contact Other Plane (at Warlock 10, using the preparation freed when Hex becomes always prepared via Eldritch Hex)
GOO always prepared:
- Modify Memory
- Telekinesis
W3: Dissonant Whispers, Tasha's Hideous Laughter, Detect Thoughts, Phantasmal Force
W5: Clairvoyance, Hunger of Hadar
W7: Confusion, Summon Aberration
W9: Modify Memory, Telekinesis
Verify exact official list if required.
- Bard 9 / character 17: Charm Person -> Rary's Telepathic Bond.
Narrative: "I don't need to manipulate people anymore. I'll connect instead." Telepathic Bond represents willing collaboration after years of increasingly invasive mind magic.
- Bard 10 / character 18: Aid -> Commune.
Narrative: broadening what counts as a source; divine knowledge becomes interviewable.
- Warlock 10: Hex becomes always prepared via Eldritch Hex, and Contact Other Plane occupies the freed normal Warlock preparation.
- Speak with Plants does NOT replace Cure Wounds; user explicitly corrected this. It fills the extra Bard 5 preparation discovered in the audit.
- Harmonica.
- Research satchel.
- Extensive notebooks/field journals.
- Calligrapher's supplies via background.
- Utilitarian dagger.
- Practical field clothing/boots at later levels.
- Old academy notebook containing earliest forbidden-source notes and a copied Teleportation Circle sigil in the margin.
Magic items: None established.
Attunement: Not established.
Consumables: Not established.
Currency: Not established.
Armour: Conventional armour not intended; Armor of Shadows used.
Primary role: Back-line support/control.
Bard side: buffs, healing, protection, utility, Bardic Inspiration, ally-facing support.
Warlock side: reliable damage, debuffs, control, forced movement, psychic/mind manipulation, enemy-facing pressure.
Fallback: Eldritch Blast with Agonizing + Repelling Blast.
Typical survival philosophy: avoid being adjacent to danger rather than tanking it; use distance, positioning, Mage Armor, Armor of Agathys, Rabbit Hop, Repelling Blast, Misty Step, Dimension Door, Freedom of Movement, summon, Gaze.
Concentration is a major limiting resource. Summon Aberration, Hex/Bane/Fear/Banishment and other concentration effects compete.
Final CHA 20.
Persuasion Expertise.
At high level, a +17 Persuasion bonus was discussed using CHA 20 and PB +6; Guidance can add 1d4 when applicable. Preserve as recorded; verify exact proficiency math if needed.
Persuasion is not mind control; impossible requests remain impossible.
Bard makes Elia more convincing; Warlock increasingly makes targets easier to influence.
The final Telepathic Bond replacement intentionally shifts her mature philosophy from manipulation toward willing connection.
ESTABLISHED = explicitly accepted/current in this conversation.
PLANNED = intended future progression/story beat but not yet played/written.
SUPERSEDED = earlier route later replaced.
UNRESOLVED = detail still open.
The level order is chronological and story-first. Abilities should follow events and lessons. Early levels can come comparatively quickly because Elia is learning fundamentals in an educational/research environment. Later levels must require substantially more effort, larger expeditions, sustained bodies of work, or major breakthroughs. A level is the result of what happened, not a convenience that appears before the event that needs it.
1 B
2 B
3 W
4 W
5 B
6 B
7 W
8 B
9 W
10 W
11 B
12 W
13 W
14 W
15 B
16 B
17 B
18 B
19 W
20 W
This is the latest accepted sequence. It supersedes the earlier late sequence B9/W9/W10/B10.
LEVEL 1 — Bard 1 — ESTABLISHED
Build: B1
Story era: Academy Elia, before the forbidden question disrupts her life.
Features/spells:
- Bard starting class.
- Cantrips: Dancing Lights, Friends.
- Bard preparations: Comprehend Languages, Identify, Cure Wounds, Charm Person.
- Background Magic Initiate (Cleric): Guidance, Thaumaturgy, Inflict Wounds.
Narrative: Promising junior researcher/TA, happy in academic life, history/religion focus, highly organized and social.
LEVEL 2 — Bard 2 — ESTABLISHED
Build: B2
Features/spells:
- Healing Word.
- Expertise: Arcana, Investigation.
Narrative: Deeper academic competence; legitimate research and early discrepancies can begin to accumulate, but story chapter 1 should remain purely introductory.
