Aurelia Sunwing

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

Open interactive folio

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Species
Harpy · homebrew PC species
Class
Paladin 1
Level
1
Background
Choice required
Alignment
Not recorded
Campaign
Unassigned campaign

Overview

Stories & continuity

No story has been written and no campaign or setting is confirmed. Atlas records below preserve established faith, possible matches and unaccepted background proposals separately.

Aurelia Sunwing is the existing catalogue name and a proposed name in the export; final naming remains open. Both supplied sheets are references, not authoritative builds.

Character overview

A golden, winged harpy paladin arrives where hope is needed: spear and round shield, radiant force, healing and protection. She is an archetypal defender of good and justice—not the earlier vengeance-driven hunter draft.

Personality

Traits
Defender of good and justice; savior-oriented rather than vengeance-oriented.
Ideals
Good, justice, protection, hope and rescue.
Bonds
None established; Dawnfather faith is desired, deity identity unresolved.
Flaws
Not recorded
Mannerisms
Patient kindness, kneeling to speak to children, thanking craftspeople and sunrise prayers are proposals, not established habits.
Fears
Not recorded
Motivations
Protect innocents, defeat evil and embody the shining-knight ideal.
Goals
Radiant damage, healing and reaching those who need protection; personal endpoint unestablished.
Voice
Speech patterns are not established. Example quotations are proposals.

Visual dossier

Silhouette
Female harpy; golden knight / Valkyrie / angel impression
Wings
Large feathered wings in both supplied references
Loadout
Spear and round shield; breastplate favoured, not heavy armour while flying
Palette
Gold, cream and white with radiant dawn light
Hair
Light/blonde in artwork; precise hairstyle not confirmed
Measurements
Age, height and exact physique unestablished; nearly seven feet was an unaccepted proposal
Details
Golden eyes, white-to-gold feathers, braided hair and white tabard were individual proposals, not confirmed facts
Movement
40 ft. homebrew flight; open-wing space required, exact boundary unresolved
Artwork
Sheets contain invented or inconsistent mechanics; armour class cannot be inferred from illustration

Key visuals

Portrait
Additional artwork

Equipment highlights

Recorded possession

Spear

Current signature weapon; normally one-handed with shield. 1d6 piercing; two-handed versatile 1d8; thrown 20/60. Attack bonus awaits final Strength.

See complete recorded mechanics for limitations.

Recorded possession

Round shield

Ordinary shield, +2 AC with shield training. Solar decoration remains a proposal.

See complete recorded mechanics for limitations.

Recorded possession

Breastplate

Favoured Medium armour, not confirmed starting inventory. 14 + DEX modifier (maximum +2); availability/cost unresolved.

See complete recorded mechanics for limitations.

Recorded possession

Holy symbol and travel gear

Exact symbol, pack, currency, consumables and magic items have not been selected.

See complete recorded mechanics for limitations.

Character

Personality & inner life

Traits
Defender of good and justice; savior-oriented rather than vengeance-oriented.
Ideals
Good, justice, protection, hope and rescue.
Bonds
None established; Dawnfather faith is desired, deity identity unresolved.
Flaws
Not recorded
Mannerisms
Patient kindness, kneeling to speak to children, thanking craftspeople and sunrise prayers are proposals, not established habits.
Fears
Not recorded
Motivations
Protect innocents, defeat evil and embody the shining-knight ideal.
Goals
Radiant damage, healing and reaching those who need protection; personal endpoint unestablished.
Voice
Speech patterns are not established. Example quotations are proposals.

Appearance & visual identity

Silhouette
Female harpy; golden knight / Valkyrie / angel impression
Wings
Large feathered wings in both supplied references
Loadout
Spear and round shield; breastplate favoured, not heavy armour while flying
Palette
Gold, cream and white with radiant dawn light
Hair
Light/blonde in artwork; precise hairstyle not confirmed
Measurements
Age, height and exact physique unestablished; nearly seven feet was an unaccepted proposal
Details
Golden eyes, white-to-gold feathers, braided hair and white tabard were individual proposals, not confirmed facts
Movement
40 ft. homebrew flight; open-wing space required, exact boundary unresolved
Artwork
Sheets contain invented or inconsistent mechanics; armour class cannot be inferred from illustration

Connections

Not recorded

Complete character details

Context
CHARACTER
Golden Harpy Paladin
Status
Current concept with unresolved identity/build details
IDENTITY
Name
Not established.
Proposed name
Aurelia Sunwing (assistant-proposed; appears on generated character-sheet images; user expressed approval of the images/aesthetic but did not explicitly select the name).
Superseded earlier name
Skara Wind-Vow (belongs to the earlier Vengeance-paladin concept; not current).
Aliases
Not established.
Established title/epithet
None formally established.
Descriptive labels used in conversation
“golden knight,” “savior paladin,” “Valkyrie angel.”
Species/lineage
Harpy (homebrew PC lineage/species).
Age
Not established.
Pronouns
she/her in conversation.
Background
Not established.
Occupation
Paladin / holy knight (conceptual; no formal background or order selected).
Alignment
Not established mechanically. The concept is explicitly defender of good and justice.
World
Not established. “Dawnfather” creates a likely Exandria connection if used literally, but the setting was never confirmed.
Current circumstances
Not established beyond being conceived as an adventuring PC.
CORE CONCEPT
A deliberately archetypal paladin rather than a subversion
a golden, winged harpy holy knight who swoops into danger, defeats evil, protects victims, and restores the wounded. The desired fantasy is a visible arrival of hope: spear and round shield, bright/golden presentation, Radiant damage, healing, and battlefield rescue.

The harpy element is intended to remain mechanically and visually relevant rather than being cosmetic. She flies, needs room for her wings, and uses talons as a low-damage bonus-action follow-up. The combination should feel like a Valkyrie/angel while still reading as a harpy PC.

PERSONALITY

Established/current

  • Defender of good and justice.
  • Savior-oriented rather than vengeance-oriented.
  • Intended to embody the stereotypical “paladin” ideal.

Proposed but not explicitly accepted as fixed personality traits

  • Patient.
  • Kind.
  • Fearless.
  • Not cruel or arrogant.
  • Offers redemption before judgment.
  • Kneels to speak to frightened children at eye level.
  • Thanks craftspeople after they repair her armor.
  • Remembers the names of ordinary guards.
  • Prays at sunrise.
Ideals
Good, justice, protection, hope, rescue; exact oath tenets depend on final oath choice.
Bonds
Not established.
Flaws
Not established.
Mannerisms
Not established.
Fears
Not established.
Motivations
Protect innocents; defeat evil; embody a savior-paladin ideal.
Goals
Not established beyond the core mission.
Values
Good, justice, defense of others, healing.
Boundaries
Not established.
Contradictions
The visual/cultural contrast between a harpy and an archetypal golden paladin is central, but no personal internal conflict has been established.
Habits
Not established.
Humour
Not established.
Preferences
Spear and round shield; breastplate/no-heavy-armor visual; radiant/healing emphasis.
VOICE

Speech patterns: Not established.
Vocabulary: Not established.
Characteristic expressions: Not established.
Established quotations: None.
Proposed/example line from assistant material, not story dialogue: “Evil should fear the dawn.”

APPEARANCE

Established/current visual direction

  • Female harpy.
  • Golden knight aesthetic.
  • Strong “Valkyrie angel” impression.
  • Spear and round shield.
  • Breastplate/no-heavy-armor direction to keep the winged silhouette and flight concept.
  • Bright/golden/radiant presentation.

Visual observations from included images (reference art, not independent canon unless supported by conversation)

  • Large feathered wings.
  • Gold/cream/white palette.
  • Gold-toned armor.
  • Winged or celestial/solar decorative motifs.
  • Long spear and round shield.
  • Light/blonde hair in the generated sheets.
  • Radiant sunlight/dawn presentation.

Earlier assistant-proposed details that were never individually confirmed

  • Brilliant white feathers fading into gold along the wings.
  • Nearly seven-foot height.
  • Athletic/powerful build.
  • Golden eyes.
  • Pale-blonde braided hair.
  • White tabard with gold trim.
  • Gilded plate-style visual language despite later no-heavy-armor direction.

Armor/current clothing direction

  • Breastplate favored.
  • No Heavy Armor while flying.
  • Exact breastplate design, underlayers, greaves, helmet, tabard, cape, jewelry, holy symbol, and ornamentation are not established.

Movement

  • Aerial, swooping combat is central.
  • 40 ft. flight speed is the current homebrew direction.
  • Wings require sufficient room to open; exact rules threshold is unresolved.
Alternate outfits/forms
Not established.
SIGNATURE DETAILS

Established/current

  • Spear and round shield.
  • Swooping aerial rescuer combat image.
  • Radiant damage as the signature offensive expression.
  • Healing/protection as signature support expression.
  • Talons used as a small bonus-action follow-up attack.
  • Flight constrained by armor and physical wing space.

Proposed/non-final

  • Solar/dawn iconography.
  • Highly polished golden armor.
  • A radiant sun emblem on the shield.

Build

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Not recorded

Selected level 1: calculated additions

No additional values derived for this snapshot.

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Character build

Current campaign level not established

Paladin · Oath of Devotion working direction

5.5e / 2024 PaladinHomebrew Harpy · wording unfinishedDevotion · working choice

Selected level 1 · Level-1 starting direction, not current campaign state; final scores unknown

Starting foundation

  • Harpy · homebrew PC species
  • Choice required
  • Paladin · Oath of Devotion working direction

Recorded features

  • Level-1 direction: Lay On Hands, Spellcasting and two Weapon Mastery choices.
  • Homebrew: 40 ft. flight, no Heavy Armour while flying, wing-space limitation and a low-damage talon follow-up.
  • No extra Flyby, free disengagement or opportunity-attack avoidance feature.
  • Devotion is a working direction, not a confirmed oath.
  • Rules baseline · Paladin 1: Lay on Hands; Spellcasting; Weapon Mastery (choices required)

Training & abilities

Saving throw proficiencies
  • Wisdom
  • Charisma; numeric bonuses await scores
Class skills — choose two
  • Athletics, Insight, Intimidation, Medicine, Persuasion or Religion; none selected
Class armour and weapons
  • Light, Medium, Heavy armour and shields; the homebrew species still forbids flight in Heavy Armour
  • Simple and Martial weapons
Background / languages / tools
  • Not selected
Conditional AC — not an active stat
  • DEX 12: breastplate 15 + shield 2 = 17; Defense, if selected later, gives 18
  • DEX 14: breastplate 16 + shield 2 = 18; Defense, if selected later, gives 19

Level progression

Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Paladin 1Recorded

Lay On Hands. · Spellcasting. · Weapon Mastery. · Homebrew Harpy flight/talons as finalized by DM; exact species text unresolved.

