Aeri Vellune

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

Open interactive folio

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Species
High Elf
Class
Artificer 1
Level
1
Background
Noble
Alignment
Not recorded
Campaign
Aeri Vellune Vignettes

Overview

Stories & continuity

Aeri Vellune Vignettes →

Two complete written scenes: “WAIT—ARE YOU A BARD??” and “The Drop.” Exact levels and chronology are unspecified; artwork and scene staging are not extra level-1 abilities.

The bass-speaker turret and battle-conducting images depict planned/later capability. They do not add a cannon to the level-1 build.

Character overview

An 18-year-old elven prodigy invents the musical culture her world does not have. She records, samples and mixes sound through a floating console—and learns to conduct a battlefield like a live set.

Personality

Traits
Intelligent, inventive, vibrant and intensely enthusiastic about music. Excitement is not stupidity or ignorance of danger.
Ideals
Innovation, experimentation, creation and collaboration.
Bonds
House Vellune, music and her inventions. Her family’s actual reaction remains unknown.
Flaws
Interesting sounds can captivate her in inappropriate or dangerous situations; formal flaws are not locked.
Mannerisms
Rapid-fire questions, lifted headphone, sampling sounds, performance gestures; suddenly precise when she hears the fight’s rhythm.
Fears
Not recorded
Goals
Continued invention and performance are implied, not a formally stated life goal.
Voice
Key, range, harmony, track, layer, mix, tempo, spacing—and DROP.

Visual dossier

Age
18
Hair
Twin tails; blonde/light-to-pink palette in artwork, exact colouring unconfirmed
Eyes
Blue/cyan in art; not independently established
Clothing
Bright white and pink, blue miniskirt, SFW idol styling
Silhouette
Large round closed headphones, floating waist-height mixing table
Posture
Conducting from among the action, not a conventional warrior stance

Key visuals

Portrait
Additional artwork
Additional artwork
Additional artwork
Additional artwork

Equipment highlights

Recorded possession

Floating mixing table

Invented production and casting interface. Exact focus/tool implementation unresolved.

See complete recorded mechanics for limitations.

Recorded possession

Closed-back headphones

Signature personal equipment; no established magic-item bonuses.

See complete recorded mechanics for limitations.

Recorded possession

Studded leather / idol outfit

Latest recorded AC 14 (12 + DEX 2); future rules normalization unresolved.

See complete recorded mechanics for limitations.

Recorded possession

Tinker’s and thieves’ tools

Recorded tool proficiencies and equipment.

See complete recorded mechanics for limitations.

Recorded possession

Noble possessions & travel gear

Signet ring, fine clothes, component pouch, backpack and backup dagger. Currency unspecified.

See complete recorded mechanics for limitations.

Character

Personality & inner life

Traits
Intelligent, inventive, vibrant and intensely enthusiastic about music. Excitement is not stupidity or ignorance of danger.
Ideals
Innovation, experimentation, creation and collaboration.
Bonds
House Vellune, music and her inventions. Her family’s actual reaction remains unknown.
Flaws
Interesting sounds can captivate her in inappropriate or dangerous situations; formal flaws are not locked.
Mannerisms
Rapid-fire questions, lifted headphone, sampling sounds, performance gestures; suddenly precise when she hears the fight’s rhythm.
Fears
Not recorded
Goals
Continued invention and performance are implied, not a formally stated life goal.
Voice
Key, range, harmony, track, layer, mix, tempo, spacing—and DROP.

Appearance & visual identity

Age
18
Hair
Twin tails; blonde/light-to-pink palette in artwork, exact colouring unconfirmed
Eyes
Blue/cyan in art; not independently established
Clothing
Bright white and pink, blue miniskirt, SFW idol styling
Silhouette
Large round closed headphones, floating waist-height mixing table
Posture
Conducting from among the action, not a conventional warrior stance

Connections

Not recorded

Complete character details

AERI VELLUNE — CHARACTER CONSOLIDATION
IDENTITY
Name
Aeri Vellune.
Aliases
None established.
Title/epithet
“The First Idol.” This title was introduced in the assistant’s build and printed on the generated character sheet; it was not separately challenged or replaced.
Species/lineage
High Elf.
Age
18 in the recorded level-1 build. Earlier concept range from the user was “17-19,” followed by an image requirement that she be at least 18.
Pronouns
she/her, consistently used throughout the conversation.
Background
Noble (recorded build).
Occupation
Young noble daughter; artificer, inventor, music producer/performer. “Idol” and “DJ” are conceptual descriptors even though no equivalent cultural category exists in her world.
Alignment
Not established in text. The generated character-sheet image displays “Chaotic Neutral”; treat that as image-specific/uncertain until confirmed.
World
Unnamed fantasy world. The important established premise is that modern idol-pop/DJ culture does not otherwise exist there.
Current circumstances
Level-1 starting snapshot exists. She is from a well-standing old elven household and is beginning/undertaking adventuring while carrying technology and aesthetics that appear culturally unprecedented.
CORE CONCEPT

Aeri is an elven artificer with a planned Bard dip who should deliberately not feel conventionally “D&D.” She is a young, bright, bubblegum-idol/DJ prodigy who independently develops the concepts and devices needed to make her aesthetic real in a fantasy world that has no such musical culture.

Her defining contrast is with her family and broader society
her household is old, formal, traditionally elven, and high-society; Aeri dresses, performs, speaks, invents, and experiences music like a modern teenage idol/producer. She does not imitate an existing trend. She is the first person doing this.

Her magic is presented as engineered sound and performance rather than conventional spellcasting. She records, samples, layers, loops, mixes, and “drops” magical effects. Her floating mixing table is her signature device. Her future Artillerist cannon is conceived as a hovering bass speaker.

PERSONALITY

Established traits

  • Loves music intensely.
  • Highly intelligent and technically inventive.
  • Youthful, excited, vibrant, and enthusiastic.
  • Read as an idol/teenage fangirl rather than a conventional fantasy adventurer.
  • Gets disproportionately excited when she encounters bards or interesting musicians.
  • Fascinated by unusual voices and sounds and wants to record/sample them.
  • Experiences environments partly through acoustics, rhythm, and performance possibilities.
  • Treats battle as something to structure, mix, and conduct.
  • Can be socially forward and rapid-fire when music is involved.
  • Her excitement can make dangerous situations feel, from her perspective, like performance opportunities.