LEVEL 3 — Warlock 1 — ESTABLISHED/PLANNED STORY EVENT
Build: B2/W1
Features/spells:
- Eldritch Blast, Mage Hand.
- Bane, Armor of Agathys.
Narrative: Follows dismissal and the ritual/mark event. Warlock ability is not a bargain scene; it is Elia studying/reproducing what happened.
LEVEL 4 — Warlock 2 — ESTABLISHED/PLANNED
Build: B2/W2
Spells/features:
- Hex.
- Invocations: Armor of Shadows, Repelling Blast, Eldritch Mind.
Narrative: First sustained attempts to understand the alien mechanics of the mark/source.
LEVEL 5 — Bard 3 (Lore) — ESTABLISHED/PLANNED
Build: B3/W2
Features:
- College of Lore.
- Expertise: Persuasion, Religion.
- Aid.
Narrative: Early field research/adventuring teaches her to keep others functional and apply her academic skills outside the academy.
LEVEL 6 — Bard 4 — ESTABLISHED/PLANNED
Build: B4/W2
Features:
- Spell Sniper; CHA 17 -> 18.
- Vicious Mockery.
- Lesser Restoration.
Narrative: Range, positioning, and practical expedition hazards become real concerns.
LEVEL 7 — Warlock 3 (Great Old One) — ESTABLISHED/PLANNED
Build: B4/W3
Features/spells:
- Great Old One patron mechanics.
- Misty Step.
- GOO spells begin: Dissonant Whispers, Tasha's Hideous Laughter, Detect Thoughts, Phantasmal Force.
Narrative: Elia recognizes a coherent mind/alien pattern rather than isolated magical side effects. Misty Step follows practical need to stop standing next to dangerous discoveries.
LEVEL 8 — Bard 5 — ESTABLISHED/PLANNED
Build: B5/W3
Features/spells:
- Leomund's Tiny Hut.
- Speak with Plants. This fills the previously missed extra Bard 5 preparation; no replacement is used.
- Bardic Inspiration / Font of Inspiration development per official table, exact wording verify.
Narrative: Early independent-field-research era. Tiny Hut = safe shelter. Speak with Plants = anti-getting-lost / environmental-source technique for old roads, overgrown ruins, changed landscapes. This is the first clear step toward later Commune with Nature.
Major Image: considered for this missing slot but explicitly dropped as less central.
LEVEL 9 — Warlock 4 — ESTABLISHED/PLANNED
Build: B5/W4
Features:
- ASI: CHA 18 -> 20.
- Mind Sliver.
- Suggestion.
Narrative: Research into the mark increasingly reveals direct mental influence.
LEVEL 10 — Warlock 5 — ESTABLISHED/PLANNED
Build: B5/W5
Features:
- Agonizing Blast.
- Remove Curse.
- Pact of the Tome.
- Tome cantrips: Message, Mending, Spare the Dying.
- Tome rituals: Detect Magic, Ceremony.
Narrative: First literal 5/5 half-and-half class milestone; definitive experienced-but-delightful field-researcher visual belongs here. Elia now has a coherent personal research tradition around the phenomenon.
LEVEL 11 — Bard 6 (Lore) — ESTABLISHED/PLANNED
Build: B6/W5
Features/spells:
- Mass Healing Word.
- Lore Magical Discoveries: Revivify, Phantom Steed.
Narrative: Broader perspective and team/expedition maturity. Phantom Steed solves travel logistics; Revivify represents learning the cost of fieldwork with others.
LEVEL 12 — Warlock 6 — ESTABLISHED/PLANNED
Build: B6/W6
Features/spells:
- Clairvoyant Combatant.
- Fear.
Narrative: Direct/instinctive psychic influence; Fear is framed as exposing a target to just enough of "it" to trigger RUN, not Elia personally becoming frightening.
LEVEL 13 — Warlock 7 — ESTABLISHED/PLANNED
Build: B6/W7
Features/spells:
- Pact slots reach 4th level.
- GOO: Confusion, Summon Aberration.
- Charm Monster.
- Invocation: Gaze of Two Minds.
Narrative: Major research-method breakthrough. Elia can observe/cast through another creature's position under the discussed rules and use aberrant spirits as forward scouts/bodyguards.