Background Origin feat: Choice required; background not established.

2024 rules baseline
  • Paladin 1: Lay on Hands; Spellcasting; Weapon Mastery (choices required)
Official SRD reference ↗

Prepare 2 level-1 Paladin spells under 2024 rules; exact choices not established.

Final starting array/background increases not established.

Equipment: Spear and round shield are current signature items. · Equipment: Breastplate is favored aesthetically/mechanically but may not be affordable/available as starting equipment without campaign-specific handling; no starting-equipment resolution was made. · Narrative: Golden savior-paladin identity is already present from the start. · Open choices: Name, background, deity identity, ability scores, skills, languages, mastery choices, prepared spells, exact homebrew species text.
Paladin 2Planned

Fighting Style feat. · Paladin’s Smite; Divine Smite always prepared and one free cast per Long Rest.

Fighting Style choice required. Defense and Protection were discussed; neither confirmed.

2024 rules baseline
  • Paladin 2: Fighting Style (choice required); Paladin’s Smite
Official SRD reference ↗

Prepared-spell count increases to 3 under 2024 class table.

None automatically.

Equipment: No change established. · Narrative: Radiant smite identity becomes mechanically explicit. · Open choices: Fighting Style and prepared spells.
Paladin 3Planned

Channel Divinity. · Paladin Subclass. · If Oath of Devotion: Sacred Weapon.

None automatically.

2024 rules baseline
  • Paladin 3: Channel Divinity; Paladin subclass
Official SRD reference ↗

4 prepared Paladin spells under class table. · If Devotion: Protection from Evil and Good and Shield of Faith always prepared.

None automatically.

Equipment: No change established. · Narrative: The “golden knight / defender of good and justice” oath becomes formalized. · Open choices: Confirm Oath of Devotion; prepared spells.
Paladin 4Planned

Ability Score Improvement feat or another qualifying feat.

Choice required. Broad stated direction was Strength/Charisma improvement.

2024 rules baseline
  • Paladin 4: Ability Score Improvement / eligible feat choice
Official SRD reference ↗

Not individually selected.

Choice required.

Equipment: No change established. · Narrative: Not established. · Open choices: Feat/ASI and spells.
Paladin 5Planned

Extra Attack. · Faithful Steed (official 2024 Paladin feature).

None automatically.

2024 rules baseline
  • Paladin 5: Extra Attack; Faithful Steed
Official SRD reference ↗

Access to level-2 Paladin spells. · If Devotion: Aid and Zone of Truth always prepared.

None automatically.

Equipment: No change established. · Narrative: Two spear attacks makes the aerial-rescuer combat loop more capable; exact steed presentation was not discussed. · Open choices: Prepared spells; how/if Faithful Steed is portrayed for a flying harpy.
Paladin 6Planned

Aura of Protection (10-foot aura; allies/self gain save bonus equal to CHA modifier, minimum +1).

None automatically.

2024 rules baseline
  • Paladin 6: Aura of Protection
Official SRD reference ↗

Not individually selected.

None automatically.

Equipment: No change established. · Narrative: Strongly reinforces “arrives where needed and protects everyone nearby.” · Open choices: Prepared spells.
Paladin 7Planned

Aura of Devotion: immunity to Charmed for self/allies while in Aura of Protection.

None automatically.

2024 rules baseline
  • Paladin 7: Subclass feature
Official SRD reference ↗

Not individually selected.

None automatically.

Equipment: No change established. · Narrative: Not established. · Open choices: Prepared spells.
Paladin 8Planned

Ability Score Improvement feat or qualifying feat.

Choice required; Strength/Charisma improvement was the broad plan.

2024 rules baseline
  • Paladin 8: Ability Score Improvement / eligible feat choice
Official SRD reference ↗

Not individually selected.

Choice required.

Equipment: No change established. · Narrative: Not established. · Open choices: Feat/ASI and spells.
Paladin 9Planned

Abjure Foes (official 2024 Paladin feature).

None automatically.

2024 rules baseline
  • Paladin 9: Abjure Foes
Official SRD reference ↗

Access to level-3 Paladin spells. · If Devotion: Beacon of Hope and Dispel Magic always prepared.

None automatically.

Equipment: No change established. · Narrative: Beacon of Hope especially matches the savior/healing concept, but no tactical plan was explicitly established. · Open choices: Prepared spells.
Paladin 10Planned

Aura of Courage.

None automatically.

2024 rules baseline
  • Paladin 10: Aura of Courage
Official SRD reference ↗

Not individually selected.

None automatically.

Equipment: No change established. · Narrative: Not established. · Open choices: Prepared spells.
Paladin 11Planned

Radiant Strikes: +1d8 Radiant damage on a hit with a Melee weapon or Unarmed Strike.

None automatically.

2024 rules baseline
  • Paladin 11: Radiant Strikes
Official SRD reference ↗

Not individually selected.

None automatically.

Equipment: No change established. · Narrative: Radiant damage becomes intrinsic to her ordinary melee offense, aligning closely with the desired “radiant savior” identity. · Open choices: Exact interaction of homebrew talons with Unarmed Strike wording should be fixed in species text.
Paladin 12Planned

Ability Score Improvement feat or qualifying feat.

Choice required.

2024 rules baseline
  • Paladin 12: Ability Score Improvement / eligible feat choice
Official SRD reference ↗

Not individually selected.

Choice required.

Equipment: No change established. · Narrative: Not established. · Open choices: Feat/ASI and spells.
Paladin 13Planned

Normal Paladin progression.

None automatically.

Access to level-4 Paladin spells. · If Devotion: Freedom of Movement and Guardian of Faith always prepared.

None automatically.

Equipment: No change established. · Narrative: Not established. · Open choices: Prepared spells.
Paladin 14Planned

Restoring Touch: Lay On Hands can also remove specified conditions for 5 healing-pool points per condition.

None automatically.

2024 rules baseline
  • Paladin 14: Restoring Touch
Official SRD reference ↗

Not individually selected.

None automatically.

Equipment: No change established. · Narrative: Deepens the “healing force / rescuer” role beyond hit-point recovery. · Open choices: Prepared spells.
Paladin 15Planned

Smite of Protection: after Divine Smite, self/allies in Aura of Protection gain Half Cover until start of next turn.

None automatically.

2024 rules baseline
  • Paladin 15: Subclass feature
Official SRD reference ↗

Not individually selected.

None automatically.

Equipment: No change established. · Narrative: Directly reinforces “strike evil, simultaneously shelter allies.” · Open choices: Prepared spells.
Paladin 16Planned

Ability Score Improvement feat or qualifying feat.

Choice required.

2024 rules baseline
  • Paladin 16: Ability Score Improvement / eligible feat choice
Official SRD reference ↗

Not individually selected.

Choice required.

Equipment: No change established. · Narrative: Not established. · Open choices: Feat/ASI and spells.
Paladin 17Planned

Normal Paladin progression.

None automatically.

Access to level-5 Paladin spells. · If Devotion: Commune and Flame Strike always prepared.

None automatically.

Equipment: No change established. · Narrative: Flame Strike is a particularly on-theme oath spell for the radiant/dawn visual, though no explicit use plan was recorded. · Open choices: Prepared spells.
Paladin 18Planned

Aura Expansion: Aura of Protection becomes a 30-foot emanation.

None automatically.

2024 rules baseline
  • Paladin 18: Aura Expansion
Official SRD reference ↗

Not individually selected.

None automatically.

Equipment: No change established. · Narrative: Makes her airborne position much more relevant to protecting a broad battlefield area. · Open choices: Prepared spells.
Paladin 19Planned

Epic Boon feat or another qualifying feat under 2024 rules.

Choice required.

2024 rules baseline
  • Paladin 19: Epic Boon feat choice
Official SRD reference ↗

Not individually selected.

Depends on chosen feat.

Equipment: No change established. · Narrative: Not established. · Open choices: Epic Boon/feat and spells.
Paladin 20Planned

If Oath of Devotion: Holy Nimbus, a 10-minute empowered aura with sunlight and Radiant damage to enemies starting turns in it, plus protection against Fiend/Undead saves.

None automatically.

2024 rules baseline
  • Paladin 20: Subclass feature
Official SRD reference ↗

Final prepared spell list not established.

None automatically.

Equipment: No capstone gear established. · Narrative: The class capstone strongly matches the desired image of a literal radiant/golden savior presence. · Open choices: Final spell list, equipment, and narrative endpoint.

Development plan

  • Radiant damage, healing and reaching those who need protection; personal endpoint unestablished.

Complete recorded mechanics

Context
BUILD
Golden Harpy Paladin
Rules edition
2024 / 5.5e D&D rules basis for class/equipment; homebrew Harpy species.
Build status
Concept-stage playable direction, not a fully finalized legal sheet.
MATERIAL CLASSIFICATION

Official 2024 rules

  • Paladin base class.
  • Oath of Devotion (working subclass direction; official 2024 subclass).
  • Spear and Shield equipment categories.
  • Breastplate (Medium Armor) and Chain Mail (Heavy Armor).
  • Paladin features including Lay On Hands, Spellcasting, Weapon Mastery, Fighting Style, Paladin’s Smite, Aura of Protection, Radiant Strikes, Restoring Touch, Aura Expansion.
  • Oath of Devotion features including Sacred Weapon, Aura of Devotion, Smite of Protection, Holy Nimbus.

Homebrew

  • Harpy PC species/lineage.
  • 40 ft. flying speed.
  • Heavy-armor flight restriction as species rule (concept direction).
  • Talon natural weapon and bonus-action follow-up mechanic.
  • Wing-space limitation.

Cosmetic/narrative reflavouring

  • Golden/Valkyrie/angel presentation.
  • Dawn/sun visual language.
  • “Swooping savior” framing.
CURRENT LEVEL
Starting level
Intended to be playable from level 1.
Current level
Not established as an in-world snapshot; progression discussion assumes level 1 onward.
Class/subclass
Paladin; Oath of Devotion beginning at Paladin 3 if confirmed.
Multiclass order
None established; current direction is pure Paladin.
ABILITY SCORES

Status: Source conflict / choice required.
Assistant-proposed array for golden version:
- STR 16 (+3)
- DEX 12 (+1)
- CON 14 (+2)
- INT 8 (-1)
- WIS 10 (+0)
- CHA 16 (+3)
Source: assistant proposal after user requested stereotypical golden paladin.