Important nuance established in discussion

The intended portrayal is not that she is unintelligent or unaware of danger. Her intelligence is central to the concept. Rather, she frames what she experiences through music, sound design, tempo, and production instead of adopting the expected “dangerous fantasy world” attitude.

Ideals / values

  • Creation over preservation is strongly implied by her contrast with her traditional household.
  • Innovation and experimentation.
  • Music as something that can be built, captured, altered, shared, and used.
  • Performance and collaboration.

Bonds

  • Her family/House Vellune is the central established background relationship.
  • Music itself is a core attachment.
  • Her inventions, especially the mixing table and recording technology, are signature personal achievements.

Flaws / tensions

  • Exact flaws are not formally established.
  • Her tendency to become excited by music/sound in inappropriate or dangerous contexts is an established comic and characterization tension.
  • Her relationship with family tradition is a major contrast, but no explicit family estrangement, abuse, rejection, or rebellion outcome was established.
Fears
Not established.
Long-term goals
Not explicitly stated. Continued invention, music, performance, and improvement of her sound technology are strongly implied but should not be treated as a formal goal statement.
Boundaries
Not established.
Humour
Comes from genre mismatch, earnest music obsession, and treating fantasy encounters through modern producer/idol logic.
Preferences
Bright colors, white, lots of pink, blue skirt, twin tails, headphones, music technology, bards, interesting sounds.
VOICE

Speech pattern

  • Excited and quick, especially around musicians or sounds.
  • Uses producer/DJ vocabulary: key, range, harmonize, track, layer, sample, mix, drop, tempo, spacing, “in sync.”
  • Can become suddenly serious and precise when listening to or adjusting music/battle rhythm.

Characteristic proposed example lines from discussion (not all are established as story dialogue)

  • “This place has amazing natural reverb.” — proposed characterization example, not from the written story.
  • “Wait—did you hear that guy shout?? That tone?? I need that.” — proposed characterization example.
  • “Oh my gods your voice is INSANE, hold that note—” — proposed characterization example.
  • “Okay… let’s see what key this fight is in.” — proposed table line.
  • “Found it.” — proposed follow-up line after a sound attack.
  • “Bass test.” — proposed spell-flavour line.
  • “You’re still in the mix. Stay with me.” — proposed healing flavour line.
  • “Build…” / “Hold…” / “DROP.” — proposed recurring turn-description motif.

Established spoken dialogue in written scenes is preserved verbatim in stories/aeri-vellune-vignettes/FULL_STORY.txt. Notable examples include

  • “WAIT—ARE YOU A BARD??”
  • “Do you harmonize?”
  • “I’m taking a sample.”
  • “Okay you’re in Track 7 now.”
  • “We’re collaborating.”
  • “You’re all… too loud.”
  • “No structure.”
  • “No spacing.”
  • “Not your turn.”
  • “Okay… I hear it.”
  • “Everyone—on me.”
  • “You were out of sync.”
  • “Let’s fix that.”
  • “DROP.”
  • “Too slow—speed it up—”
  • “Okay that middle section was messy but the drop was solid…”
  • “Oh—yeah. That worked.”
  • “Good set 😊”
APPEARANCE
Age presentation
Adult/young adult; artwork was explicitly requested to depict her at least 18 years old and SFW.
Height
Not established.
Body type
Not textually established. Images depict a slim young adult elf; this is a visual observation, not a precise canonical measurement.
Hair
Twin tails are explicitly established. Artwork consistently depicts very light/blonde hair with pink coloration/highlights toward the twin tails. Exact canonical base shade beyond the visual depictions is not explicitly settled in user text.
Eyes
Bright blue/cyan in the generated images; not independently established in user text.
Skin
Light/pale in images; not explicitly specified in text.
Ears
Elven/pointed.
Scars/markings
None established.

Signature clothing

  • Blue miniskirt.
  • Bright colors and white.
  • Lots of pink.
  • Modern idol-pop/DJ styling despite the fantasy setting.
  • Large round closed-back headphones.
  • Outfit should be SFW.

Generated images commonly add

- White and pink cropped jacket.
- White/black or white/pink fitted top.
- Thigh-high or mismatched legwear.
- Short boots/sneakers with fantasy-tech styling.
These are consistent visual motifs but were generated from the broader direction rather than separately enumerated as mandatory text decisions.

Signature gear / silhouette

  • Floating mixing table/console at about waist height.
  • Round closed headphones.
  • Future/depicted floating bass speaker turret.
  • Stage-light-like magical effects in pink, cyan/blue, and other bright colors.

Movement and posture

  • Performance gestures rather than conventional combat stances.
  • “Conducting” posture in combat is explicitly desired by the user.
  • The strongest accepted action composition places her in the middle of the battle with the party/enemies around her, seen from behind like a performer conducting a crowd.
Alternate outfits/forms
None formally established.
SIGNATURE DETAILS

Floating mixing table

  • Her defining invention and performance/casting interface.
  • Used to mix tracks and cast spells.
  • Often portrayed as floating at waist height.
  • Controls can be described as sliders, pads, discs/jogs, and other mixing interfaces.
  • Whether it mechanically counts as a specific tool/focus under the final rules version is unresolved; the recorded build treats it as her focus/tool flavour.

Recording technology

  • She invented a way to record music/sound.
  • Magical Tinkering was explicitly connected to this concept in the recorded build.
  • She likes sampling interesting voices/sounds.

Bass speaker turret

  • Future Artillerist Eldritch Cannon concept.
  • User explicitly confirmed it should be a bass speaker.
  • Artwork depicts it as a hovering cylindrical/boxy speaker system.

Stage equipment

  • Strobe lights and other stage-performance props were proposed by the user and repeatedly reinforced visually.
  • Faerie Fire is flavoured as stage lighting/target highlighting.
  • Minor Illusion was flavoured as a visualizer/stage effect.

Sound grenade

  • Proposed by the user as possible equipment (“Or a ‘sound grenade’”).
  • The assistant proposed several variants, but none were mechanically accepted or finalized.
  • Status: proposed/unresolved.

Bubblegum

  • User: “she probably invented bubblegum.”
  • Status: playful proposal, not firmly established.

Track naming

  • Example flavour included naming spells/tracks numerically.
  • In written scene, she explicitly says the bard is “in Track 7 now.”

