Eira

Generated from the published character folio on 2026-10-02. Recorded facts, proposals, uncertainties and separate continuities retain their original labels. Mechanics below show the folio’s default level; see Build for recorded progression.

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Species
Simic Hybrid reflavoured as divine draconic evolution
Class
White Draconic Sorcerer 14 / Beast Barbarian 3 / Fighter 3
Level
1 · unrecorded
Background
Not recorded
Alignment
Lawful Good
Campaign
Primary Eira continuity

Overview

Character overview

One organism shaped by layered blessings: dragon as foundation, beast as instinct, adaptation as the body choosing what survival requires.

She does not reject her nature. She disciplines it.

Personality

Traits
Lawful Good without naivety; restraint, responsibility, protection. Calm and unshakable. She sees herself as necessary rather than special.
Ideals
Not recorded
Bonds
Common folk — guardian, omen, reverence or fear. Warriors — immediate professional respect. Druids — fascination and caution.
Flaws
Not recorded
Mannerisms
Not recorded
Fears
Not recorded
Motivations
Not recorded
Goals
Marked child → body hardens → instinct awakens → integration. She learns to direct strength rather than suppress it.
Relationships
Common folk — guardian, omen, reverence or fear. Warriors — immediate professional respect. Druids — fascination and caution.
Voice
Calm, unshakable, controlled power.

Visual dossier

Visual identity
Pale scales, clean white wings, natural tail, practical claws, and a quiet palette.
Height
Not recorded
Build
Not recorded
Hair
Not recorded
Eyes
Not recorded
Skin
Not recorded
Age
Not recorded
Clothing & armour
Her body is the primary equipment language: carapace, climbing claws, later wings and tail, with structured clothing designed around them.

Key visuals

Portrait
Additional artwork
Additional artwork
Additional artwork
Additional artwork

Equipment highlights

Equipment

Possession record 1

Her body is the primary equipment language: carapace, climbing claws, later wings and tail, with structured clothing designed around them.

Not recorded

Character

Personality & inner life

Traits
Lawful Good without naivety; restraint, responsibility, protection. Calm and unshakable. She sees herself as necessary rather than special.
Ideals
Not recorded
Bonds
Common folk — guardian, omen, reverence or fear. Warriors — immediate professional respect. Druids — fascination and caution.
Flaws
Not recorded
Mannerisms
Not recorded
Fears
Not recorded
Motivations
Not recorded
Goals
Marked child → body hardens → instinct awakens → integration. She learns to direct strength rather than suppress it.
Relationships
Common folk — guardian, omen, reverence or fear. Warriors — immediate professional respect. Druids — fascination and caution.
Voice
Calm, unshakable, controlled power.

Appearance & visual identity

Visual identity
Pale scales, clean white wings, natural tail, practical claws, and a quiet palette.
Height
Not recorded
Build
Not recorded
Hair
Not recorded
Eyes
Not recorded
Skin
Not recorded
Age
Not recorded
Clothing & armour
Her body is the primary equipment language: carapace, climbing claws, later wings and tail, with structured clothing designed around them.

Connections

Build

Character build

Planned level 20

White Draconic Sorcerer 14 / Beast Barbarian 3 / Fighter 3

5eHomebrew presentation

Level 1 has no recorded build snapshot. The plan below is not a verified playable sheet.

Starting foundation

  • Sorcerer 1 — white draconic bloodline
  • Reflavoured Simic Hybrid
  • Cold magic and climbing claws

Recorded features

  • Sorcerer 14 / Beast Barbarian 3 / Fighter 3
  • Cold control before rage commitment
  • Carapace, beast forms, Action Surge
  • Late wings and integrated transformation

Intended final build: White Draconic Sorcerer 14 / Beast Barbarian 3 / Fighter 3 on a reflavoured Simic Hybrid.

Cold sorcery controls distance. Beast rage commits to claws, bite, or tail. Fighter adds Unarmed Fighting, Action Surge, and precision.

Combat phases: control, approach by climb/flight, defensive setup, rage and commit, Action Surge for the decisive burst.

Training & abilities

Structured training details have not yet been recorded. Available mechanics are preserved above.

Level progression

Current: not established. Recorded snapshots can update the sidebar. Planned levels remain clearly separate.

LevelClasses & statusFeatures / feats / ASISpells & stat changesBuild notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
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Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes
Not recordedUnspecifiedNo specific selection documented for this levelNo specific selection documented for this levelNo additional notes

Development plan

  • Level 1: cold Sorcerer and climbing claws.
  • Level 5: Carapace.
  • Level 6: Elemental Affinity (Cold).
  • Levels 7–9: Beast Barbarian; reaction becomes deliberate choice.
  • Levels 10–14: Sorcerer integration.
  • Level 17: wings revealed.
  • Levels 18–20: Fighter refinement.

Combat

Combat reference

Armour class—
Hit points—
Hit dice—
Initiative—
Speed—
Spell attack—
Spell save DC—

No combat snapshot exists for this selected level.

Attacks, features & defenses

  • Sorcerer 14 / Beast Barbarian 3 / Fighter 3
  • Cold control before rage commitment
  • Carapace, beast forms, Action Surge
  • Late wings and integrated transformation

Resources & reactions

Not recorded

Intended final build: White Draconic Sorcerer 14 / Beast Barbarian 3 / Fighter 3 on a reflavoured Simic Hybrid.

Cold sorcery controls distance. Beast rage commits to claws, bite, or tail. Fighter adds Unarmed Fighting, Action Surge, and precision.

Combat phases: control, approach by climb/flight, defensive setup, rage and commit, Action Surge for the decisive burst.

Combat tactics

Tactics describe the supplied concept. Unresolved combinations and rules appear in Notes & inconsistencies.

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Story

Character story

One organism shaped by layered blessings: dragon as foundation, beast as instinct, adaptation as the body choosing what survival requires.

She does not reject her nature. She disciplines it.

Voice & motivation

Calm, unshakable, controlled power.

Lawful Good without naivety; restraint, responsibility, protection.

Calm and unshakable. She sees herself as necessary rather than special.

Development

Marked child → body hardens → instinct awakens → integration. She learns to direct strength rather than suppress it.

Level 1: cold Sorcerer and climbing claws.

Level 5: Carapace.

Level 6: Elemental Affinity (Cold).

Levels 7–9: Beast Barbarian; reaction becomes deliberate choice.

Levels 10–14: Sorcerer integration.

Level 17: wings revealed.

Levels 18–20: Fighter refinement.

Relationships

Common folk — guardian, omen, reverence or fear.

Warriors — immediate professional respect.

Druids — fascination and caution.

Stories & separate continuities

Primary Eira continuity

Full level-one-to-twenty arc; named campaign story not yet documented.

A separate full narrative has not been recorded for this continuity.

Equipment

Equipment & possessions

Equipment

Possession record 1

Her body is the primary equipment language: carapace, climbing claws, later wings and tail, with structured clothing designed around them.

Not recorded

Signature instruments & gifts

Not recorded

Spells

Spells & abilities

Descriptions preserve character-specific source details. Missing action, concentration, ritual, or rules text is marked as unrecorded.

No matching structured spells or abilities. Consult the recorded mechanics in Build.

Notes

Notes & inconsistencies

Not recorded

Campaign-scale stakes

Not recorded

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