LEVEL 14 — Warlock 8 — ESTABLISHED/PLANNED
Build: B6/W8
Features:
- Resilient (Con); CON 12 -> 13; Constitution save proficiency.
- Banishment.
Narrative: Independent survival and concentration discipline after dangerous field methods prove fragile.
LEVEL 15 — Bard 7 — ESTABLISHED/PLANNED
Build: B7/W8
Features/spells:
- Countercharm.
- Freedom of Movement.
Narrative: Years of field hazards broaden practical Bardic expertise.
LEVEL 16 — Bard 8 — ESTABLISHED/PLANNED
Build: B8/W8
Features:
- Observant; WIS 10 -> 11.
- Perception proficiency + Expertise as established in conversation.
- Dimension Door.
Narrative: Veteran solo/independent researcher. She is now much better at noticing trouble before entering it; Dimension Door remains the emergency extraction solution. This level intentionally stays in the solo-travel era.
LEVEL 17 — Bard 9 — ESTABLISHED/PLANNED
Build: B9/W8
Features:
- Expertise: Insight, Survival.
- Teleportation Circle.
- Legend Lore.
- Bard replacement: Charm Person -> Rary's Telepathic Bond.
Narrative: Mature connected researcher. Insight = more accurate evaluation of people/institutions without becoming cynical. Survival = years of field navigation, fewer wrong turns. Teleportation Circle = institutional network. Legend Lore = broad research leads. Telepathic Bond = willing collaboration replacing early magical manipulation.
Known circle sequences: old academy (copied illicitly years earlier in notebook margin) and newer institution; exact names unresolved.
LEVEL 18 — Bard 10 — ESTABLISHED/PLANNED
Build: B10/W8
Features:
- Prestidigitation as final Bard cantrip; deliberately mundane because she was preoccupied.
- Magical Secrets expansion.
- New preparation: Commune with Nature.
- Replacement: Aid -> Commune.
Narrative: Elia expands the very definition of a source. Speak with Plants has matured into consulting the landscape; divine knowledge is another interview channel. This is not a religious conversion or nature identity.
Bardic Inspiration die at this level: earlier discussion had conflicting recollections; later planning treated Bard 10 as d10. Verify official table.
LEVEL 19 — Warlock 9 — ESTABLISHED/PLANNED
Build: B10/W9
Features/spells:
- Pact slots become 5th level.
- GOO: Modify Memory, Telekinesis.
- Contact Patron.
- New Warlock spell: Dream.
- Invocation: Visions of Distant Realms (Arcane Eye at will).
Narrative: After becoming a fully mature broad researcher, Elia deliberately returns to the original GOO problem for a final sustained investigation. Dream and Arcane Eye improve existing research/communication methods. Contact Patron finally allows direct questions to the source. Five questions are nowhere near enough for Elia.
Proposed answer pattern:
"Why?" -> "To tempt the right mind."
"Why me?" -> "You have the right kind of mind."
"What do you want?" -> "Knowledge."
These are concept examples, not written canonical scene dialogue.
LEVEL 20 — Warlock 10 — ESTABLISHED/PLANNED
Build: B10/W10
Features:
- Minor Illusion.
- Eldritch Hex; Hex becomes always prepared and modifies saves as discussed.
- Thought Shield.
- Contact Other Plane takes the ordinary preparation slot freed by Hex becoming always prepared.
Narrative: Culmination/revelation. Elia understands that the ritual did not malfunction; the puzzle/mark was intentionally structured to cultivate the researcher she became. It did not need to puppet her; it understood what question would hold her attention. Ultimate GOO motive remains incomprehensible. Her own life/relationships remain genuinely hers. Intended reaction: "Huh." The central project is complete; the notebook is not.
Years later, older but still buoyant Elia steps through a portal into a devil's domain with notebook and pen. Intended line: "Alright, Mr. Devil. Shall we get this interview started?" She is there because it knows something, not necessarily to fight it.
Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.
Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.
Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.
Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.
Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
Acquisition follows the chronological build; not all are starting cantrips.
Acquisition follows the chronological build; not all are starting cantrips.
Acquisition follows the chronological build; not all are starting cantrips.
Acquisition follows the chronological build; not all are starting cantrips.
Minor Illusion is recorded at Warlock 10.