Build

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Selected level 1: calculated additions

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Legacy Artificer reference ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Character build

Level 1 · current recorded snapshot

Artificer 1 · Bard dip planned

Mixed / unresolved editionLegacy-style Artificer snapshot2024 conversion not confirmed

Selected level 1 · Current recorded level-1 snapshot · rules legality not certified

Starting foundation

  • High Elf
  • Noble
  • Artificer 1 · Bard dip planned

Recorded features

  • Magical Tinkering: recorded as prototype sound/light recording technology.
  • Intelligence spellcasting; recorded spell save DC 13 and attack +5.
  • High Elf: Darkvision, Fey Ancestry and Minor Illusion, as recorded.
  • Thunderclap image attack procedure is unverified; do not use the sheet’s +5 attack line as certified rules.

Training & abilities

Recorded skills
  • Arcana +5
  • Investigation +5
  • Performance +4
  • Persuasion +4
Saving throws
  • Constitution +4
  • Intelligence +5
Tools
  • Tinker’s tools
  • Thieves’ tools
Armour and weapons
  • Light and medium armour
  • Shields (none currently listed as carried)
  • Simple weapons

Level progression

Current: level 1. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Artificer 1.Current

Subclass: None yet.

Cantrips: Thunderclap, Fire Bolt; Minor Illusion from High Elf. · Prepared spells: Faerie Fire, Thunderwave, Cure Wounds, Detect Magic.

Ability scores: STR 8 / DEX 14 / CON 14 / INT 17 / WIS 10 / CHA 14. · Proficiency Bonus: +2. · HP: 10. · AC: 14. · Speed: 30 ft.

Skills: Arcana, Investigation, Performance, Persuasion. · Narrative development: already an anachronistic idol/DJ inventor with recording tech, headphones, and floating mixing table.
Artificer 2.Planned

Feature direction: Infusions.

No specific selection documented for this levelEnhanced Arcane Focus for upgraded mixing table. · Replicate Magic Item as early “audio tech.” · These specific infusion choices were proposed, not explicitly accepted.
Artificer 3.Planned

Subclass: Artillerist was proposed as the recommended subclass. · Signature feature presentation: Eldritch Cannon as a hovering bass speaker.

No specific selection documented for this levelStrong acceptance evidence: user immediately responded, “Of course the turret is a bass speaker.” This explicitly accepts the turret presentation and strongly supports Artillerist as intended direction, but the user did not separately say “Artillerist is final.” · Flamethrower → distortion blast. · Force Ballista → bass cannon. · Protector → ambient shield field. · These individual mode descriptions are proposed flavour, not separately confirmed. · Narrative development: her portable sound system becomes an active battlefield instrument.
Artificer 4 under the proposed route.Planned

ASI: assistant proposed increasing Intelligence to 18 or 20.

No specific selection documented for this levelNo exact method/choice was established.
Artificer 5 under the proposed route.Planned

Feature highlighted by assistant: Arcane Firearm (assuming Artillerist/legacy implementation) as a mixing-table amplifier. · Neither exact level-5 spell preparation nor feature legality under a final rules edition was verified.

Spell highlighted: Shatter, specifically because it fits the sound-combat identity.

No additional notes
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Development plan

  • Continued invention and performance are implied, not a formally stated life goal.

Complete recorded mechanics

AERI VELLUNE — RECORDED PLAYABLE BUILD
RULES STATUS

Recorded rules edition: Mixed / unclear.
- Project default instructions specify 2024 D&D 5e unless otherwise requested.
- The actual recorded level-1 build uses legacy-style assumptions: High Elf fixed ability increases, Noble background, and an Artificer spell/preparation presentation consistent with 2014-era Artificer material.
- This file preserves the recorded build. It does NOT silently convert it to 2024 rules and does NOT claim the build is rules-legal under any specific current rules package.

Homebrew / third-party

  • No explicit homebrew mechanics were finalized.
  • The floating mixing table, sound-production presentation, and bass-speaker cannon are cosmetic/narrative reflavouring unless later mechanically defined.
  • “Sound grenade” was only proposed conceptually and has no finalized rules.
CURRENT SNAPSHOT
Total level
1.
Class
Artificer 1.
Subclass
None at level 1.
Planned subclass
Artillerist at Artificer 3 (planned; see PROGRESSION.txt).
Planned multiclass
Bard dip (exact timing/levels unresolved).
Background
Noble.
Species/lineage
High Elf.
Alignment
Not established in text; generated sheet image displays Chaotic Neutral (uncertain, image-specific).
ABILITY SCORES

STR 8, modifier -1.
DEX 14, modifier +2.
CON 14, modifier +2.
INT 17, modifier +3.
WIS 10, modifier +0.
CHA 14, modifier +2.

Documented source in recorded build

  • Point buy.
  • Base figures described as INT 15 +2 racial, CHA 13 +1 racial, with other scores 8/14/14/10.
  • This is a legacy-style racial-ASI assumption and may conflict with the intended 2024 rules baseline.
CORE COMBAT VALUES
Proficiency Bonus
+2.
Hit Points
10 (recorded as 8 + CON 2).
Hit Dice
Not established.
Armor Class
14 in the later build and generated character-sheet image, described as Studded Leather 12 + DEX 2.
Earlier assistant build discrepancy
an earlier draft incorrectly listed AC 15 while also writing “Studded Leather 12 + DEX 2.” The later level-1 build and generated sheet use AC 14. AC 14 is the latest recorded value.
Initiative
+2.
Speed
30 ft.
Other movement modes
Not established.
Passive Perception
Not established.
Passive Investigation
Not established.
Passive Insight
Not established.
SAVING THROWS

Proficient saves

- Constitution
recorded as +4 on generated sheet (+2 ability +2 proficiency).
- Intelligence
recorded as +5 (+3 ability +2 proficiency).
Other saving throw totals
Not established.
SKILLS

Recorded proficiencies and bonuses

- Arcana +5.
- Investigation +5.
- Performance +4.
- Persuasion +4.
Expertise: None established.

One earlier assistant note suggested Insight as an “optional swap,” but this was not accepted as a current skill choice.

LANGUAGES

Not established.
An earlier assistant draft mentioned “Extra Language: dealer’s choice” but no language was chosen.

TRAINING / PROFICIENCIES

Recorded armour training

  • Light armour.
  • Medium armour.
  • Shields.

Recorded weapon training

  • Simple weapons.

Recorded tools

  • Tinker’s Tools.
  • Thieves’ Tools.