Conflicting later assistant calculation

  • Breastplate AC calculation assumed DEX 14 (+2), yielding AC 16 from Breastplate before Shield/Fighting Style.
  • No complete revised array with DEX 14 was established.
Final ability scores
Choice required.
Ability-score sources/background increases
Not established.
HIT POINTS / HIT DICE
Hit Die
Rules-verified Paladin class fact is d10 per Paladin level, but the exact HP total cannot be calculated because final Constitution and HP method (fixed/rolled after level 1) are not confirmed.
HP
Not established / cannot safely calculate final value.
ARMOR CLASS

Current equipment direction: Breastplate + round Shield.
Rules-verified Breastplate: AC 14 + Dexterity modifier (maximum +2).
Rules-verified Shield: +2 AC when equipped (ordinary 2024 shield rule; exact citation should be checked in equipment table if needed for site import).
Conditional calculations:
- If DEX 12: Breastplate AC 15; + Shield = 17. If Defense Fighting Style applies to worn armor, +1 = 18.
- If DEX 14: Breastplate AC 16; + Shield = 18. With Defense Fighting Style, 19.
Final AC: Choice required because Dexterity and Fighting Style are unresolved.

INITIATIVE

Equal to Dexterity modifier absent other effects.
- If DEX 12: +1.
- If DEX 14: +2.
Final: Choice required.

MOVEMENT

Walk speed: 30 ft. was proposed in the homebrew species draft; not explicitly revisited.
Fly speed: 40 ft. is current homebrew direction and explicitly recognized by the user as a major starting benefit.
Flight restrictions:
- Current direction: cannot fly in Heavy Armor.
- Current direction: sufficient physical space is required to open the wings; exact trigger/area wording unresolved.
- No Flyby/Mobile-style opportunity-attack avoidance is established; it was specifically discussed as potentially too strong and should not be treated as current.

PROFICIENCY BONUS
By total character level under 2024 rules. At level 1
+2. Higher values follow the standard character-level progression.
PASSIVE SCORES

Not established because final skill proficiencies and ability scores are unresolved.

SAVING THROWS
Paladin saving throw proficiencies
Wisdom and Charisma (rules-verified).
Calculated bonuses
Cannot finalize until final scores are selected.
SKILLS / EXPERTISE
Paladin class skill choice (rules-verified)
choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion.
Final Paladin skill choices
Choice required.
Background skills
Not established.
Expertise
Not established.
LANGUAGES

Not established.

ARMOR / WEAPON / TOOL TRAINING
Paladin class training (rules-verified)
Simple and Martial weapons; Light, Medium, and Heavy armor; Shields.
Current intended weapon
Spear.
Current intended defensive item
Round shield (mechanically Shield).
Tools
Not established.
SPECIES FEATURES — HOMEBREW HARPY
Status
not final rules text.
Size
Medium (proposed and uncontested).
Walk speed
30 ft. (proposed and uncontested).
Fly speed
40 ft. (current direction; user explicitly noted that this is already powerful).
Darkvision
Proposed in an earlier draft, but never discussed/accepted later. Unresolved; do not assume.
Keen Hearing / Perception proficiency
Proposed alternatives only; not current.

Talons — current mechanical intent

  • Natural talon attack.
  • Low damage; 1d4 + Strength was proposed.
  • Used as a Bonus Action follow-up, “like bonus action offhand/flurry attacks.”
  • Intended as flavor, not a major damage source.
  • Assistant proposed trigger: after taking the Attack action with a spear or other melee weapon.
  • User did not specify whether a hit is required, only that it should function like a bonus-action offhand/flurry attack.
  • Wing-space requirement was proposed and is thematically consistent with user direction, but exact wording remains unresolved.

Do NOT treat as current

- Flyby.
- Disadvantage on opportunity attacks against her while flying.
- Mobile-like free disengagement after attacking.
These were discussed and then rejected/avoided because 40 ft. permanent flight is already a major benefit.

BACKGROUND

Not established. Choice required.

CLASS FEATURES — PALADIN 2024

Level 1

  • Lay On Hands: healing pool equal to 5 × Paladin level, replenishes on Long Rest; used as a Bonus Action by touch under 2024 rules.
  • Spellcasting: Charisma; level 1 begins with 2 prepared level-1 Paladin spells and 2 level-1 spell slots.
  • Weapon Mastery: 2 weapon kinds with which the Paladin is proficient; final choices not established. Spear is an obvious thematic candidate but has not been explicitly selected as a mastery choice.

Level 2

  • Fighting Style feat: choice required. Defense and Protection were both discussed; no final choice.
  • Paladin’s Smite: Divine Smite always prepared; one free cast per Long Rest, then spell slots normally.

Level 3

  • Channel Divinity.
  • Paladin subclass. Working choice: Oath of Devotion.

Later official Paladin features relevant to concept

  • Level 5 Extra Attack and Faithful Steed (automatic class progression; not all details transcribed here).
  • Level 6 Aura of Protection.
  • Level 10 Aura of Courage.
  • Level 11 Radiant Strikes: +1d8 Radiant on hits with a Melee weapon or Unarmed Strike, highly relevant to both spear and talons.
  • Level 14 Restoring Touch enhances Lay On Hands by removing listed conditions at healing-pool cost.
  • Level 18 Aura Expansion to 30 ft.
  • Level 19 Epic Boon/feat choice.
SUBCLASS FEATURES — OATH OF DEVOTION 2024 (WORKING CHOICE)
Level 3 oath spells (always prepared)
Protection from Evil and Good, Shield of Faith.
Level 3 Sacred Weapon
during Attack action, expend Channel Divinity to empower one held Melee weapon for 10 minutes; add Charisma modifier to attack rolls and may deal Radiant instead of normal damage; weapon emits light.
Level 7 Aura of Devotion
allies in Aura of Protection are immune to Charmed while in the aura.
Level 15 Smite of Protection
after Divine Smite, self/allies in Aura of Protection gain Half Cover until start of next turn.
Level 20 Holy Nimbus
10-minute holy aura activation, with benefits including Radiant damage to enemies starting their turn in the aura and sunlight.
FEATS / ASIS

No final feat or ASI sequence established.
Proposed directions only:
- Improve Strength toward 20.
- Improve Charisma after/alongside Strength.
- Great Weapon Master was mentioned in an earlier two-handed version and is inconsistent with the later spear + round shield direction; treat as superseded for current loadout unless revived.
- Inspiring Leader was suggested as a thematic possibility; not selected.
- Shield Master and Polearm Master were mentioned later only as possible class-supplied options; not selected.

ATTACKS

Spear (rules-verified 2024 equipment)

  • Current signature weapon.
  • Simple Melee Weapon.
  • Damage: 1d6 Piercing one-handed; Versatile 1d8 when used two-handed.
  • Thrown: range 20/60.
  • Mastery property: Sap.
  • Weight: 3 lb.; cost: 1 GP.
  • With the current round-shield concept it would normally be used one-handed for 1d6 Piercing.
  • Attack bonus depends on final Strength, proficiency, and feature/magic modifiers.

Talons (homebrew)

  • Suggested damage: 1d4 + Strength slashing.
  • Action cost: Bonus Action.
  • Trigger: intended to follow Attack-action melee offense; exact wording unresolved.
  • Limitation: intended 1 talon follow-up, not a flurry of multiple talon attacks.
  • Wing-space requirement: desired conceptually; exact mechanical condition unresolved.
  • At Paladin 11, official Radiant Strikes would apply to an Unarmed Strike if the talon attack is implemented as an Unarmed Strike; if implemented as a separate natural-weapon weapon attack, wording should be checked carefully before assuming interaction.
SPELLCASTING
Ability
Charisma.
Spell attack bonus
proficiency bonus + Charisma modifier (final numeric value depends on final CHA and level).
Spell save DC
8 + proficiency bonus + Charisma modifier (final numeric value depends on final CHA and level).

Recorded/proposed spell emphasis

  • Divine Smite: core Radiant-damage identity; official 2024 spell, Bonus Action immediately after a hit with a Melee weapon or Unarmed Strike; 2d8 Radiant at level-1 slot, +1d8 vs Fiend/Undead, +1d8 per higher slot level.
  • Divine Favor: thematically relevant Radiant rider; official Paladin spell, Bonus Action, self, 1 minute, +1d4 Radiant to weapon attacks while active under 2024 free rules.
  • Bless: proposed/relevant support spell; Concentration.
  • Shield of Faith: proposed and also always prepared at Devotion Paladin 3.
  • Cure Wounds: mentioned as healing-theme option in rules context; not explicitly selected as a prepared spell.
  • Protection from Evil and Good: always prepared for Devotion at Paladin 3.
  • Aid, Zone of Truth at Devotion Paladin 5.
  • Beacon of Hope, Dispel Magic at Devotion Paladin 9.
  • Freedom of Movement, Guardian of Faith at Devotion Paladin 13.
  • Commune, Flame Strike at Devotion Paladin 17.

Previously suggested spells that should NOT be assumed current without verification/selection

  • Wrathful Smite (appeared in initial darker/Vengeance-oriented assistant suggestions).
  • Spirit Shroud, Banishing Smite (suggested generally; not selected).
DEFENCES / RESISTANCES / IMMUNITIES

No species resistances/immunities established.
Shield and armor provide normal AC effects.
Aura of Protection and later Devotion features provide class/subclass defenses as described above.

CONCENTRATION

No special concentration feature established.
Concentration-requiring spells relevant to recorded options include Bless, Shield of Faith, Protection from Evil and Good.

EQUIPMENT

Established/current

  • Spear.
  • Round shield (mechanically a Shield): rules-verified +2 AC, 6 lb., 10 GP; requires Shield training for its AC benefit.
  • Medium-armor direction; Breastplate favored.