Minor Illusion is recorded at Warlock 10.
Minor Illusion is recorded at Warlock 10.
Minor Illusion is recorded at Warlock 10.
Charisma casting, Academy Researcher background.
Charisma casting, Academy Researcher background.
Recorded default choices; exact book replacement rules need verification.
Recorded default choices; exact book replacement rules need verification.
Recorded default choices; exact book replacement rules need verification.
Cure Wounds was not replaced by Speak with Plants; final prepared-count audit remains open.
Cure Wounds was not replaced by Speak with Plants; final prepared-count audit remains open.
Cure Wounds was not replaced by Speak with Plants; final prepared-count audit remains open.
Rules-verified level 1 spell; the source’s level-2 category was incorrect. Selection retained. SRD 5.2.1 p.139.
See progression for acquisition.
Speak with Plants fills the missed Bard 5 slot; no replacement.
Speak with Plants fills the missed Bard 5 slot; no replacement.
Speak with Plants fills the missed Bard 5 slot; no replacement.
Recorded as additional preparations; verify exact official wording.
Recorded as additional preparations; verify exact official wording.
Veteran field-research survival and extraction.
Veteran field-research survival and extraction.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Granted by Contact Patron at character level 19. Source ordinary-preparation accounting at level 20 needs reconciliation.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Sentimental first non-Bard spell, deliberately kept.
Armor of Shadows / Visions of Distant Realms respectively.
Armor of Shadows / Visions of Distant Realms respectively.
Recorded book access.
Recorded book access.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
STR 8
DEX 14
CON 12
INT 14
WIS 10
CHA 17
STR 8
DEX 14
CON 13
INT 14
WIS 11
CHA 20
Starting Bard gives Dexterity and Charisma save proficiency.
Multiclass Warlock adds no saving throw proficiency.
Resilient (Con) at Warlock 8 gives Constitution save proficiency.
Recorded high-level concentration note: at character level 17 with PB +6 and CON 13, Constitution save was discussed as +7; Eldritch Mind gives advantage on Constitution saves to maintain concentration. Preserve as recorded; verify exact official wording.
Background skills: History, Religion.
Bard skills: Arcana, Investigation, Persuasion.
Expertise:
- Bard 2: Arcana, Investigation.
- Lore Bard 3: Persuasion, Religion.
- Bard 8 via Observant discussion: Perception proficiency + Expertise.
- Bard 9: Insight, Survival Expertise.
History remains proficient, not Expert.
Custom 2024 Academy Researcher
Ability bonuses: +2 INT, +1 CHA
Skills: History, Religion
Tool: Calligrapher’s Supplies
Origin Feat: Magic Initiate (Cleric), casting ability Charisma
Magic Initiate spells:
- Guidance
- Thaumaturgy
- Inflict Wounds
Inflict Wounds is intentionally retained for sentimental/character reasons even when mechanically outdated.
Harengon, with 2024 compatibility treatment for older species.
Mechanically relevant species features were not fully transcribed in this conversation. Rabbit Hop and Harengon movement/initiative identity are part of the concept. Exact official features should be checked from the source rules.
FEATS / ASIs
- Magic Initiate (Cleric) — origin feat from background.
- Spell Sniper at Bard 4; CHA +1 to 18. Exact 2024 benefits beyond the recorded choice not fully transcribed.
- ASI at Warlock 4; CHA +2 to 20.
- Resilient (Con) at Warlock 8; CON +1 to 13 and Constitution save proficiency.
- Observant at Bard 8; WIS +1 to 11, Perception proficiency/Expertise as discussed. Exact 2024 wording should be verified.
1. Armor of Shadows
2. Repelling Blast (Eldritch Blast)
3. Eldritch Mind
4. Agonizing Blast (Eldritch Blast)
5. Pact of the Tome
6. Gaze of Two Minds
7. Visions of Distant Realms (Arcane Eye at will)
No new invocation at Warlock 10 in the recorded plan.
Primary spellcasting ability for Bard, Warlock, and Magic Initiate (Cleric): Charisma.
Final CHA: 20.
Spell attack bonus: Not explicitly recorded as a final number; do not infer here.
Spell save DC: Not explicitly recorded as a final number; do not infer here.