Exact 2024/legacy source legality of these proficiencies was not verified in-conversation.

SPECIES / LINEAGE FEATURES (RECORDED)

High Elf features listed or referenced

  • Darkvision.
  • Fey Ancestry.
  • Wizard cantrip: Minor Illusion.
  • Extra language was mentioned as available but not selected.

Generated sheet wording

  • Darkvision: “See in darkness up to 60 feet.”
  • Fey Ancestry: “Advantage on saving throws vs. being charmed, and magic can’t put you to sleep.”
Other High Elf features
Not established in the text export; do not infer additional features here.
CLASS FEATURES (RECORDED)

Artificer 1

- Magical Tinkering.
Recorded narrative use: create small magical items/effects, record and replay sounds or light, make tiny magical illusions. This was explicitly treated as prototype recording technology.
- Artificer Spellcasting.
Spellcasting ability: Intelligence.
Spell Save DC: 13.
Spell Attack Bonus: +5.
Recorded cantrips: 2 artificer cantrips, plus Minor Illusion from High Elf.
Recorded prepared spells: 4.

Spell slots
Not established in the conversation. Do not infer.
Ritual casting rules
Not established.
Spellcasting focus/tool requirement
Narratively the floating mixing table is treated as the casting interface/focus. Exact rules implementation was not verified.
CANTRIPS (RECORDED)

1. Thunderclap.
Narrative flavour: close-range bass pulse / “DROP”-style sound burst.
Exact action type, save, range, damage scaling, and legal availability under the intended rules edition: Not established in the conversation.
Generated sheet discrepancy: image labels Thunderclap under “ATTACKS” as “Ranged Spell Attack: +5” and “Hit: 1d6 Thunder (5 ft. radius).” This should be treated as a transcription of the generated image, not as verified rules text.

2. Fire Bolt.
Narrative flavour: focused high-frequency beam / “high frequency spike.”
Generated sheet records:
- Ranged Spell Attack: +5.
- Hit: 1d10 Fire.
Range/action type not recorded.

3. Minor Illusion (High Elf cantrip).
Narrative flavour: visualizer / stage effects.
Mechanics beyond the name: Not established.

PREPARED SPELLS (RECORDED: 4)

- Faerie Fire.
Role/flavour: signature opener; stage lighting / enemy highlighting; “advantage engine.”
Exact action, range, duration, concentration, save, and rules text: Not established in conversation.

- Thunderwave.
Role/flavour: signature “DROP”; bass/subwoofer blast; push + damage.
Exact action, range/area, damage, save, and spell-level details: Not established in conversation.

- Cure Wounds.
Role/flavour: harmonic stabilization / healing.
Exact action/range/healing formula: Not established.

- Detect Magic.
Role/flavour: audio-spectrum analyzer; she “listens” to magic.
Ritual/concentration/duration details: Not established.

ATTACKS

Fire Bolt

  • To hit: +5.
  • Damage: 1d10 fire (from generated sheet).
  • Range: Not established.
  • Action cost: Not established.

Thunderclap

  • Generated sheet shows +5 and “1d6 Thunder (5 ft. radius),” but this entry is mechanically suspect and was never verified.
  • Treat exact attack/save procedure as unresolved.

Dagger

  • Carried as backup in the recorded equipment list.
  • Attack bonus, damage, range, and properties: Not established.
DEFENCES / RESISTANCES / IMMUNITIES
  • No damage resistances/immunities established.
  • Fey Ancestry charm/sleep protection recorded as above.
  • Shield proficiency exists in the recorded build, but no shield is listed in the final generated sheet equipment. An earlier assistant build called a shield “optional but strong” and suggested reflavouring it as a sound barrier.
  • Concentration options/mechanics: Not established.
EQUIPMENT

Latest generated sheet lists

  • Studded Leather Armor (AC 12 + Dex).
  • Arcane Focus (Tools) — Floating Mixing Table.
  • Tinker’s Tools.
  • Thieves’ Tools.
  • Dagger.
  • Noble’s Signet Ring.
  • Fine Clothes.
  • Component Pouch.
  • Backpack.
  • Headphones are shown and labelled in the image as “Aeri’s Headphones”; mechanically they are a narrative possession, not an established magic item.

Earlier draft also mentioned noble starting money/gold but no amount was fixed.
Currency: Not established.
Magic items: None mechanically established.
Attunement: Not established.
Consumables: None established.

NARRATIVE POSSESSIONS / INVENTIONS
  • Floating mixing table: signature casting/production device.
  • Round closed-back headphones.
  • Recording technology.
  • Future/depicted hovering bass speaker turret.
  • Stage-light/strobe equipment (conceptual/visual).
  • Sound grenade: proposed only, not mechanically defined or confirmed as possessed.
COMBAT TACTICS — RECORDED FLAVOUR

Suggested level-1 turn flow

1. Open with Faerie Fire (“set the stage”).
2. Reposition and use Fire Bolt (“build tempo”).
3. Use Thunderwave for the “DROP.”

Repeated roleplay cadence

  • “Build…” for setup.
  • “Hold…” for positioning.
  • “DROP.” for the burst.

Narrative combat identity

  • Not intended as a conventional frontline combatant at level 1.
  • Controls flow, advantage, and positioning.
  • In later visual/story conception, she stands centrally and “conducts” the fight, using sound/light rhythm to make allies’ actions feel synchronized.
RULES/NARRATIVE SEPARATION

Rules effects actually recorded

  • Numeric stats above.
  • Named class/species/background.
  • Named skills/saves/proficiencies.
  • Named cantrips and prepared spells.
  • Attack/DC values recorded above.

Cosmetic/narrative reflavouring

  • Mixing gestures replacing conventional casting presentation.
  • Spell effects interpreted as sound engineering, lighting, and stage production.
  • Faerie Fire as stage lighting.
  • Thunderwave as a bass drop.
  • Minor Illusion as visualizer.
  • Detect Magic as spectral/audio analysis.
  • Future Eldritch Cannon as bass speaker.
UNVERIFIED / MISSING
  • Exact rules legality under 2024 rules.
  • Spell slots.
  • Hit dice.
  • Passive scores.
  • Languages.
  • Exact action/range/duration/concentration/ritual details for spells.
  • Exact dagger mechanics.
  • Exact background feature.
  • Exact species feature list beyond those recorded.
  • Any feat at level 1.
  • Any magic-item mechanics for headphones/mixing table.