Not established

  • Exact starting pack.
  • Holy symbol form/location.
  • Secondary weapons.
  • Adventuring gear.
  • Magic items.
  • Attunement items.
  • Consumables.
  • Currency.
COMBAT TACTICS

Established fantasy/tactical direction

  • Use 40-ft. flight and aerial positioning to reach threatened allies or priority evil targets.
  • “Swoop in” with spear and shield.
  • Use Radiant damage as signature offense, especially Divine Smite and later Radiant Strikes/Sacred Weapon if Devotion is confirmed.
  • Use Lay On Hands and protective auras to rescue/stabilize allies and civilians.
  • Talon Bonus Action supplies a small harpy-flavored follow-up when action economy and space permit.
  • Avoid adding Flyby/Mobile-style disengagement as a species feature; flight is already the major mobility advantage.
Opening-turn sequence
Not formally established. Any specific sequence would depend on level, prepared spells, Channel Divinity, positioning, and whether the Bonus Action is needed for Divine Smite/Lay On Hands/talons.
ACTION-ECONOMY NOTE

The homebrew talon attack competes directly with many important 2024 Paladin Bonus Actions, including Lay On Hands and Divine Smite. This is a meaningful balancing factor and should be preserved unless intentionally redesigned.

Advancement details & alternatives

Context
PROGRESSION
Golden Harpy Paladin
Rules basis
2024 / 5.5e Paladin; homebrew Harpy species.
Status
Only broad pure-Paladin direction is established. Exact feats, ASIs, spells, equipment milestones, and narrative milestones are mostly unresolved.
LEVEL 1

Class levels

- Paladin 1
Status:
- Established starting direction.
Features:
- Lay On Hands.
- Spellcasting.
- Weapon Mastery.
- Homebrew Harpy flight/talons as finalized by DM; exact species text unresolved.
Feats/ASI:
- Background Origin feat: Choice required; background not established.
Spells:
- Prepare 2 level-1 Paladin spells under 2024 rules; exact choices not established.
Stat changes:
- Final starting array/background increases not established.
Equipment:
- Spear and round shield are current signature items.
- Breastplate is favored aesthetically/mechanically but may not be affordable/available as starting equipment without campaign-specific handling; no starting-equipment resolution was made.
Narrative:
- Golden savior-paladin identity is already present from the start.
Open choices:
- Name, background, deity identity, ability scores, skills, languages, mastery choices, prepared spells, exact homebrew species text.

LEVEL 2

Class levels

- Paladin 2
Status:
- Planned by pure-Paladin direction.
Features:
- Fighting Style feat.
- Paladin’s Smite; Divine Smite always prepared and one free cast per Long Rest.
Feats/ASI:
- Fighting Style choice required. Defense and Protection were discussed; neither confirmed.
Spells:
- Prepared-spell count increases to 3 under 2024 class table.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Radiant smite identity becomes mechanically explicit.
Open choices:
- Fighting Style and prepared spells.

LEVEL 3

Class levels

- Paladin 3
Status:
- Planned; subclass direction is Oath of Devotion but final confirmation is still useful.
Features:
- Channel Divinity.
- Paladin Subclass.
- If Oath of Devotion: Sacred Weapon.
Feats/ASI:
- None automatically.
Spells:
- 4 prepared Paladin spells under class table.
- If Devotion: Protection from Evil and Good and Shield of Faith always prepared.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- The “golden knight / defender of good and justice” oath becomes formalized.
Open choices:
- Confirm Oath of Devotion; prepared spells.

LEVEL 4

Class levels

- Paladin 4
Status:
- Planned only in the sense of continuing Paladin; exact choices unresolved.
Features:
- Ability Score Improvement feat or another qualifying feat.
Feats/ASI:
- Choice required. Broad stated direction was Strength/Charisma improvement.
Spells:
- Not individually selected.
Stat changes:
- Choice required.
Equipment:
- No change established.
Narrative:
- Not established.
Open choices:
- Feat/ASI and spells.

LEVEL 5

Class levels

- Paladin 5
Status:
- Planned.
Features:
- Extra Attack.
- Faithful Steed (official 2024 Paladin feature).
Feats/ASI:
- None automatically.
Spells:
- Access to level-2 Paladin spells.
- If Devotion: Aid and Zone of Truth always prepared.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Two spear attacks makes the aerial-rescuer combat loop more capable; exact steed presentation was not discussed.
Open choices:
- Prepared spells; how/if Faithful Steed is portrayed for a flying harpy.

LEVEL 6

Class levels

- Paladin 6
Status:
- Planned.
Features:
- Aura of Protection (10-foot aura; allies/self gain save bonus equal to CHA modifier, minimum +1).
Feats/ASI:
- None automatically.
Spells:
- Not individually selected.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Strongly reinforces “arrives where needed and protects everyone nearby.”
Open choices:
- Prepared spells.

LEVEL 7

Class levels

- Paladin 7
Status:
- Planned if Oath of Devotion is confirmed.
Features:
- Aura of Devotion: immunity to Charmed for self/allies while in Aura of Protection.
Feats/ASI:
- None automatically.
Spells:
- Not individually selected.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Not established.
Open choices:
- Prepared spells.

LEVEL 8

Class levels

- Paladin 8
Status:
- Planned broadly; exact choice unresolved.
Features:
- Ability Score Improvement feat or qualifying feat.
Feats/ASI:
- Choice required; Strength/Charisma improvement was the broad plan.
Spells:
- Not individually selected.
Stat changes:
- Choice required.
Equipment:
- No change established.
Narrative:
- Not established.
Open choices:
- Feat/ASI and spells.

LEVEL 9

Class levels

- Paladin 9
Status:
- Planned.
Features:
- Abjure Foes (official 2024 Paladin feature).
Feats/ASI:
- None automatically.
Spells:
- Access to level-3 Paladin spells.
- If Devotion: Beacon of Hope and Dispel Magic always prepared.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Beacon of Hope especially matches the savior/healing concept, but no tactical plan was explicitly established.
Open choices:
- Prepared spells.

LEVEL 10

Class levels

- Paladin 10
Status:
- Planned.
Features:
- Aura of Courage.
Feats/ASI:
- None automatically.
Spells:
- Not individually selected.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Not established.
Open choices:
- Prepared spells.

LEVEL 11

Class levels

- Paladin 11
Status:
- Planned and especially relevant to concept.
Features:
- Radiant Strikes: +1d8 Radiant damage on a hit with a Melee weapon or Unarmed Strike.
Feats/ASI:
- None automatically.
Spells:
- Not individually selected.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Radiant damage becomes intrinsic to her ordinary melee offense, aligning closely with the desired “radiant savior” identity.
Open choices:
- Exact interaction of homebrew talons with Unarmed Strike wording should be fixed in species text.

LEVEL 12

Class levels

- Paladin 12
Status:
- Planned broadly; exact choice unresolved.
Features:
- Ability Score Improvement feat or qualifying feat.
Feats/ASI:
- Choice required.
Spells:
- Not individually selected.
Stat changes:
- Choice required.
Equipment:
- No change established.
Narrative:
- Not established.
Open choices:
- Feat/ASI and spells.

LEVEL 13

Class levels

- Paladin 13
Status:
- Planned.
Features:
- Normal Paladin progression.
Feats/ASI:
- None automatically.
Spells:
- Access to level-4 Paladin spells.
- If Devotion: Freedom of Movement and Guardian of Faith always prepared.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Not established.
Open choices:
- Prepared spells.

LEVEL 14

Class levels

- Paladin 14
Status:
- Planned.
Features:
- Restoring Touch: Lay On Hands can also remove specified conditions for 5 healing-pool points per condition.
Feats/ASI:
- None automatically.
Spells:
- Not individually selected.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Deepens the “healing force / rescuer” role beyond hit-point recovery.
Open choices:
- Prepared spells.

LEVEL 15

Class levels

- Paladin 15
Status:
- Planned if Devotion is confirmed.
Features:
- Smite of Protection: after Divine Smite, self/allies in Aura of Protection gain Half Cover until start of next turn.
Feats/ASI:
- None automatically.
Spells:
- Not individually selected.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Directly reinforces “strike evil, simultaneously shelter allies.”
Open choices:
- Prepared spells.

LEVEL 16

Class levels

- Paladin 16
Status:
- Planned broadly; exact choice unresolved.
Features:
- Ability Score Improvement feat or qualifying feat.
Feats/ASI:
- Choice required.
Spells:
- Not individually selected.
Stat changes:
- Choice required.
Equipment:
- No change established.
Narrative:
- Not established.
Open choices:
- Feat/ASI and spells.

LEVEL 17

Class levels

- Paladin 17
Status:
- Planned.
Features:
- Normal Paladin progression.
Feats/ASI:
- None automatically.
Spells:
- Access to level-5 Paladin spells.
- If Devotion: Commune and Flame Strike always prepared.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Flame Strike is a particularly on-theme oath spell for the radiant/dawn visual, though no explicit use plan was recorded.
Open choices:
- Prepared spells.

LEVEL 18

Class levels

- Paladin 18
Status:
- Planned.
Features:
- Aura Expansion: Aura of Protection becomes a 30-foot emanation.
Feats/ASI:
- None automatically.
Spells:
- Not individually selected.
Stat changes:
- None automatically.
Equipment:
- No change established.
Narrative:
- Makes her airborne position much more relevant to protecting a broad battlefield area.
Open choices:
- Prepared spells.

LEVEL 19

Class levels

- Paladin 19
Status:
- Planned broadly; exact choice unresolved.
Features:
- Epic Boon feat or another qualifying feat under 2024 rules.
Feats/ASI:
- Choice required.
Spells:
- Not individually selected.
Stat changes:
- Depends on chosen feat.
Equipment:
- No change established.
Narrative:
- Not established.
Open choices:
- Epic Boon/feat and spells.

LEVEL 20

Class levels

- Paladin 20
Status:
- Planned direction if remaining pure Paladin; not explicitly locked as a campaign endpoint.
Features:
- If Oath of Devotion: Holy Nimbus, a 10-minute empowered aura with sunlight and Radiant damage to enemies starting turns in it, plus protection against Fiend/Undead saves.
Feats/ASI:
- None automatically.
Spells:
- Final prepared spell list not established.
Stat changes:
- None automatically.
Equipment:
- No capstone gear established.
Narrative:
- The class capstone strongly matches the desired image of a literal radiant/golden savior presence.
Open choices:
- Final spell list, equipment, and narrative endpoint.

ALTERNATIVE ADVANCEMENT

No alternate multiclass progression was established for the current golden-harpy version.