- 4 x 1st
- 3 x 2nd
- 3 x 3rd
- 3 x 4th
- 2 x 5th
Warlock Pact Magic at Warlock 10:
- 2 x 5th-level Pact slots, recovering on Short or Long Rest.
This was the recorded structure used in conversation; verify against current official class table if needed.
- Detect Magic
- Ceremony
Pact of the Tome choices may be changeable when conjuring a new book after rest; exact 2024 wording should be verified.
- Comprehend Languages
- Identify
- Charm Person was an early Bard spell but is replaced at Bard 9 by Rary's Telepathic Bond.
- Cure Wounds was originally prepared; later discussions considered replacing it but final explicit replacement chosen for Bard 10 was Aid -> Commune, so Cure Wounds remains unless a later correction is made. NOTE: Earlier assistant mistakenly stated Cure Wounds had been removed for Speak with Plants; user corrected that Speak with Plants fills a missing slot, so that replacement is superseded.
Warlock:
- Bane
- Armor of Agathys
GOO always prepared:
- Dissonant Whispers
- Tasha's Hideous Laughter
Magic Initiate:
- Inflict Wounds
- Healing Word
- Aid was prepared earlier but is explicitly replaced at Bard 10 by Commune.
- Lesser Restoration
Warlock:
- Misty Step
- Suggestion
GOO always prepared:
- Detect Thoughts
- Phantasmal Force
- Leomund's Tiny Hut
- Speak with Plants (fills the missing Bard 5 preparation slot at character level 8; no replacement required)
- Mass Healing Word
Lore Magical Discoveries:
- Revivify
- Phantom Steed
Warlock:
- Remove Curse
- Fear
GOO always prepared:
- Clairvoyance
- Hunger of Hadar
Major Image: considered and briefly proposed for the missing Bard 5 slot, then explicitly deprioritized/dropped because illusion is not central and Speak with Plants better establishes the wilderness/nature research direction.
- Freedom of Movement
- Dimension Door
Warlock:
- Charm Monster
- Banishment
GOO always prepared:
- Confusion
- Summon Aberration
- Teleportation Circle
- Legend Lore
- Rary's Telepathic Bond (replaces Charm Person at Bard 9)
- Commune with Nature (Bard 10 Magical Secrets new preparation; non-Bard/non-Warlock source)
- Commune (Bard 10 Magical Secrets replacement for Aid; non-Bard/non-Warlock source)
Warlock:
- Dream
- Contact Other Plane (at Warlock 10, using the preparation freed when Hex becomes always prepared via Eldritch Hex)
GOO always prepared:
- Modify Memory
- Telekinesis
W3: Dissonant Whispers, Tasha's Hideous Laughter, Detect Thoughts, Phantasmal Force
W5: Clairvoyance, Hunger of Hadar
W7: Confusion, Summon Aberration
W9: Modify Memory, Telekinesis
Verify exact official list if required.
- Bard 9 / character 17: Charm Person -> Rary's Telepathic Bond.
Narrative: "I don't need to manipulate people anymore. I'll connect instead." Telepathic Bond represents willing collaboration after years of increasingly invasive mind magic.
- Bard 10 / character 18: Aid -> Commune.
Narrative: broadening what counts as a source; divine knowledge becomes interviewable.
- Warlock 10: Hex becomes always prepared via Eldritch Hex, and Contact Other Plane occupies the freed normal Warlock preparation.
- Speak with Plants does NOT replace Cure Wounds; user explicitly corrected this. It fills the extra Bard 5 preparation discovered in the audit.
- Harmonica.
- Research satchel.
- Extensive notebooks/field journals.
- Calligrapher's supplies via background.
- Utilitarian dagger.
- Practical field clothing/boots at later levels.
- Old academy notebook containing earliest forbidden-source notes and a copied Teleportation Circle sigil in the margin.
Magic items: None established.
Attunement: Not established.
Consumables: Not established.
Currency: Not established.
Armour: Conventional armour not intended; Armor of Shadows used.
Primary role: Back-line support/control.
Bard side: buffs, healing, protection, utility, Bardic Inspiration, ally-facing support.
Warlock side: reliable damage, debuffs, control, forced movement, psychic/mind manipulation, enemy-facing pressure.
Fallback: Eldritch Blast with Agonizing + Repelling Blast.