Advancement details & alternatives

AERI VELLUNE — PROGRESSION
STATUS KEY

ESTABLISHED = explicitly current or explicitly accepted.
PLANNED = intended future direction stated/accepted but not yet a current feature.
ALTERNATE = competing or optional route.
UNRESOLVED = mentioned but not chosen/finalized.

LEVEL 1 — ESTABLISHED CURRENT SNAPSHOT
Total level
1.
Class levels
Artificer 1.
Class taken
Artificer.
Subclass
None yet.
Ability scores
STR 8 / DEX 14 / CON 14 / INT 17 / WIS 10 / CHA 14.
Proficiency Bonus
+2.
HP
10.
AC
14.
Speed
30 ft.
Cantrips
Thunderclap, Fire Bolt; Minor Illusion from High Elf.
Prepared spells
Faerie Fire, Thunderwave, Cure Wounds, Detect Magic.
Skills
Arcana, Investigation, Performance, Persuasion.
Narrative development
already an anachronistic idol/DJ inventor with recording tech, headphones, and floating mixing table.
LEVEL 2 — PLANNED, DETAILS PARTIAL

Total level: 2.
Class levels: Artificer 2.
Class taken: Artificer.
Feature direction: Infusions.
Examples proposed by assistant:
- Enhanced Arcane Focus for upgraded mixing table.
- Replicate Magic Item as early “audio tech.”
These specific infusion choices were proposed, not explicitly accepted.
Status: class continuation planned; exact infusion selections unresolved.

LEVEL 3 — PLANNED / PARTLY ACCEPTED

Total level: 3.
Class levels: Artificer 3.
Class taken: Artificer.
Subclass: Artillerist was proposed as the recommended subclass.
Strong acceptance evidence: user immediately responded, “Of course the turret is a bass speaker.” This explicitly accepts the turret presentation and strongly supports Artillerist as intended direction, but the user did not separately say “Artillerist is final.”
Signature feature presentation: Eldritch Cannon as a hovering bass speaker.
Proposed cannon modes/reflavour:
- Flamethrower → distortion blast.
- Force Ballista → bass cannon.
- Protector → ambient shield field.
These individual mode descriptions are proposed flavour, not separately confirmed.
Narrative development: her portable sound system becomes an active battlefield instrument.

LEVEL 4 — PROPOSED / UNRESOLVED

Total level: 4 if staying Artificer.
Class levels: Artificer 4 under the proposed route.
ASI: assistant proposed increasing Intelligence to 18 or 20.
No exact method/choice was established.
Status: unresolved.

LEVEL 5 — PROPOSED / LIKELY DIRECTION

Total level: 5 if staying Artificer.
Class levels: Artificer 5 under the proposed route.
Spell highlighted: Shatter, specifically because it fits the sound-combat identity.
Feature highlighted by assistant: Arcane Firearm (assuming Artillerist/legacy implementation) as a mixing-table amplifier.
Neither exact level-5 spell preparation nor feature legality under a final rules edition was verified.
Status: proposed/planned conceptually, unresolved mechanically.

LEVELS 6–20 — UNSPECIFIED

No full level-by-level route was established.

BARD DIP — ESTABLISHED CONCEPT, UNRESOLVED TIMING

The original user concept explicitly says “artificer with bard dip.” Therefore a Bard multiclass is part of the intended build direction.
Unresolved:
- First Bard level.
- Total Bard levels.
- Bard subclass.
- Whether Bard is taken before or after Artificer 5.
- Spell choices and Bardic feature progression.

Assistant proposals

- Bard 1–3 levels “later.”
- Bardic Inspiration reflavoured as a hype/performance boost.
- More performance magic and social capability.
These are proposed details except the existence of some Bard dip, which originates from the user.

ALTERNATE ADVANCEMENT ROUTES

No concrete alternate class progression was established.

NARRATIVE PROGRESSION

Current

  • Invented recording/playback technology and her mixing table.
  • Distinctive idol persona already fully visible at low level.

Planned/depicted growth

  • Bass speaker turret joins the performance setup.
  • Combat increasingly resembles conducting a live set, with allies and targets becoming “channels” in a synchronized battlefield mix.
  • Stronger sound spells such as Shatter fit the intended development.

Unwritten narrative possibilities discussed (not established canon)

  • Her family seeing a performance.
  • A serious loss that disrupts her usual framing of events as something that can be remixed/fixed.
LEVEL-BY-LEVEL SUMMARY
1
Artificer 1 — ESTABLISHED.
2
Artificer 2 — PLANNED, infusion choices unresolved.
3
Artificer 3 / Artillerist — PLANNED, bass-speaker turret explicitly accepted as concept.
4
Artificer 4 — PROPOSED, INT ASI unspecified.
5
Artificer 5 — PROPOSED, Shatter/Arcane Firearm direction.
6–20
Not established.
Bard dip
intended somewhere in later progression; exact placement unresolved.

Combat

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Selected level 1: calculated additions

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Legacy Artificer reference ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Combat reference

Armour class14
Hit points10
Hit dice1d8
Initiative+2
Speed30 ft.
Spell attack+5
Spell save DC13

Attacks, features & defenses

  • Magical Tinkering: recorded as prototype sound/light recording technology.
  • Intelligence spellcasting; recorded spell save DC 13 and attack +5.
  • High Elf: Darkvision, Fey Ancestry and Minor Illusion, as recorded.
  • Thunderclap image attack procedure is unverified; do not use the sheet’s +5 attack line as certified rules.

Resources & reactions

  • Spell slots and ritual rules were not established in the export.
  • Floating equipment, recording and stage effects have no finalized additional item mechanics.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

ThunderclapSpell · Cantrip · Artificer cantrip

Close-range bass pulse; the generated sheet’s attack procedure is explicitly unreliable.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Fire BoltSpell · Cantrip · Artificer cantrip

Focused high-frequency spike; image records +5, 1d10 fire.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Minor IllusionSpell · Cantrip · High Elf cantrip

Visualizer and stage effects.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Faerie FireSpell · Level not recorded · Recorded prepared

Stage lighting / target highlighting; signature setup.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
ThunderwaveSpell · Level not recorded · Recorded prepared

The bass DROP; exact rules details require the chosen edition.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Cure WoundsSpell · Level not recorded · Recorded prepared

Harmonic stabilization and healing.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Detect MagicSpell · Level not recorded · Recorded prepared

Audio-spectrum analysis: listening to magic.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
ShatterSpell · Level not recorded · Future proposal

Sound-themed progression idea, not currently prepared.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded

Complete recorded mechanics

AERI VELLUNE — RECORDED PLAYABLE BUILD
RULES STATUS

Recorded rules edition: Mixed / unclear.
- Project default instructions specify 2024 D&D 5e unless otherwise requested.
- The actual recorded level-1 build uses legacy-style assumptions: High Elf fixed ability increases, Noble background, and an Artificer spell/preparation presentation consistent with 2014-era Artificer material.
- This file preserves the recorded build. It does NOT silently convert it to 2024 rules and does NOT claim the build is rules-legal under any specific current rules package.