Superseded/irrelevant earlier suggestions

  • Oath of Vengeance belonged to the first “Skara Wind-Vow” concept and does not match the user’s later request for a stereotypical defender-of-good-and-justice paladin.
  • Oath of Glory and Oath of the Ancients were mentioned as alternatives, but the conversation continued with Devotion as the fitting option.

Combat

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Not recorded

Selected level 1: calculated additions

No additional values derived for this snapshot.

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Combat reference

Armour class—
Hit points—
Hit dice1d10
Initiative—
SpeedFly 40 ft. · homebrew
Spell attack—
Spell save DC—

Attacks, features & defenses

  • Level-1 direction: Lay On Hands, Spellcasting and two Weapon Mastery choices.
  • Homebrew: 40 ft. flight, no Heavy Armour while flying, wing-space limitation and a low-damage talon follow-up.
  • No extra Flyby, free disengagement or opportunity-attack avoidance feature.
  • Devotion is a working direction, not a confirmed oath.
  • Rules baseline · Paladin 1: Lay on Hands; Spellcasting; Weapon Mastery (choices required)

Resources & reactions

  • Level-1 Paladin baseline: 5-point Lay On Hands pool, long-rest refresh; Bonus Action by touch.
  • Level-1 baseline: two level-1 spell slots and two prepared spells; spell choices remain open.
  • Talons, Lay On Hands and Divine Smite compete for the same Bonus Action; talon trigger/damage needs final homebrew wording.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

Divine FavorSpell · Level 1 · Suggested option · not selected

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
BlessSpell · Level 1 · Suggested option · not selected

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Cure WoundsSpell · Level 1 · Suggested option · not selected

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Divine SmiteSpell · Level 1 · Automatic Paladin 2 · planned

Recorded option or conditional class grant; not a current prepared list.

action
Bonus Action after qualifying hit
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Protection from Evil and GoodSpell · Level 1 · If Devotion confirmed · always prepared from Paladin 3

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Shield of FaithSpell · Level 1 · If Devotion confirmed · always prepared from Paladin 3

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
AidSpell · Level 2 · If Devotion confirmed · always prepared from Paladin 5

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Zone of TruthSpell · Level 2 · If Devotion confirmed · always prepared from Paladin 5

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Beacon of HopeSpell · Level 3 · If Devotion confirmed · always prepared from Paladin 9

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Dispel MagicSpell · Level 3 · If Devotion confirmed · always prepared from Paladin 9

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Freedom of MovementSpell · Level 4 · If Devotion confirmed · always prepared from Paladin 13

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Guardian of FaithSpell · Level 4 · If Devotion confirmed · always prepared from Paladin 13

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
CommuneSpell · Level 5 · If Devotion confirmed · always prepared from Paladin 17

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Flame StrikeSpell · Level 5 · If Devotion confirmed · always prepared from Paladin 17

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded

Complete recorded mechanics

Context
BUILD
Golden Harpy Paladin
Rules edition
2024 / 5.5e D&D rules basis for class/equipment; homebrew Harpy species.
Build status
Concept-stage playable direction, not a fully finalized legal sheet.
MATERIAL CLASSIFICATION

Official 2024 rules

  • Paladin base class.
  • Oath of Devotion (working subclass direction; official 2024 subclass).
  • Spear and Shield equipment categories.
  • Breastplate (Medium Armor) and Chain Mail (Heavy Armor).
  • Paladin features including Lay On Hands, Spellcasting, Weapon Mastery, Fighting Style, Paladin’s Smite, Aura of Protection, Radiant Strikes, Restoring Touch, Aura Expansion.
  • Oath of Devotion features including Sacred Weapon, Aura of Devotion, Smite of Protection, Holy Nimbus.

Homebrew

  • Harpy PC species/lineage.
  • 40 ft. flying speed.
  • Heavy-armor flight restriction as species rule (concept direction).
  • Talon natural weapon and bonus-action follow-up mechanic.
  • Wing-space limitation.

Cosmetic/narrative reflavouring

  • Golden/Valkyrie/angel presentation.
  • Dawn/sun visual language.
  • “Swooping savior” framing.
CURRENT LEVEL
Starting level
Intended to be playable from level 1.
Current level
Not established as an in-world snapshot; progression discussion assumes level 1 onward.
Class/subclass
Paladin; Oath of Devotion beginning at Paladin 3 if confirmed.
Multiclass order
None established; current direction is pure Paladin.
ABILITY SCORES

Status: Source conflict / choice required.
Assistant-proposed array for golden version:
- STR 16 (+3)
- DEX 12 (+1)
- CON 14 (+2)
- INT 8 (-1)
- WIS 10 (+0)
- CHA 16 (+3)
Source: assistant proposal after user requested stereotypical golden paladin.

Conflicting later assistant calculation

  • Breastplate AC calculation assumed DEX 14 (+2), yielding AC 16 from Breastplate before Shield/Fighting Style.
  • No complete revised array with DEX 14 was established.
Final ability scores
Choice required.
Ability-score sources/background increases
Not established.
HIT POINTS / HIT DICE
Hit Die
Rules-verified Paladin class fact is d10 per Paladin level, but the exact HP total cannot be calculated because final Constitution and HP method (fixed/rolled after level 1) are not confirmed.
HP
Not established / cannot safely calculate final value.
ARMOR CLASS

Current equipment direction: Breastplate + round Shield.
Rules-verified Breastplate: AC 14 + Dexterity modifier (maximum +2).
Rules-verified Shield: +2 AC when equipped (ordinary 2024 shield rule; exact citation should be checked in equipment table if needed for site import).
Conditional calculations:
- If DEX 12: Breastplate AC 15; + Shield = 17. If Defense Fighting Style applies to worn armor, +1 = 18.
- If DEX 14: Breastplate AC 16; + Shield = 18. With Defense Fighting Style, 19.
Final AC: Choice required because Dexterity and Fighting Style are unresolved.

INITIATIVE

Equal to Dexterity modifier absent other effects.
- If DEX 12: +1.
- If DEX 14: +2.
Final: Choice required.

MOVEMENT

Walk speed: 30 ft. was proposed in the homebrew species draft; not explicitly revisited.
Fly speed: 40 ft. is current homebrew direction and explicitly recognized by the user as a major starting benefit.
Flight restrictions:
- Current direction: cannot fly in Heavy Armor.
- Current direction: sufficient physical space is required to open the wings; exact trigger/area wording unresolved.
- No Flyby/Mobile-style opportunity-attack avoidance is established; it was specifically discussed as potentially too strong and should not be treated as current.

PROFICIENCY BONUS
By total character level under 2024 rules. At level 1
+2. Higher values follow the standard character-level progression.
PASSIVE SCORES

Not established because final skill proficiencies and ability scores are unresolved.

SAVING THROWS
Paladin saving throw proficiencies
Wisdom and Charisma (rules-verified).
Calculated bonuses
Cannot finalize until final scores are selected.
SKILLS / EXPERTISE
Paladin class skill choice (rules-verified)
choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion.
Final Paladin skill choices
Choice required.
Background skills
Not established.
Expertise
Not established.
LANGUAGES

Not established.

ARMOR / WEAPON / TOOL TRAINING
Paladin class training (rules-verified)
Simple and Martial weapons; Light, Medium, and Heavy armor; Shields.
Current intended weapon
Spear.
Current intended defensive item
Round shield (mechanically Shield).
Tools
Not established.
SPECIES FEATURES — HOMEBREW HARPY
Status
not final rules text.
Size
Medium (proposed and uncontested).
Walk speed
30 ft. (proposed and uncontested).
Fly speed
40 ft. (current direction; user explicitly noted that this is already powerful).
Darkvision
Proposed in an earlier draft, but never discussed/accepted later. Unresolved; do not assume.
Keen Hearing / Perception proficiency
Proposed alternatives only; not current.

Talons — current mechanical intent

  • Natural talon attack.
  • Low damage; 1d4 + Strength was proposed.
  • Used as a Bonus Action follow-up, “like bonus action offhand/flurry attacks.”
  • Intended as flavor, not a major damage source.
  • Assistant proposed trigger: after taking the Attack action with a spear or other melee weapon.
  • User did not specify whether a hit is required, only that it should function like a bonus-action offhand/flurry attack.
  • Wing-space requirement was proposed and is thematically consistent with user direction, but exact wording remains unresolved.

Do NOT treat as current

- Flyby.
- Disadvantage on opportunity attacks against her while flying.
- Mobile-like free disengagement after attacking.
These were discussed and then rejected/avoided because 40 ft. permanent flight is already a major benefit.

BACKGROUND

Not established. Choice required.

CLASS FEATURES — PALADIN 2024

Level 1

  • Lay On Hands: healing pool equal to 5 × Paladin level, replenishes on Long Rest; used as a Bonus Action by touch under 2024 rules.
  • Spellcasting: Charisma; level 1 begins with 2 prepared level-1 Paladin spells and 2 level-1 spell slots.
  • Weapon Mastery: 2 weapon kinds with which the Paladin is proficient; final choices not established. Spear is an obvious thematic candidate but has not been explicitly selected as a mastery choice.

Level 2

  • Fighting Style feat: choice required. Defense and Protection were both discussed; no final choice.
  • Paladin’s Smite: Divine Smite always prepared; one free cast per Long Rest, then spell slots normally.

Level 3

  • Channel Divinity.
  • Paladin subclass. Working choice: Oath of Devotion.

Later official Paladin features relevant to concept

  • Level 5 Extra Attack and Faithful Steed (automatic class progression; not all details transcribed here).
  • Level 6 Aura of Protection.
  • Level 10 Aura of Courage.
  • Level 11 Radiant Strikes: +1d8 Radiant on hits with a Melee weapon or Unarmed Strike, highly relevant to both spear and talons.
  • Level 14 Restoring Touch enhances Lay On Hands by removing listed conditions at healing-pool cost.
  • Level 18 Aura Expansion to 30 ft.
  • Level 19 Epic Boon/feat choice.
SUBCLASS FEATURES — OATH OF DEVOTION 2024 (WORKING CHOICE)
Level 3 oath spells (always prepared)
Protection from Evil and Good, Shield of Faith.
Level 3 Sacred Weapon
during Attack action, expend Channel Divinity to empower one held Melee weapon for 10 minutes; add Charisma modifier to attack rolls and may deal Radiant instead of normal damage; weapon emits light.
Level 7 Aura of Devotion
allies in Aura of Protection are immune to Charmed while in the aura.
Level 15 Smite of Protection
after Divine Smite, self/allies in Aura of Protection gain Half Cover until start of next turn.
Level 20 Holy Nimbus
10-minute holy aura activation, with benefits including Radiant damage to enemies starting their turn in the aura and sunlight.
FEATS / ASIS

No final feat or ASI sequence established.
Proposed directions only:
- Improve Strength toward 20.
- Improve Charisma after/alongside Strength.
- Great Weapon Master was mentioned in an earlier two-handed version and is inconsistent with the later spear + round shield direction; treat as superseded for current loadout unless revived.
- Inspiring Leader was suggested as a thematic possibility; not selected.
- Shield Master and Polearm Master were mentioned later only as possible class-supplied options; not selected.