Typical survival philosophy: avoid being adjacent to danger rather than tanking it; use distance, positioning, Mage Armor, Armor of Agathys, Rabbit Hop, Repelling Blast, Misty Step, Dimension Door, Freedom of Movement, summon, Gaze.
Concentration is a major limiting resource. Summon Aberration, Hex/Bane/Fear/Banishment and other concentration effects compete.
Final CHA 20.
Persuasion Expertise.
At high level, a +17 Persuasion bonus was discussed using CHA 20 and PB +6; Guidance can add 1d4 when applicable. Preserve as recorded; verify exact proficiency math if needed.
Persuasion is not mind control; impossible requests remain impossible.
Bard makes Elia more convincing; Warlock increasingly makes targets easier to influence.
The final Telepathic Bond replacement intentionally shifts her mature philosophy from manipulation toward willing connection.
Established biography and a flexible story plan, including an introductory Chapter 1 brief. No finished prose chapters. Levels follow earned experience; 42 chapters is not a fixed structure.
Elia is trained at a Bardic academic institution rather than a performing-arts school. The institution teaches history, religion, magical theory, rhetoric, lore, old texts, and performance as part of Bardic scholarship. Elia specializes formally in History and Religion. After completing her education she is retained for roughly six months as a junior researcher/research assistant and TA. Her work includes archive/catalogue duties, helping senior faculty, tutoring, study sessions, and occasional lectures. Before the forbidden-research incident she is considered promising, personable, useful, and employable; no one treats her as an obvious problem case.
During legitimate research, Elia notices a discrepancy suggesting deliberate suppression: possible missing citations, removed pages, quotations of a source the academy claims does not exist, mismatched expedition records, or similar evidence. The exact trigger is not yet fixed. She follows the thread immediately. Academy restrictions are intended to be defensible and include dangerous compositions, true names, ritual instructions, cursed texts, entity records, hazardous histories, and similar material. Elia pushes restricted access/asks the wrong questions/follows leads beyond institutional comfort. She is eventually dismissed. The academy's action is not intended to be cartoonishly malicious; it can still be defensible even if her later research proves important. By dismissal she has enough of a lead to continue independently.
Shortly after leaving and before the campaign/story proper, Elia follows the lead alone to an old ritual site in the woods. She interacts with or completes something. The ritual works as intended and claims/marks her. She is too focused on the discovery and notes to notice her appearance immediately, camps/sleeps, then sees the split transformation in a stream reflection the next morning. Outward reaction is intended as "Oh." Internally she immediately begins testing hypotheses: curse, transmutation, persistence, boundaries, eye changes, etc. She instinctively thinks of academy resources/people, then remembers she no longer has access. She is concerned and fascinated.
Adventuring becomes the best available research methodology. Elia follows leads across regions and between institutions. Travel is not random: each destination follows a research tree that can look absurd to outsiders because they do not understand the subject. Cheap/light leads she checks herself; many are dead ends, mistranslations, unrelated ruins, or false connections. Enough discoveries are real that she builds a professional reputation. She develops practical field skills over years, including using magic such as Tiny Hut and Speak with Plants for field survival/navigation. She works with recurring friends/colleagues and institutions but does not require a fixed party. Institutions may contact her with discoveries because "Verin, we uncovered something you may want to see" is an effective way to summon her.
By high level, institutions respect her results even if the old academy still considers the original dismissal justified. She has a newer institution she repeatedly works with, a professional home-away-from-home rather than an employer. Teleportation Circle represents a mature institutional network. Elia likely copied the old academy's circle sigil years earlier into the margin of an academy notebook with a note such as "Academy TC sigil — restricted. Don’t use. Interesting geometry." Years later, at an extraordinary site, she can dig out that old notebook and appear at the academy unexpectedly to bring them a major discovery. This is a proposed planned scene, not written prose.
The late build order is Bard 9 -> Bard 10 -> Warlock 9 -> Warlock 10. This means Elia first becomes a mature, connected, broadly capable researcher: Legend Lore, Teleportation Circle, Telepathic Bond, Commune, Commune with Nature, Insight/Survival Expertise. Only then does she deliberately turn those mature methods back toward the original GOO question. Warlock 9-10 represent a final, sustained research push, not patron corruption. Contact Patron allows direct questioning; Contact Other Plane generalizes the method. The final revelation is that the ritual/puzzle did not malfunction: it was designed to create/cultivate precisely the kind of researcher Elia became. The GOO may want some lost knowledge recovered, but its ultimate motives remain beyond Elia's conceptual framework. Elia's own choices and relationships remain real; the source understood her and placed the right question rather than puppeting her. Her intended reaction to the revelation is simply "Huh." Then she moves on to the next interesting question.