Homebrew / third-party

  • No explicit homebrew mechanics were finalized.
  • The floating mixing table, sound-production presentation, and bass-speaker cannon are cosmetic/narrative reflavouring unless later mechanically defined.
  • “Sound grenade” was only proposed conceptually and has no finalized rules.
CURRENT SNAPSHOT
Total level
1.
Class
Artificer 1.
Subclass
None at level 1.
Planned subclass
Artillerist at Artificer 3 (planned; see PROGRESSION.txt).
Planned multiclass
Bard dip (exact timing/levels unresolved).
Background
Noble.
Species/lineage
High Elf.
Alignment
Not established in text; generated sheet image displays Chaotic Neutral (uncertain, image-specific).
ABILITY SCORES

STR 8, modifier -1.
DEX 14, modifier +2.
CON 14, modifier +2.
INT 17, modifier +3.
WIS 10, modifier +0.
CHA 14, modifier +2.

Documented source in recorded build

  • Point buy.
  • Base figures described as INT 15 +2 racial, CHA 13 +1 racial, with other scores 8/14/14/10.
  • This is a legacy-style racial-ASI assumption and may conflict with the intended 2024 rules baseline.
CORE COMBAT VALUES
Proficiency Bonus
+2.
Hit Points
10 (recorded as 8 + CON 2).
Hit Dice
Not established.
Armor Class
14 in the later build and generated character-sheet image, described as Studded Leather 12 + DEX 2.
Earlier assistant build discrepancy
an earlier draft incorrectly listed AC 15 while also writing “Studded Leather 12 + DEX 2.” The later level-1 build and generated sheet use AC 14. AC 14 is the latest recorded value.
Initiative
+2.
Speed
30 ft.
Other movement modes
Not established.
Passive Perception
Not established.
Passive Investigation
Not established.
Passive Insight
Not established.
SAVING THROWS

Proficient saves

- Constitution
recorded as +4 on generated sheet (+2 ability +2 proficiency).
- Intelligence
recorded as +5 (+3 ability +2 proficiency).
Other saving throw totals
Not established.
SKILLS

Recorded proficiencies and bonuses

- Arcana +5.
- Investigation +5.
- Performance +4.
- Persuasion +4.
Expertise: None established.

One earlier assistant note suggested Insight as an “optional swap,” but this was not accepted as a current skill choice.

LANGUAGES

Not established.
An earlier assistant draft mentioned “Extra Language: dealer’s choice” but no language was chosen.

TRAINING / PROFICIENCIES

Recorded armour training

  • Light armour.
  • Medium armour.
  • Shields.

Recorded weapon training

  • Simple weapons.

Recorded tools

  • Tinker’s Tools.
  • Thieves’ Tools.

Exact 2024/legacy source legality of these proficiencies was not verified in-conversation.

SPECIES / LINEAGE FEATURES (RECORDED)

High Elf features listed or referenced

  • Darkvision.
  • Fey Ancestry.
  • Wizard cantrip: Minor Illusion.
  • Extra language was mentioned as available but not selected.

Generated sheet wording

  • Darkvision: “See in darkness up to 60 feet.”
  • Fey Ancestry: “Advantage on saving throws vs. being charmed, and magic can’t put you to sleep.”
Other High Elf features
Not established in the text export; do not infer additional features here.
CLASS FEATURES (RECORDED)

Artificer 1

- Magical Tinkering.
Recorded narrative use: create small magical items/effects, record and replay sounds or light, make tiny magical illusions. This was explicitly treated as prototype recording technology.
- Artificer Spellcasting.
Spellcasting ability: Intelligence.
Spell Save DC: 13.
Spell Attack Bonus: +5.
Recorded cantrips: 2 artificer cantrips, plus Minor Illusion from High Elf.
Recorded prepared spells: 4.

Spell slots
Not established in the conversation. Do not infer.
Ritual casting rules
Not established.
Spellcasting focus/tool requirement
Narratively the floating mixing table is treated as the casting interface/focus. Exact rules implementation was not verified.
CANTRIPS (RECORDED)

1. Thunderclap.
Narrative flavour: close-range bass pulse / “DROP”-style sound burst.
Exact action type, save, range, damage scaling, and legal availability under the intended rules edition: Not established in the conversation.
Generated sheet discrepancy: image labels Thunderclap under “ATTACKS” as “Ranged Spell Attack: +5” and “Hit: 1d6 Thunder (5 ft. radius).” This should be treated as a transcription of the generated image, not as verified rules text.

2. Fire Bolt.
Narrative flavour: focused high-frequency beam / “high frequency spike.”
Generated sheet records:
- Ranged Spell Attack: +5.
- Hit: 1d10 Fire.
Range/action type not recorded.

3. Minor Illusion (High Elf cantrip).
Narrative flavour: visualizer / stage effects.
Mechanics beyond the name: Not established.

PREPARED SPELLS (RECORDED: 4)

- Faerie Fire.
Role/flavour: signature opener; stage lighting / enemy highlighting; “advantage engine.”
Exact action, range, duration, concentration, save, and rules text: Not established in conversation.

- Thunderwave.
Role/flavour: signature “DROP”; bass/subwoofer blast; push + damage.
Exact action, range/area, damage, save, and spell-level details: Not established in conversation.

- Cure Wounds.
Role/flavour: harmonic stabilization / healing.
Exact action/range/healing formula: Not established.

- Detect Magic.
Role/flavour: audio-spectrum analyzer; she “listens” to magic.
Ritual/concentration/duration details: Not established.

ATTACKS

Fire Bolt

  • To hit: +5.
  • Damage: 1d10 fire (from generated sheet).
  • Range: Not established.
  • Action cost: Not established.