ATTACKS

Spear (rules-verified 2024 equipment)

  • Current signature weapon.
  • Simple Melee Weapon.
  • Damage: 1d6 Piercing one-handed; Versatile 1d8 when used two-handed.
  • Thrown: range 20/60.
  • Mastery property: Sap.
  • Weight: 3 lb.; cost: 1 GP.
  • With the current round-shield concept it would normally be used one-handed for 1d6 Piercing.
  • Attack bonus depends on final Strength, proficiency, and feature/magic modifiers.

Talons (homebrew)

  • Suggested damage: 1d4 + Strength slashing.
  • Action cost: Bonus Action.
  • Trigger: intended to follow Attack-action melee offense; exact wording unresolved.
  • Limitation: intended 1 talon follow-up, not a flurry of multiple talon attacks.
  • Wing-space requirement: desired conceptually; exact mechanical condition unresolved.
  • At Paladin 11, official Radiant Strikes would apply to an Unarmed Strike if the talon attack is implemented as an Unarmed Strike; if implemented as a separate natural-weapon weapon attack, wording should be checked carefully before assuming interaction.
SPELLCASTING
Ability
Charisma.
Spell attack bonus
proficiency bonus + Charisma modifier (final numeric value depends on final CHA and level).
Spell save DC
8 + proficiency bonus + Charisma modifier (final numeric value depends on final CHA and level).

Recorded/proposed spell emphasis

  • Divine Smite: core Radiant-damage identity; official 2024 spell, Bonus Action immediately after a hit with a Melee weapon or Unarmed Strike; 2d8 Radiant at level-1 slot, +1d8 vs Fiend/Undead, +1d8 per higher slot level.
  • Divine Favor: thematically relevant Radiant rider; official Paladin spell, Bonus Action, self, 1 minute, +1d4 Radiant to weapon attacks while active under 2024 free rules.
  • Bless: proposed/relevant support spell; Concentration.
  • Shield of Faith: proposed and also always prepared at Devotion Paladin 3.
  • Cure Wounds: mentioned as healing-theme option in rules context; not explicitly selected as a prepared spell.
  • Protection from Evil and Good: always prepared for Devotion at Paladin 3.
  • Aid, Zone of Truth at Devotion Paladin 5.
  • Beacon of Hope, Dispel Magic at Devotion Paladin 9.
  • Freedom of Movement, Guardian of Faith at Devotion Paladin 13.
  • Commune, Flame Strike at Devotion Paladin 17.

Previously suggested spells that should NOT be assumed current without verification/selection

  • Wrathful Smite (appeared in initial darker/Vengeance-oriented assistant suggestions).
  • Spirit Shroud, Banishing Smite (suggested generally; not selected).
DEFENCES / RESISTANCES / IMMUNITIES

No species resistances/immunities established.
Shield and armor provide normal AC effects.
Aura of Protection and later Devotion features provide class/subclass defenses as described above.

CONCENTRATION

No special concentration feature established.
Concentration-requiring spells relevant to recorded options include Bless, Shield of Faith, Protection from Evil and Good.

EQUIPMENT

Established/current

  • Spear.
  • Round shield (mechanically a Shield): rules-verified +2 AC, 6 lb., 10 GP; requires Shield training for its AC benefit.
  • Medium-armor direction; Breastplate favored.

Not established

  • Exact starting pack.
  • Holy symbol form/location.
  • Secondary weapons.
  • Adventuring gear.
  • Magic items.
  • Attunement items.
  • Consumables.
  • Currency.
COMBAT TACTICS

Established fantasy/tactical direction

  • Use 40-ft. flight and aerial positioning to reach threatened allies or priority evil targets.
  • “Swoop in” with spear and shield.
  • Use Radiant damage as signature offense, especially Divine Smite and later Radiant Strikes/Sacred Weapon if Devotion is confirmed.
  • Use Lay On Hands and protective auras to rescue/stabilize allies and civilians.
  • Talon Bonus Action supplies a small harpy-flavored follow-up when action economy and space permit.
  • Avoid adding Flyby/Mobile-style disengagement as a species feature; flight is already the major mobility advantage.
Opening-turn sequence
Not formally established. Any specific sequence would depend on level, prepared spells, Channel Divinity, positioning, and whether the Bonus Action is needed for Divine Smite/Lay On Hands/talons.
ACTION-ECONOMY NOTE

The homebrew talon attack competes directly with many important 2024 Paladin Bonus Actions, including Lay On Hands and Divine Smite. This is a meaningful balancing factor and should be preserved unless intentionally redesigned.

Story

Stories & continuity

No story has been written and no campaign or setting is confirmed. Atlas records below preserve established faith, possible matches and unaccepted background proposals separately.

History, relationships & development

HISTORY

No biography is established as current canon.

A prior assistant-generated background proposed a secluded mountain aerie, a temple of justice, a “Golden Guard,” and a tradition of protecting passes and pilgrims. The user did not explicitly accept that background, so it is retained only as proposed material and is not treated as current history.

An even earlier background for “Skara Wind-Vow” involved a raiding harpy flock, a spared life, exile, and a reforged spear. That belongs to the superseded Vengeance-oriented concept and is not part of the current character unless deliberately revived later.

RELATIONSHIPS
Named people
None established.
Companions
None established.
Patron/deity
“Dawnfather” faith desired; exact identity unresolved. See RULES_REVIEW.txt and ALTERNATIVES_AND_CONFLICTS.txt.
Factions/orders
None established. “Golden Guard” was only an assistant proposal.
Family
Not established.
Relationship dynamics
Not established.
DEVELOPMENT

Established direction

  • Pure Paladin was the repeated build direction; no multiclass was proposed as part of the current golden-knight version.
  • Oath of Devotion is the working subclass direction because it embodies the classic shining-knight archetype and has strong Radiant/protective features in 2024 rules.
  • Build should prioritize Radiant damage, healing, and “arrive where needed” protection rather than maximizing raw weapon DPR.

Planned but not locked

  • Improve Strength and Charisma over the campaign.
  • Remain in Medium Armor, likely Breastplate, to preserve flight under the homebrew restriction.
  • Continue Paladin through high levels, potentially to 20.

Unresolved

  • Final name.
  • Exact deity/setting.
  • Final oath confirmation.
  • Ability scores and background.
  • Exact homebrew harpy wording.
  • Exact feat/ASI progression.
  • Exact spell preparations.
  • Exact appearance details beyond the golden Valkyrie/harpy silhouette.

Continuities & appearances

Context
STORY CONNECTIONS
Golden Harpy Paladin

No story, campaign scene, prose continuity, named party, or established NPC relationship was written in this conversation.

CONTINUITY / WORLD STATUS
  • Setting is unresolved.
  • “Dawnfather” faith may indicate Exandria/Pelor if the title is used literally, but this was not confirmed.
  • Forgotten Realms/Lathander was also discussed by the assistant, but Lathander’s established title is the Morninglord; this should not be silently merged with “Dawnfather.”
ROLE IN UNWRITTEN PLAY CONCEPT
  • Aerial savior and defender.
  • Swoops into danger to defeat evil.
  • Protects victims/allies with shield, healing, and Paladin auras.
  • Radiant damage is intended to make her intervention visually and mechanically “holy.”
WRITTEN SCENES

None.

UNWRITTEN PLANS / EXAMPLE IMAGERY

Assistant examples described a battle rhythm of diving, spear striking, Radiant light, shielding a threatened creature, healing, and returning to the air. These are portrayal/tactics examples, not events that have occurred in a story.