Elia likely never retires. Older Elia may rely more on Dream, Arcane Eye, correspondence, and younger field researchers, but she continues pursuing knowledge. Her notebooks/reports/transcriptions/correspondence could become a "Verin corpus." She does not seek fame; the value is that centuries later someone can know something because she recorded it. Future scholars may be frustrated by references to lost/missing notebooks, accidentally creating "lost Elia knowledge."
Elia begins as a happy, promising young scholar and TA at a Bardic academic institution. While conducting legitimate research, she notices evidence that material has been suppressed. Her curiosity leads her beyond institutional boundaries and eventually to dismissal. She follows the surviving lead alone to an old ritual site, where a ritual/source marks half her body white/dark/red while the other half remains black/pale/gold. She treats the transformation as a research problem.
Her career develops from inexperienced ex-academic into independent field researcher. Bard levels represent broad academic growth, travel, collaboration, institutions, communication, and learning from increasingly diverse sources. Warlock levels represent her focused attempt to understand the specific alien phenomenon that marked her. She becomes exactly half Bard / half Warlock at level 10 for the first time, then ultimately at level 20.
By late career she reconnects professionally with institutions, learns to bring specialists rather than work alone, replaces Charm Person with Rary's Telepathic Bond, learns Legend Lore, Commune, and Commune with Nature, and turns those mature methods back toward the original GOO question. The final Warlock levels reveal that the ritual worked as intended and appears to have been designed to cultivate precisely this kind of broad, persistent researcher. Ultimate motive remains beyond her. She reacts with "Huh" and continues her life.
None; this is the general/current Elia profile.
No unrelated Elia continuity is established in the accessible conversation. Do not merge Miri/Jane/Eira project materials with Elia.
Open an image to view the complete composition.
Three accessible generic-filename images appear to depict Elia. The conversation summary records that a later level-10 image was explicitly accepted as definitive, but the generic filenames and available metadata do not let this export identify that specific accepted file with certainty. Therefore no image is falsely labelled definitive.
1. elia_candidate_cinematic_collage.png
Original source filename: a_detailed_cinematic_character_sheet_collage_styl.png
Character: Elia Verin
Story/continuity: Main Elia Verin continuity
Role: Design sheet / full-body field-researcher collage with portrait, magic, harmonica, notebook, satchel, dagger details.
Status: Uncertain current candidate; visually consistent with established level-10 design and especially the "delightful but serious when it matters" direction.
Recommended use: Gallery / strong candidate for primary level-10 visual pending user confirmation.
Visual observations only:
- Split black/white hair and rabbit ears.
- Gold/amber and red eyes.
- Practical expedition clothes, burgundy scarf, books/notebooks, satchel, harmonica, dagger.
- Includes black/purple-looking magic in one panel; text concept says Warlock magic should be impossible black and not conventional purple/tentacle styling, so this panel may not perfectly match current magical aesthetic.
- Tail is not visibly clear enough to verify the established half-black/half-white button-tail detail.
Prompt/caption: Original generation prompt not available in current conversation context.
2. elia_candidate_anime_design_sheet.png
Original source filename: a_detailed_high_quality_fantasy_anime_illustratio.png
Character: Elia Verin
Story/continuity: Main Elia Verin continuity
Role: Stylized/anime character design sheet with portraits, full body, music/performance and magic details.
Status: Alternate/uncertain source-reference image. It is visually more ornate/sensual/performance-focused than the later practical field-researcher direction.
Recommended use: Source reference / alternate gallery image, not primary unless user confirms.
Discrepancies with current character:
- Outfit is much more ornate and performance-oriented than the established practical field-researcher visual.
- Instrument shown appears stringed rather than the established harmonica.
- Magic includes red/gold stylization that does not cleanly match the impossible-black Warlock aesthetic.
- Tail not visible/confirmable.
Prompt/caption: Original generation prompt not available.