Thunderclap

  • Generated sheet shows +5 and “1d6 Thunder (5 ft. radius),” but this entry is mechanically suspect and was never verified.
  • Treat exact attack/save procedure as unresolved.

Dagger

  • Carried as backup in the recorded equipment list.
  • Attack bonus, damage, range, and properties: Not established.
DEFENCES / RESISTANCES / IMMUNITIES
  • No damage resistances/immunities established.
  • Fey Ancestry charm/sleep protection recorded as above.
  • Shield proficiency exists in the recorded build, but no shield is listed in the final generated sheet equipment. An earlier assistant build called a shield “optional but strong” and suggested reflavouring it as a sound barrier.
  • Concentration options/mechanics: Not established.
EQUIPMENT

Latest generated sheet lists

  • Studded Leather Armor (AC 12 + Dex).
  • Arcane Focus (Tools) — Floating Mixing Table.
  • Tinker’s Tools.
  • Thieves’ Tools.
  • Dagger.
  • Noble’s Signet Ring.
  • Fine Clothes.
  • Component Pouch.
  • Backpack.
  • Headphones are shown and labelled in the image as “Aeri’s Headphones”; mechanically they are a narrative possession, not an established magic item.

Earlier draft also mentioned noble starting money/gold but no amount was fixed.
Currency: Not established.
Magic items: None mechanically established.
Attunement: Not established.
Consumables: None established.

NARRATIVE POSSESSIONS / INVENTIONS
  • Floating mixing table: signature casting/production device.
  • Round closed-back headphones.
  • Recording technology.
  • Future/depicted hovering bass speaker turret.
  • Stage-light/strobe equipment (conceptual/visual).
  • Sound grenade: proposed only, not mechanically defined or confirmed as possessed.
COMBAT TACTICS — RECORDED FLAVOUR

Suggested level-1 turn flow

1. Open with Faerie Fire (“set the stage”).
2. Reposition and use Fire Bolt (“build tempo”).
3. Use Thunderwave for the “DROP.”

Repeated roleplay cadence

  • “Build…” for setup.
  • “Hold…” for positioning.
  • “DROP.” for the burst.

Narrative combat identity

  • Not intended as a conventional frontline combatant at level 1.
  • Controls flow, advantage, and positioning.
  • In later visual/story conception, she stands centrally and “conducts” the fight, using sound/light rhythm to make allies’ actions feel synchronized.
RULES/NARRATIVE SEPARATION

Rules effects actually recorded

  • Numeric stats above.
  • Named class/species/background.
  • Named skills/saves/proficiencies.
  • Named cantrips and prepared spells.
  • Attack/DC values recorded above.

Cosmetic/narrative reflavouring

  • Mixing gestures replacing conventional casting presentation.
  • Spell effects interpreted as sound engineering, lighting, and stage production.
  • Faerie Fire as stage lighting.
  • Thunderwave as a bass drop.
  • Minor Illusion as visualizer.
  • Detect Magic as spectral/audio analysis.
  • Future Eldritch Cannon as bass speaker.
UNVERIFIED / MISSING
  • Exact rules legality under 2024 rules.
  • Spell slots.
  • Hit dice.
  • Passive scores.
  • Languages.
  • Exact action/range/duration/concentration/ritual details for spells.
  • Exact dagger mechanics.
  • Exact background feature.
  • Exact species feature list beyond those recorded.
  • Any feat at level 1.
  • Any magic-item mechanics for headphones/mixing table.

Story

Stories & continuity

Aeri Vellune Vignettes →

Two complete written scenes: “WAIT—ARE YOU A BARD??” and “The Drop.” Exact levels and chronology are unspecified; artwork and scene staging are not extra level-1 abilities.

History, relationships & development

HISTORY

Aeri was born into House Vellune, a well-standing old elven household. Her family embodies traditional high-elven society: traditional clothing, mannerisms, refinement, and continuity.

Aeri is radically unlike them in presentation and creative interests. There is no established idol-pop or DJ tradition for her to copy. She loves music, is highly intelligent, and independently learns to “produce” it in her own way. She invents a means to record music/sound and develops her signature floating mixing table. Her magical practice becomes inseparable from mixing recorded tracks, manipulating sound, and producing stage-like effects.

The user suggested that she “probably invented bubblegum.” This was presented as a playful concept detail, not subsequently confirmed as an established historical fact. It remains proposed.

No detailed childhood events, formal school, mentor, first adventure, or reason for leaving home have been established.

RELATIONSHIPS

House Vellune / family

  • Well-standing old elven household.
  • Traditional high-society elven clothing and mannerisms.
  • Aeri is their young daughter and differs from them aesthetically, culturally, and creatively.
  • Exact parents, siblings, family names, approval/disapproval, and family conflicts are not established.

Adventuring party

  • Two prose scenes use an unnamed fighter, rogue, and ranger as party members.
  • These are functional vignette roles, not fully established named characters.
  • The party gradually recognizes that Aeri can impose structure on chaos through her performance-like spellcasting.

Roadside bard

  • Unnamed bard encountered in the first written scene.
  • Aeri is immediately fascinated by his playing, asks about range/harmony, builds a spontaneous duet, records a sample, and declares him part of “Track 7” and a collaboration.
  • No later relationship or reappearance is established.
Patrons/factions
None established beyond her family/house.
DEVELOPMENT

Established current stage

  • Level 1 Artificer snapshot exists.
  • She already has her core music-production identity and floating mixing table concept.

Planned mechanical direction

  • Artificer remains primary class.
  • Bard dip is part of the original user concept; exact number/timing unresolved.
  • Artillerist was proposed as the artificer subclass and its turret-as-bass-speaker idea was explicitly accepted by the user.
  • Shatter was highlighted as a future sound spell.
  • Bardic Inspiration was proposed as “hype”/performance support.

Narrative development ideas discussed but not established as future canon

  • Family witnessing her performance.
  • Emotional contrast if she encounters a loss that cannot be “fixed” or remixed.
  • Becoming increasingly capable of “conducting” entire fights.

The later images strongly reinforce the intended combat presentation: she stands centrally, performs rather than fights conventionally, and makes the battlefield resemble a concert from both “stage” and “crowd” perspectives.

Continuities & appearances

AERI VELLUNE — STORY CONNECTIONS
CONTINUITY
Continuity/world name
Not established.
Administrative export label
“Aeri Vellune vignettes.” This is not an in-world or authored story title.
Shared with other characters
The scenes include an unnamed fighter, rogue, ranger, and one unnamed roadside bard. They are not separately developed characters in this conversation.
Alternate continuity
None established.