Atlas source record · WORLD CONNECTIONS
Purpose
Source inventory for future relationship/visual atlas. This file records only established or explicitly proposed connections; it does not invent geography.
Atlas source record · CONTINUITIES
Atlas source record · CONTINUITY ID: C1
Display name
Golden Harpy Paladin - Unassigned Campaign Continuity
Status
Current concept continuity.
Setting
Unresolved.
Shared-world relationships
None established.
Possible setting tags
Exandria if “Dawnfather” = Pelor; Forgotten Realms was discussed only through Lathander comparison. These are alternatives, not simultaneously established worlds.
Atlas source record · CONTINUITY ID: C2
Display name
Skara Wind-Vow - Superseded Initial Concept
Status
Superseded draft/alternate concept, not current.
Setting
Unassigned.
Shared-world relationship to C1
Same conversation/character-design ancestry only. Do not assume in-world identity, shared history, or alternate-universe relation unless user later decides so.
Atlas source record · ENTITIES
Atlas source record · ENTITY ID: E1
Name
Golden Harpy Paladin
Aliases
“golden knight”; “savior paladin”; proposed “Aurelia Sunwing”
Entity type
person / player character
Continuity ID
C1
Description
Female harpy Paladin conceived as a radiant, archetypal defender of good and justice; spear + round shield; aerial savior; healing and Radiant focus.
Status
Current concept.
Source reference
User phrases “golden knight,” “defender of good and justice,” “swooping in and defeating evil,” “spear and round shield,” “radiant damage and healing force.”
Relevant era
Campaign start onward; exact chronology unknown.
Available image filename
characters/golden-harpy-paladin/images/golden_harpy_sheet_01.png; golden_harpy_sheet_02.png
Spoiler status
Public character concept.
Atlas source record · ENTITY ID: E2
Name
Dawnfather
Aliases
Dawn Father
Entity type
deity/title
Continuity ID
C1
Description
The deity/title the character is intended to follow. Exact identity unresolved.
Status
Established faith label; identity uncertain.
Source reference
User phrase “dawnfather faith would be perfect.”
Relevant era
Character’s present faith; origin timing unknown.
Available image filename
None.
Spoiler status
Public.
Possible matches
Pelor in Exandria (official source uses “Pelor the Dawn Father”); Lathander was discussed as a thematic alternative but official Forgotten Realms title is Morninglord.
Atlas source record · ENTITY ID: E3
Name
Pelor
Aliases
the Dawn Father
Entity type
deity
Continuity ID
C1
Description
Official Exandria/Wildemount deity candidate matching the exact “Dawn Father” title used in official D&D Beyond setting guidance.
Status
Proposed/possible match, not confirmed.
Source reference
Official D&D Beyond Cleric 101 Light Domain article + user’s “Dawnfather” wording.
Relevant era
Unknown.
Available image filename
None.
Spoiler status
Public.
Atlas source record · ENTITY ID: E4
Name
Lathander
Aliases
the Morninglord
Entity type
deity
Continuity ID
C1
Description
Forgotten Realms deity of birth and renewal, strongly associated with dawn/light themes; assistant recommended him before the exact title issue was checked.
Status
Proposed alternative, not confirmed.
Source reference
Assistant recommendation; official Basic Rules deity table; official D&D Beyond article calls him the Morninglord.
Relevant era
Unknown.
Available image filename
None.
Spoiler status
Public.
Atlas source record · ENTITY ID: E5
Name
Skara Wind-Vow
Aliases
None established.
Entity type
person / superseded character draft
Continuity ID
C2
Description
Initial harpy Paladin draft built around Oath of Vengeance and a harsher aerial-hunter/exile concept.
Status
Superseded for the main subject.
Source reference
Initial assistant character proposal.
Relevant era
Not established.
Available image filename
None.
Spoiler status
Public design history.
Atlas source record · ENTITY ID: E6
Name
Golden Guard
Aliases
None.
Entity type
faction/order
Continuity ID
C1
Description
Assistant-proposed mountain-temple order in an unaccepted background draft.
Status
Proposed only; not established.
Source reference
Assistant background proposal for Aurelia.
Relevant era
Proposed pre-adventuring history.
Available image filename
None.
Spoiler status
Public draft material.
Atlas source record · ENTITY ID: E7
Name
Mountain aerie / temple
Aliases
None; exact name unknown.
Entity type
place/site
Continuity ID
C1
Description
Assistant-proposed birthplace/order site for the golden harpy Paladin.
Status
Proposed only; not established.
Source reference
Assistant background proposal.
Relevant era
Proposed childhood/training period.
Available image filename
None.
Spoiler status
Public draft material.
Atlas source record · RELATIONS
Atlas source record · RELATION ID: R1
From-ID
E1
To-ID
E2
Relation type
worships / faith-of
Direction
E1 -> E2
Continuity
C1
Era
Present concept
Status
Established at title level; deity identity uncertain.
Supporting source
User phrase “dawnfather faith would be perfect.”
Contradiction
E2 may map to E3, or could be another setting-specific deity; do not automatically map to E4.
Atlas source record · RELATION ID: R2
From-ID
E2
To-ID
E3
Relation type
possible-match
Direction
symmetric for reconciliation purposes
Continuity
C1
Era
N/A
Status
Uncertain/proposed identification.
Supporting source
Official D&D Beyond article explicitly uses “Pelor the Dawn Father” for Wildemount/Exandria.
Contradiction
Campaign setting not established.
Atlas source record · RELATION ID: R3
From-ID
E2
To-ID
E4
Relation type
thematic-alternative / possible user-intent mismatch
Direction
symmetric for reconciliation purposes
Continuity
C1
Era
N/A
Status
Uncertain; not an exact title match.
Supporting source
Assistant recommended Lathander; official lore calls him Morninglord and god of birth/renewal.
Contradiction
“Dawnfather” is not the official title found for Lathander in checked sources.
Atlas source record · RELATION ID: R4
From-ID
E1
To-ID
E6
Relation type
proposed-member-of
Direction
E1 -> E6
Continuity
C1
Era
Proposed pre-adventuring period
Status
Proposed/unaccepted.
Supporting source
Assistant background draft.
Contradiction
None; simply unconfirmed.
Atlas source record · RELATION ID: R5
From-ID
E6
To-ID
E7
Relation type
proposed-based-at
Direction
E6 -> E7
Continuity
C1
Era
Proposed background period
Status
Proposed/unaccepted.
Supporting source
Assistant background draft.
Contradiction
None; unconfirmed.
Atlas source record · CHARACTER INSTANCES
Atlas source record · INSTANCE ID: I1
Character identity
E1
Continuity
C1
Tag
Current golden savior-paladin concept.
Build
Homebrew Harpy / 2024 Paladin / working Oath of Devotion.
Location
Unplaced.
Status
Current.
Atlas source record · INSTANCE ID: I2
Character identity
E5
Continuity
C2
Tag
Superseded Skara/Vengeance concept.
Build
Harpy / Paladin / Oath of Vengeance direction.
Location
Unplaced.
Status
Superseded.
Shared identity with I1
Not established. Treat as design predecessor, not necessarily the same in-world person.
Atlas source record · SPATIAL FACTS
  • No established settlement, region, kingdom, continent, exact site, distance, bearing, travel route, or adjacency exists for C1.
  • Proposed mountain aerie/temple has no established geographic relationship to any named world location.
  • The character’s flight and “swooping in” are movement/combat traits, not geography.
Atlas source record · TIMELINE
  • No exact dates, ages, generations, or time gaps established.
  • Concept intended from level 1 through potentially level 20.
  • Proposed mountain-temple background, if adopted, would precede adventuring; this is not currently canon.
  • C2 Skara material should not be inserted into C1 chronology.
Atlas source record · DISCONNECTED / UNPLACED
  • E1 is unplaced geographically.
  • E6/E7 are proposed and unplaced.
  • No party, town, kingdom, family, or named NPC network exists yet.
Atlas source record · OPEN RECONCILIATION QUESTIONS

1. Confirm final name for E1.
2. Confirm setting and whether E2 is specifically E3 (Pelor).
3. Decide whether E6/E7 background material is adopted or discarded.
4. Decide whether Skara is merely superseded design history or should be retained as a distinct alternate continuity character.

Equipment

Equipment & possessions

Recorded possession

Spear

Current signature weapon; normally one-handed with shield. 1d6 piercing; two-handed versatile 1d8; thrown 20/60. Attack bonus awaits final Strength.

See complete recorded mechanics for limitations.

Recorded possession

Round shield

Ordinary shield, +2 AC with shield training. Solar decoration remains a proposal.

See complete recorded mechanics for limitations.

Recorded possession

Breastplate

Favoured Medium armour, not confirmed starting inventory. 14 + DEX modifier (maximum +2); availability/cost unresolved.

See complete recorded mechanics for limitations.

Recorded possession

Holy symbol and travel gear

Exact symbol, pack, currency, consumables and magic items have not been selected.

See complete recorded mechanics for limitations.

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

Divine FavorSpell · Level 1 · Suggested option · not selected

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
BlessSpell · Level 1 · Suggested option · not selected

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Cure WoundsSpell · Level 1 · Suggested option · not selected

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Divine SmiteSpell · Level 1 · Automatic Paladin 2 · planned

Recorded option or conditional class grant; not a current prepared list.

action
Bonus Action after qualifying hit
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Protection from Evil and GoodSpell · Level 1 · If Devotion confirmed · always prepared from Paladin 3

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Shield of FaithSpell · Level 1 · If Devotion confirmed · always prepared from Paladin 3

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
AidSpell · Level 2 · If Devotion confirmed · always prepared from Paladin 5

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Zone of TruthSpell · Level 2 · If Devotion confirmed · always prepared from Paladin 5

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Beacon of HopeSpell · Level 3 · If Devotion confirmed · always prepared from Paladin 9

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Dispel MagicSpell · Level 3 · If Devotion confirmed · always prepared from Paladin 9

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Freedom of MovementSpell · Level 4 · If Devotion confirmed · always prepared from Paladin 13

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Guardian of FaithSpell · Level 4 · If Devotion confirmed · always prepared from Paladin 13

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
CommuneSpell · Level 5 · If Devotion confirmed · always prepared from Paladin 17

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded
Flame StrikeSpell · Level 5 · If Devotion confirmed · always prepared from Paladin 17

Recorded option or conditional class grant; not a current prepared list.

action
Not recorded
concentration
Not recorded
ritual
Not recorded
purpose
Not recorded
range
Not recorded
duration
Not recorded
components
Not recorded
resource
Not recorded

Notes

Rules review & calculated values

Structured progression, selected core class features and deterministic snapshot calculations; not a full build-legality certification. Checked 2026-09-29.

Not recorded

Selected level 1: calculated additions

No additional values derived for this snapshot.

Class features follow class level; proficiency follows total level. Verified grants do not choose feats, spells or subclasses. Current and planned snapshots remain separate. HP above level 1, unknown skill modifiers and unresolved edition/homebrew choices stay open.

Official SRD 5.2.1 — 2024 rules ↗ · Import audit & remaining work

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

Notes & inconsistencies

Campaign-scale stakes

Not recorded

Open the library continuity ledger · Open remaining library questions

Latest decisions & source hierarchy

UPDATE NOTES
Export date
2026-09-29
Subject
Golden Harpy Paladin
PREVIOUS EXPORT

No previous export package for this character is available in this conversation. This file does not claim knowledge of the user’s local Character Pholio contents.

LATEST IDENTIFIABLE DECISIONS
  • Concept redirected away from the initial Vengeance/Skara proposal toward a stereotypical “golden knight” Paladin, defender of good and justice.
  • Spear + round shield selected as the signature loadout.
  • “Dawnfather faith” selected as the religious direction, but exact named deity/setting remains unresolved.
  • Combat identity sharpened to “swooping in and defeating evil,” with a focus on Radiant damage and healing force.
  • User endorsed the homebrew no-heavy-armor flight limitation; Breastplate became the favored armor direction; Chain Mail was queried and is rules-verified Heavy Armor.
  • Talons changed from a passive/natural-weapon idea into a Bonus Action follow-up “like offhand/flurry attacks.”
  • Wing use should require space to open wings.
  • Extra Flyby/Mobile-like opportunity-attack avoidance was not adopted because 40-ft permanent flight is already a large species benefit.
EXPLICITLY SUPERSEDED MATERIAL
  • Skara Wind-Vow / Oath of Vengeance as the main character direction.
  • Initial predatory “falcon hunter” emphasis as the primary identity.
  • Heavy golden plate as the mechanical armor direction while flying.
  • Great Weapon Fighting / two-handed weapon emphasis from early concepts; current signature is spear + round shield.
UNRESOLVED MATERIAL

See ALTERNATIVES_AND_CONFLICTS.txt for exact questions.