3. elia_candidate_realistic_field_sheet.png
Original source filename: a_highly_detailed_cinematic_fantasy_realistic_sc.png
Character: Elia Verin
Story/continuity: Main Elia Verin continuity
Role: Realistic/cinematic design sheet with portrait, full body, magic, harmonica, notebook, satchel, dagger details.
Status: Uncertain current candidate; visually consistent with serious/practical level-10 field-researcher concept.
Recommended use: Gallery / possible level-10 primary pending user confirmation.
Visual observations only:
- Split black/white hair and ears.
- Gold/amber and red eyes.
- Practical dark fieldwear, boots, burgundy scarf, books, notebook, satchel, harmonica, dagger.
- Black/purple-looking eldritch effect may not perfectly match the current "impossible black" concept.
- Tail not visible enough to confirm split button-tail detail.
Prompt/caption: Original generation prompt not available.
The conversation summary refers to two prior generated level-10 images, with the second explicitly accepted as definitive. Because the currently mounted files use generic names and there is no reliable mapping from generation order to filename, the exact accepted status cannot be assigned without user confirmation.
- Miri Vellum.png
- Jane 3.png
- Eira.png
- Eira 2.png
These belong to unrelated characters/continuities and were not copied into this Elia export.
Recorded possession
Indexed, dated, cross-referenced records, samples and provenance; older volumes are stored with trusted contacts.
See complete recorded mechanics for limitations.Recorded possession
Small, durable, pocketable instrument; not the stringed instrument in the alternate sheet.
See complete recorded mechanics for limitations.Recorded possession
Organized expedition kit, selected notebooks and samples.
See complete recorded mechanics for limitations.Recorded possession
Background tool training; exact inventory quantities unknown.
See complete recorded mechanics for limitations.Recorded possession
A practical tool, not her principal combat identity.
See complete recorded mechanics for limitations.Recorded possession
Early forbidden-source notes and an illicitly copied Teleportation Circle sigil survive in its margins.
See complete recorded mechanics for limitations.Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.
Acquisition follows the chronological build; not all are starting cantrips.
Acquisition follows the chronological build; not all are starting cantrips.
Acquisition follows the chronological build; not all are starting cantrips.
Acquisition follows the chronological build; not all are starting cantrips.
Minor Illusion is recorded at Warlock 10.
Minor Illusion is recorded at Warlock 10.
Minor Illusion is recorded at Warlock 10.
Minor Illusion is recorded at Warlock 10.
Charisma casting, Academy Researcher background.
Charisma casting, Academy Researcher background.
Recorded default choices; exact book replacement rules need verification.
Recorded default choices; exact book replacement rules need verification.
Recorded default choices; exact book replacement rules need verification.
Cure Wounds was not replaced by Speak with Plants; final prepared-count audit remains open.
Cure Wounds was not replaced by Speak with Plants; final prepared-count audit remains open.
Cure Wounds was not replaced by Speak with Plants; final prepared-count audit remains open.
Rules-verified level 1 spell; the source’s level-2 category was incorrect. Selection retained. SRD 5.2.1 p.139.
See progression for acquisition.
Speak with Plants fills the missed Bard 5 slot; no replacement.
Speak with Plants fills the missed Bard 5 slot; no replacement.
Speak with Plants fills the missed Bard 5 slot; no replacement.
Recorded as additional preparations; verify exact official wording.
Recorded as additional preparations; verify exact official wording.
Veteran field-research survival and extraction.
Veteran field-research survival and extraction.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Bard 9: circle, lore, bond replacing Charm Person. Bard 10: Commune with Nature and Commune replacing Aid.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Hex becomes always prepared at Warlock 10; Contact Other Plane takes the freed ordinary preparation.
Granted by Contact Patron at character level 19. Source ordinary-preparation accounting at level 20 needs reconciliation.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Preserved as recorded; exact official spell list requires verification.
Sentimental first non-Bard spell, deliberately kept.
Armor of Shadows / Visions of Distant Realms respectively.
Armor of Shadows / Visions of Distant Realms respectively.
Recorded book access.
Recorded book access.
No matching structured spells or abilities. Consult the recorded mechanics in Build.
Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.
Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.
Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.
Open the library continuity ledger · Open remaining library questions
No previous Elia export package is available in this conversation context. This export does not claim knowledge of the user's local Character Pholio website or its current contents.