WRITTEN APPEARANCE 1 — Roadside Bard Encounter
Story title: None established.
Role: Protagonist/focal character.
Build/time: No explicit level stated. She already has the floating table/recording capability and travels with the fighter/rogue/ranger party.
Summary: Aeri hears a lone bard playing in the woods, mistakes the party’s alarm for something exciting, rushes to meet him, interrogates him about range/harmony, turns the meeting into an impromptu duet, records a sample, labels it “Track 7,” and declares the encounter a collaboration.
Relationship impact: Establishes how intensely she reacts to musicians and how her party treats her musical obsession as a defining constant.
Differences from general profile: None; this scene is a direct demonstration of the profile.
Full text: stories/aeri-vellune-vignettes/FULL_STORY.txt.

WRITTEN APPEARANCE 2 — “The Drop” Battle Vignette
Story title: Scene heading used in conversation: “The Drop.”
Role: Protagonist/focal battlefield controller.
Build/time: Exact level not stated. Scene uses Faerie Fire, Thunderclap, and Thunderwave by name and portrays her as tactically shaping the fight.
Summary: The party is overwhelmed in ruins. Aeri listens to the battlefield as if it is a bad mix, calls out structural problems, uses light and sound to reorganize the engagement, and transforms the fight into a synchronized performance. The party realizes she has effectively “produced” the victory.
Relationship impact: Establishes the party’s growing recognition that her apparently playful performance mindset can be tactically formidable.
Differences from general profile: The scene is more competent/commanding than the earliest level-1 tactical description, but no exact level was established; do not assume it is literally level 1.
Full text: stories/aeri-vellune-vignettes/FULL_STORY.txt.

IMAGE-BASED ACTION APPEARANCES

Several generated images depict Aeri in ruins/dungeon-like battle environments, including

- Solo “concert mode” with floating mixing table and bass speaker.
- Widescreen party battle.
- Central “conducting” view from behind, placing Aeri in the middle of the fight.
- Complementary “crowd experience” view from the party side.
These are visualizations of the combat-performance concept, not separate written story events unless later adopted as such.

Equipment

Equipment & possessions

Recorded possession

Floating mixing table

Invented production and casting interface. Exact focus/tool implementation unresolved.

See complete recorded mechanics for limitations.

Recorded possession

Closed-back headphones

Signature personal equipment; no established magic-item bonuses.

See complete recorded mechanics for limitations.

Recorded possession

Studded leather / idol outfit

Latest recorded AC 14 (12 + DEX 2); future rules normalization unresolved.

See complete recorded mechanics for limitations.

Recorded possession

Tinker’s and thieves’ tools

Recorded tool proficiencies and equipment.

See complete recorded mechanics for limitations.

Recorded possession

Noble possessions & travel gear

Signet ring, fine clothes, component pouch, backpack and backup dagger. Currency unspecified.

See complete recorded mechanics for limitations.

Recorded possession

Bass-speaker turret

Accepted future visual concept, strongly supporting Artillerist; not a level-1 feature.

See complete recorded mechanics for limitations.

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

ThunderclapSpell · Cantrip · Artificer cantrip

Close-range bass pulse; the generated sheet’s attack procedure is explicitly unreliable.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Fire BoltSpell · Cantrip · Artificer cantrip

Focused high-frequency spike; image records +5, 1d10 fire.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Minor IllusionSpell · Cantrip · High Elf cantrip

Visualizer and stage effects.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Faerie FireSpell · Level not recorded · Recorded prepared

Stage lighting / target highlighting; signature setup.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
ThunderwaveSpell · Level not recorded · Recorded prepared

The bass DROP; exact rules details require the chosen edition.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Cure WoundsSpell · Level not recorded · Recorded prepared

Harmonic stabilization and healing.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Detect MagicSpell · Level not recorded · Recorded prepared

Audio-spectrum analysis: listening to magic.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
ShatterSpell · Level not recorded · Future proposal

Sound-themed progression idea, not currently prepared.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded

Notes

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Selected level 1: calculated additions

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Legacy Artificer reference ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Notes & inconsistencies

Campaign-scale stakes

Not recorded

Open the library continuity ledger · Open remaining library questions

Latest decisions & source hierarchy

EXPORT UPDATE NOTES
Export date
2026-09-29.
Scope
Main subject of this conversation, Aeri Vellune, plus the two written Aeri scenes and all five accessible generated images.
LATEST IDENTIFIABLE DECISIONS
  • Twin tails explicitly confirmed.
  • Adult depiction: at least 18; recorded level-1 age is 18.
  • Artificer-first build with a planned Bard dip remains the core mechanical concept.
  • Floating mixing table and round closed headphones remain signature equipment/design.
  • Bass speaker turret explicitly confirmed as the desired turret presentation.
  • “Conducting” from the middle of combat is the strongest latest combat visualization.
  • Complementary stage-view and crowd-view battle images are both part of the visual reference set.
MECHANICAL SNAPSHOT PRESERVED

Latest explicit level-1 numbers preserved without silent correction

STR 8, DEX 14, CON 14, INT 17, WIS 10, CHA 14; HP 10; AC 14; speed 30 ft.; proficiency +2; Arcana/Investigation/Performance/Persuasion; CON/INT saves; Thunderclap, Fire Bolt, Minor Illusion; prepared Faerie Fire, Thunderwave, Cure Wounds, Detect Magic.

SUPERSEDED / LOWER-PRIORITY MATERIAL
  • Earlier assistant draft listed AC 15 despite “Studded Leather 12 + DEX 2.” Later build/image use AC 14; AC 15 is treated as superseded/error-prone text, not current.
  • An optional Insight skill swap was proposed but never adopted.
  • Shield was suggested as an optional item/reflavour but is not in the later generated sheet’s equipment list.
NO PREVIOUS EXPORT

No previous export package is available in this conversation. This package cannot state what the user’s local D&D Character Pholio website currently contains.

LIMITATIONS
  • Rules were not externally verified for this extraction task.
  • The build appears to mix project-level 2024 intent with legacy-style character-generation mechanics.
  • No exact timestamps/message IDs are available for individual source turns, so source references use distinctive phrases and scene names rather than invented IDs.

All story decisions & inconsistencies →