Export rules review · RULES REVIEW
Check date
2026-09-29
Rules target
2024 D&D updated fifth edition, now labeled “5.5e” on D&D Beyond.
Scope
Verify only official rules relevant to the recorded concept. Homebrew Harpy rules remain homebrew and are not presented as official.
Export rules review · SOURCE 1
URL
https://www.dndbeyond.com/sources/dnd/br-2024/character-classes
Title
Character Classes - D&D Beyond Basic Rules (2024)
Edition
2024 / 5.5e Free Rules
Sections checked
Paladin Features table; Level 1 Lay On Hands; Spellcasting; Weapon Mastery; Level 2 Paladin’s Smite; Level 6 Aura of Protection; Level 11 Radiant Strikes; Level 14 Restoring Touch; Level 18 Aura Expansion; Oath of Devotion features.
Status
Official publisher source, rules-verified.

Verified facts from Source 1

  • [rules-verified] Paladin level 1 proficiency bonus is +2; prepared spells 2; level-1 spell slots 2.
  • [rules-verified] Lay On Hands has a healing pool equal to 5 × Paladin level, refreshes on Long Rest, and is used as a Bonus Action by touch.
  • [rules-verified] Paladin Spellcasting uses Charisma.
  • [rules-verified] Paladin level 1 Weapon Mastery covers two weapon kinds with which the Paladin is proficient; exact mastery choices are player choices.
  • [rules-verified] At Paladin 2, Paladin’s Smite makes Divine Smite always prepared and grants one no-slot cast per Long Rest.
  • [rules-verified] Aura of Protection at Paladin 6 is a 10-foot emanation; self/allies in it gain a save bonus equal to CHA modifier, minimum +1; inactive while Incapacitated.
  • [rules-verified] Radiant Strikes at Paladin 11 adds 1d8 Radiant damage when a Melee weapon or Unarmed Strike attack hits.
  • [rules-verified] Restoring Touch at Paladin 14 can remove Blinded, Charmed, Deafened, Frightened, Paralyzed, or Stunned when Lay On Hands is used, costing 5 healing-pool points per condition removed.
  • [rules-verified] Aura Expansion at Paladin 18 expands Aura of Protection to 30 feet.

Oath of Devotion from Source 1

  • [rules-verified] Level 3 oath spells: Protection from Evil and Good, Shield of Faith.
  • [rules-verified] Level 5: Aid, Zone of Truth.
  • [rules-verified] Level 9: Beacon of Hope, Dispel Magic.
  • [rules-verified] Level 13: Freedom of Movement, Guardian of Faith.
  • [rules-verified] Level 17: Commune, Flame Strike.
  • [rules-verified] Sacred Weapon at level 3: when taking the Attack action, expend Channel Divinity to imbue a held Melee weapon for 10 minutes; add CHA modifier to attack rolls (minimum +1) and on hit may use Radiant instead of normal damage type; weapon emits light.
  • [rules-verified] Aura of Devotion at level 7: self/allies in Aura of Protection have immunity to Charmed while in the aura.
  • [rules-verified] Smite of Protection at level 15: after casting Divine Smite, self/allies in Aura of Protection have Half Cover until start of next turn.
  • [rules-verified] Holy Nimbus at level 20: Bonus Action activation for 10 minutes; among its benefits, enemies starting their turn in the aura take Radiant damage equal to CHA modifier + Proficiency Bonus, and the aura is sunlight.
Export rules review · SOURCE 2
URL
https://www.dndbeyond.com/subclasses/2190976-oath-of-devotion
Title
The Oath of Devotion Class for Dungeons & Dragons Fifth Edition - D&D Beyond
Edition
2024 / 5.5e Oath of Devotion page
Section checked
subclass overview/tenets and features.
Status
Official publisher source, rules-verified.

Verified conceptual fit

- [rules-verified/descriptive] 2024 Oath of Devotion is explicitly framed around justice and order and the knight-in-shining-armor archetype.
- [rules-verified/descriptive] Its stated tenets include keeping one’s word, protecting the weak/acting courageously, and serving as an honorable example.
This supports Devotion as a direct mechanical/theme match, but does not itself prove the user selected it.

Export rules review · SOURCE 3
URL
https://www.dndbeyond.com/sources/dnd/br-2024/equipment
Title
Equipment - D&D Beyond Basic Rules (2024)
Edition
2024 / 5.5e Free Rules
Section checked
Armor table.
Status
Official publisher source, rules-verified.

Verified equipment facts

  • [rules-verified] Breastplate is Medium Armor, AC 14 + DEX modifier (maximum +2), no Strength requirement, no Stealth disadvantage, 20 lb., 400 GP.
  • [rules-verified] Chain Mail is Heavy Armor, AC 16, Strength 13, Stealth disadvantage, 55 lb.
  • [rules-verified] Shield grants +2 AC, weighs 6 lb., costs 10 GP, and grants its AC benefit only to a creature with Shield training.
  • [rules-verified] Spear is a Simple Melee Weapon: 1d6 Piercing; Thrown 20/60; Versatile 1d8; Sap mastery; 3 lb.; 1 GP.

Calculated conditional AC

- [calculated] If DEX 12 (+1): Breastplate = 15 AC before shield/fighting-style effects.
- [calculated] If DEX 14 (+2): Breastplate = 16 AC before shield/fighting-style effects.
The final AC is not locked because final DEX and Fighting Style are unresolved.

Export rules review · SOURCE 4
URL
https://www.dndbeyond.com/sources/dnd/br-2024/spell-descriptions
Title
Spell Descriptions - D&D Beyond Basic Rules (2024)
Edition
2024 / 5.5e Free Rules
Sections checked
Divine Smite; Divine Favor.
Status
Official publisher source, rules-verified.

Verified spell facts

  • [rules-verified] Divine Smite: level-1 Evocation (Paladin); Bonus Action taken immediately after hitting with a Melee weapon or Unarmed Strike; Self; V; Instantaneous; +2d8 Radiant, +1d8 if target is Fiend or Undead, +1d8 per slot level above 1.
  • [rules-verified] Divine Favor: level-1 Transmutation (Paladin); Bonus Action; Self; V,S; 1 minute; weapon attacks deal +1d4 Radiant on hit.
Export rules review · SOURCE 5
URL
https://www.dndbeyond.com/posts/1804-start-playing-today-with-the-2024-d-d-free-rules
Title
Start Playing Today with the 2024 D&D Free Rules
Edition/context
Publisher article; updated note says D&D Beyond now labels 2024 rules “5.5e.”
Status
Official publisher source, rules-context verification.

Verified context

  • [rules-verified/context] The 2024 Free Rules include all twelve base classes and one subclass each, including Paladin and Oath of Devotion.
  • [rules-verified/context] D&D Beyond’s March 2026 terminology update labels 2024 content “5.5e” and 2014 content “5e,” without a rules change.
Export rules review · SOURCE 6
URL
https://www.dndbeyond.com/sources/dnd/basic-rules-2014/appendix-b-gods-of-the-multiverse
Title
Basic Rules (2014), Appendix B: Gods of the Multiverse
Edition
2014 Basic Rules lore table
Section checked
Forgotten Realms deity list.
Status
Official publisher source, lore verification only; not a 2024 mechanical source.

Verified lore fact

  • [rules/lore-verified] Lathander is listed as the god of birth and renewal, alignment NG, domains Life/Light, symbol “road traveling into a sunrise.”
  • [source conflict note] The user said “Dawnfather”; this source does not call Lathander the Dawnfather.
Export rules review · SOURCE 7
URL
https://www.dndbeyond.com/posts/868-cleric-101-light-domain
Title
Cleric 101: Light Domain | Dungeons & Dragons
Edition/context
Official D&D Beyond article discussing setting deity examples.
Status
Official publisher site article; lore/context, not primary rules text.

Verified deity-title distinction

- [lore-verified] The article refers to Lathander as “the Morninglord” for Forgotten Realms.
- [lore-verified] For Wildemount/Exandria, it refers to “Pelor the Dawn Father.”
Relevance: The exact intended god/setting remains a user choice; do not equate Lathander and Pelor.

HOMEbrew REVIEW
Harpy species:
- [source-recorded] 40 ft. fly speed is current design direction.
- [source-recorded] No Heavy Armor while flying is desired.
- [source-recorded] Talon Bonus Action follow-up is desired.
- [source-recorded] Wing-space limitation is desired.
- [source-recorded] No additional Mobile/Flyby-style opportunity-attack avoidance should be assumed.
- [choice required] Exact talon damage/trigger wording.
- [choice required] Exact wing-space rule.
- [unavailable source] There is no official 2024 Harpy player species in the consulted 2024 Free Rules. This export does not claim otherwise.

Export rules review · CALCULATIONS THAT CANNOT BE FINALIZED
  • HP: Constitution and HP method not confirmed.
  • AC: Dexterity and Fighting Style not confirmed.
  • Initiative: Dexterity not confirmed.
  • Saves/skills/passives: final ability array and proficiencies not confirmed.
  • Spell attack/DC: Charisma and total level vary by snapshot.
  • Spear attack bonus/damage: final Strength, mastery, level, and magic gear not confirmed.
Export rules review · ADDITIONAL PALADIN CORE TRAITS VERIFIED FROM SOURCE 1
  • [rules-verified] Primary abilities: Strength and Charisma.
  • [rules-verified] Hit Die: d10 per Paladin level.
  • [rules-verified] Saving throw proficiencies: Wisdom and Charisma.
  • [rules-verified] Choose 2 class skills from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion.
  • [rules-verified] Weapon proficiencies: Simple and Martial weapons.
  • [rules-verified] Armor training: Light, Medium, Heavy, Shields.
  • [rules-verified] Starting equipment option A: Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest's Pack, 9 GP; option B: 150 GP. Breastplate is not in option A, so obtaining one at level 1 requires spending/availability decisions.
Export rules review · LOOKUPS STILL NEEDED FOR A FINAL IMPORT-READY SHEET
  • Background/Origin feat and ability-score increase source once background is chosen.
  • Background/Origin feat and ability-score increase source once background is chosen.
  • Exact official deity entry if the campaign setting is confirmed.